![Zoo Modeling App](/public/zma-logomark-outlined.png)

## Zoo Modeling App

live at [app.zoo.dev](https://app.zoo.dev/)

A CAD application from the future, brought to you by the [Zoo team](https://zoo.dev).

Modeling App is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence:

- All artifacts—including parts and assemblies—should be represented as human-readable code. At the end of the day, your CAD project should be "plain text"
  - This makes version control—which is a solved problem in software engineering—trivial for CAD
- All GUI (or point-and-click) interactions should be actions performed on this code representation under the hood
  - This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Modeling App
- Everything graphics _has_ to be built for the GPU
  - Most CAD applications have had to retrofit support for GPUs, but our geometry engine is made for GPUs (primarily Nvidia's Vulkan), getting the order of magnitude rendering performance boost with it
- Make the resource-intensive pieces of an application auto-scaling
  - One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a `<video>` element), and our API will offload analysis as we build it in

We are excited about what a small team of people could build in a short time with our API. We welcome you to try our API, build your own applications, or contribute to ours!

Modeling App is a _hybrid_ user interface for CAD modeling. You can point-and-click to design parts (and soon assemblies), but everything you make is really just [`kcl` code](https://github.com/KittyCAD/kcl-experiments) under the hood. All of your CAD models can be checked into source control such as GitHub and responsibly versioned, rolled back, and more.

The 3D view in Modeling App is just a video stream from our hosted geometry engine. The app sends new modeling commands to the engine via WebSockets, which returns back video frames of the view within the engine.

## Tools

- UI
  - [React](https://react.dev/)
  - [Headless UI](https://headlessui.com/)
  - [TailwindCSS](https://tailwindcss.com/)
  - [XState](https://xstate.js.org/)
- Networking
  - WebSockets (via [KittyCAD TS client](https://github.com/KittyCAD/kittycad.ts))
- Code Editor
  - [CodeMirror](https://codemirror.net/)
  - Custom WASM LSP Server
- Modeling
  - [KittyCAD TypeScript client](https://github.com/KittyCAD/kittycad.ts)

[Original demo video](https://drive.google.com/file/d/183_wjqGdzZ8EEZXSqZ3eDcJocYPCyOdC/view?pli=1)

[Original demo slides](https://github.com/KittyCAD/Eng/files/10398178/demo.pdf)

## Get started

We recommend downloading the latest application binary from [our Releases page](https://github.com/KittyCAD/modeling-app/releases). If you don't see your platform or architecture supported there, please file an issue.

## Running a development build

First, [install Rust via `rustup`](https://www.rust-lang.org/tools/install). This project uses a lot of Rust compiled to [WASM](https://webassembly.org/) within it. We always use the latest stable version of Rust, so you may need to run `rustup update stable`. Then, run:

```
yarn install
```

followed by:

```
yarn build:wasm-dev
```

or if you have the gh cli installed

```
./get-latest-wasm-bundle.sh # this will download the latest main wasm bundle
```

That will build the WASM binary and put in the `public` dir (though gitignored)

finally, to run the web app only, run:

```
yarn start
```

If you're not an KittyCAD employee you won't be able to access the dev environment, you should copy everything from `.env.production` to `.env.development` to make it point to production instead, then when you navigate to `localhost:3000` the easiest way to sign in is to paste `localStorage.setItem('TOKEN_PERSIST_KEY', "your-token-from-https://zoo.dev/account/api-tokens")` replacing the with a real token from https://zoo.dev/account/api-tokens ofcourse, then navigate to localhost:3000 again. Note that navigating to localhost:3000/signin removes your token so you will need to set the token again.

### Development environment variables

The Copilot LSP plugin in the editor requires a Zoo API token to run. In production, we authenticate this with a token via cookie in the browser and device auth token in the desktop environment, but this token is inaccessible in the dev browser version because the cookie is considered "cross-site" (from `localhost` to `dev.zoo.dev`). There is an optional environment variable called `VITE_KC_DEV_TOKEN` that you can populate with a dev token in a `.env.development.local` file to not check it into Git, which will use that token instead of other methods for the LSP service.

### Developing in Chrome

Chrome is in the process of rolling out a new default which
[blocks Third-Party Cookies](https://developer.chrome.com/en/docs/privacy-sandbox/third-party-cookie-phase-out/).
If you're having trouble logging into the `modeling-app`, you may need to
enable third-party cookies. You can enable third-party cookies by clicking on
the eye with a slash through it in the URL bar, and clicking on "Enable
Third-Party Cookies".

