Started refactoring x3dom based rendering

This commit is contained in:
adam-urbanczyk
2017-12-17 08:45:11 +01:00
parent 6d5630c77b
commit c5cffb6d56
3 changed files with 48 additions and 8 deletions

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@ -1,5 +1,9 @@
from OCC.Display.WebGl.x3dom_renderer import X3DExporter
from OCC.gp import gp_Quaternion, gp_Vec
from uuid import uuid1
from math import tan
from .geom import BoundBox
N_HEADER_LINES = 10
BOILERPLATE = \
@ -8,7 +12,7 @@ BOILERPLATE = \
<div style='height: {height}px; width: 100%;' width='100%' height='{height}px'>
<x3d style='height: {height}px; width: 100%;' id='{id}' width='100%' height='{height}px'>
<scene>
<Viewpoint position='0,0,0' orientation='0.77 0.32 0.55 1.28' fieldOfView='0.2'></Viewpoint>
<Viewpoint position='{x},{y},{z}' centerOfRotation='{x0} {y0} {z0}' orientation='{rot}' fieldOfView='{fov}'></Viewpoint>
{src}
</scene>
</x3d>
@ -20,16 +24,43 @@ BOILERPLATE = \
scr.src = 'http://www.x3dom.org/download/x3dom.js';
scr.async = false;
scr.id = 'X3DOM_JS_MODULE';
scr.onload = function () {{
x3dom.reload();
}}
head.insertBefore(scr, head.lastChild);
}}
x3dom.reload();
document.getElementById('{id}').runtime.fitAll()
else {{
x3dom.reload();
}}
//$(document).ready(function() {{
// x3dom.reload();
//}})
//document.getElementById('{id}').runtime.fitAll()
</script>
'''
def add_x3d_boilerplate(src, height=400):
#https://stackoverflow.com/questions/950087/how-do-i-include-a-javascript-file-in-another-javascript-file
#better if else
return BOILERPLATE.format(src=src, id=uuid1(), height=height)
ROT = (0.77,0.3,0.55,1.28)
ROT = (0.,0,0,1.)
FOV = 0.2
def add_x3d_boilerplate(src, height=400, center=(0,0,0), d=(0,0,15), fov=FOV, rot='{} {} {} {} '.format(*ROT)):
return BOILERPLATE.format(src=src,
id=uuid1(),
height=height,
x=d[0],
y=d[1],
z=d[2],
x0=center[0],
y0=center[1],
z0=center[2],
fov=fov,
rot=rot)
def x3d_display(shape,
vertex_shader=None,
@ -59,4 +90,14 @@ def x3d_display(shape,
x3d_str = exporter.to_x3dfile_string()
x3d_str = '\n'.join(x3d_str.splitlines()[N_HEADER_LINES:])
return add_x3d_boilerplate(x3d_str)
bb = BoundBox._fromTopoDS(shape)
d = max(bb.xlen,bb.ylen,bb.zlen)
c = bb.center
vec = gp_Vec(0,0,d/1.5/tan(FOV/2))
quat = gp_Quaternion(*ROT)
vec = quat*(vec) + c.wrapped
return add_x3d_boilerplate(x3d_str,
d=(vec.X(),vec.Y(),vec.Z()),
center=(c.x,c.y,c.z))

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@ -29,7 +29,7 @@ dependencies:
- conda-forge::libxcb=1.12=1
- conda-forge::libxml2=2.9.4=4
- conda-forge::pcre=8.39=0
- conda-forge::qt=5.6.2=3
- conda-forge::qt=5
- conda-forge::sip=4.18=py27_1
- conda-forge::tbb=2017_20170226=0
- conda-forge::xorg-libxau=1.0.8=3
@ -127,7 +127,6 @@ dependencies:
- wrapt=1.10.11=py27_0
- yaml=0.1.6=0
- zeromq=4.1.5=0
- zlib=1.2.11=0
- pip:
- backports-abc==0.5
- backports.functools-lru-cache==1.4