## Desktop

To spin up the desktop app, `yarn install` and `yarn build:wasm-dev` need to have been done before hand then

```
yarn electron:start
```

This will start the application and hot-reload on changed.

Devtools can be opened with the usual Cmd/Ctrl-Shift-I.

To build, run `yarn tron:package`.

## Checking out commits / Bisecting

Which commands from setup are one off vs need to be run every time?

The following will need to be run when checking out a new commit and guarantees the build is not stale:
```bash
yarn install
yarn build:wasm-dev # or yarn build:wasm for slower but more production-like build
yarn start # or yarn build:local && yarn serve for slower but more production-like build
```

## Before submitting a PR

Before you submit a contribution PR to this repo, please ensure that:

- There is a corresponding issue for the changes you want to make, so that discussion of approach can be had before work begins.
- You have separated out refactoring commits from feature commits as much as possible
- You have run all of the following commands locally:
  - `yarn fmt`
  - `yarn tsc`
  - `yarn test`
  - Here they are all together: `yarn fmt && yarn tsc && yarn test`

## Release a new version

#### 1. Bump the versions by running `./make-release.sh` and create a Cut Release PR

That will create the branch with the updated json files for you:
- run `./make-release.sh` or `./make-release.sh patch` for a patch update;
- run `./make-release.sh minor` for minor; or
- run `./make-release.sh major` for major.

After it runs you should just need the push the branch and open a PR.

**Important:** It needs to be prefixed with `Cut release v` to build in release mode and a few other things to test in the best context possible, the intent would be for instance to have `Cut release v1.2.3` for the `v1.2.3` release candidate.

The PR may then serve as a place to discuss the human-readable changelog and extra QA. The `make-release.sh` tool suggests a changelog for you too to be used as PR description, just make sure to delete lines that are not user facing.

#### 2. Smoke test artifacts from the Cut Release PR

The release builds can be find under the `artifact` zip, at the very bottom of the `ci` action page for each commit on this branch.

We don't have a strict process, but click around and check for anything obvious, posting results as comments in the Cut Release PR.

The other `ci` output in Cut Release PRs is `updater-test`, because we don't have a way to test this fully automated, we have a semi-automated process. Download updater-test zip file, install the app, run it, expect an updater prompt to a dummy v0.99.99, install it and check that the app comes back at that version (on both macOS and Windows).

#### 3. Merge the Cut Release PR

This will kick the `create-release` action, that creates a _Draft_ release out of this Cut Release PR merge after less than a minute, with the new version as title and Cut Release PR as description.


#### 4. Publish the release

Head over to https://github.com/KittyCAD/modeling-app/releases, the draft release corresponding to the merged Cut Release PR should show up at the top as _Draft_. Click on it, verify the content, and hit _Publish_.

#### 5. Profit

A new Action kicks in at https://github.com/KittyCAD/modeling-app/actions, which can be found under `release` event filter.


## Fuzzing the parser

Make sure you install cargo fuzz:

```bash
$ cargo install cargo-fuzz
```

```bash
$ cd src/wasm-lib/kcl

# list the fuzz targets
$ cargo fuzz list

# run the parser fuzzer
$ cargo +nightly fuzz run parser
```

For more information on fuzzing you can check out
[this guide](https://rust-fuzz.github.io/book/cargo-fuzz.html).

## Tests

### Playwright tests

You will need a `./e2e/playwright/playwright-secrets.env` file:

```bash
$ touch ./e2e/playwright/playwright-secrets.env
$ cat ./e2e/playwright/playwright-secrets.env
token=<dev.zoo.dev/account/api-tokens>
snapshottoken=<your-snapshot-token>
```

For a portable way to run Playwright you'll need Docker.

#### Generic example
After that, open a terminal and run:

```bash
docker run --network host  --rm --init -it playwright/chrome:playwright-x.xx.x
```

and in another terminal, run:

```bash
PW_TEST_CONNECT_WS_ENDPOINT=ws://127.0.0.1:4444/ yarn playwright test --project="Google Chrome" <test suite>
```


#### Specific example

open a terminal and run:

```bash
docker run --network host  --rm --init -it playwright/chrome:playwright-1.46.0
```

and in another terminal, run:

```bash
PW_TEST_CONNECT_WS_ENDPOINT=ws://127.0.0.1:4444/ yarn playwright test --project="Google Chrome" e2e/playwright/command-bar-tests.spec.ts
```

run a specific test change the test from `test('...` to `test.only('...`
(note if you commit this, the tests will instantly fail without running any of the tests)


**Gotcha**: running the docker container with a mismatched image against your `./node_modules/playwright` will cause a failure. Make sure the versions are matched and up to date.

run headed

```
yarn playwright test --headed
```

run with step through debugger

```
PWDEBUG=1 yarn playwright test
```

However, if you want a debugger I recommend using VSCode and the `playwright` extension, as the above command is a cruder debugger that steps into every function call which is annoying.
With the extension you can set a breakpoint after `waitForDefaultPlanesVisibilityChange` in order to skip app loading, then the vscode debugger's "step over" is much better for being able to stay at the right level of abstraction as you debug the code.

If you want to limit to a single browser use `--project="webkit"` or `firefox`, `Google Chrome`
Or comment out browsers in `playwright.config.ts`.

note chromium has encoder compat issues which is why were testing against the branded 'Google Chrome'

You may consider using the VSCode extension, it's useful for running individual threads, but some some reason the "record a test" is locked to chromium with we can't use. A work around is to us the CI `yarn playwright codegen -b wk --load-storage ./store localhost:3000`

<details>
<summary>

Where `./store` should look like this

</summary>

```JSON
{
  "cookies": [],
  "origins": [
    {
      "origin": "http://localhost:3000",
      "localStorage": [
        {
          "name": "store",
          "value": "{\"state\":{\"openPanes\":[\"code\"]},\"version\":0}"
        },
        {
          "name": "persistCode",
          "value": ""
        },
        {
          "name": "TOKEN_PERSIST_KEY",
          "value": "your-token"
        }
      ]
    }
  ]
}
```

</details>

However because much of our tests involve clicking in the stream at specific locations, it's code-gen looks `await page.locator('video').click();` when really we need to use a pixel coord, so I think it's of limited use.

### Unit and component tests

If you already haven't, run the following:

```
yarn
yarn build:wasm
yarn start
```

and finally:

```
yarn test:nowatch
```

For individual testing:

```
yarn test abstractSyntaxTree -t "unexpected closed curly brace" --silent=false
```

Which will run our suite of [Vitest unit](https://vitest.dev/) and [React Testing Library E2E](https://testing-library.com/docs/react-testing-library/intro/) tests, in interactive mode by default.

### Rust tests

```bash
cd src/wasm-lib
cargo test
```

#### Some notes on CI

The tests are broken into snapshot tests and non-snapshot tests, and they run in that order, they automatically commit new snap shots, so if you see an image commit check it was an intended change. If we have non-determinism in the snapshots such that they are always committing new images, hopefully this annoyance makes us fix them asap, if you notice this happening let Kurt know. But for the odd occasion `git reset --hard HEAD~ && git push -f` is your friend.

How to interpret failing playwright tests?
If your tests fail, click through to the action and see that the tests failed on a line that includes `await page.getByTestId('loading').waitFor({ state: 'detached' })`, this means the test fail because the stream never started. It's you choice if you want to re-run the test, or ignore the failure.

We run on ubuntu and macos, because safari doesn't work on linux because of the dreaded "no RTCPeerConnection variable" error. But linux runs first and then macos for the same reason that we limit the number of parallel tests to 1 because we limit stream connections per user, so tests would start failing we if let them run together.

If something fails on CI you can download the artifact, unzip it and then open `playwright-report/data/<UUID>.zip` with https://trace.playwright.dev/ to see what happened.

#### Getting started writing a playwright test in our app

Besides following the instructions above and using the playwright docs, our app is weird because of the whole stream thing, which means our testing is weird. Because we've just figured out this stuff and therefore docs might go stale quick here's a 15min vid/tutorial

https://github.com/KittyCAD/modeling-app/assets/29681384/6f5e8e85-1003-4fd9-be7f-f36ce833942d

<details>

<summary>
PS: for the debug panel, the following JSON is useful for snapping the camera
</summary>

```JSON
{"type":"modeling_cmd_req","cmd_id":"054e5472-e5e9-4071-92d7-1ce3bac61956","cmd":{"type":"default_camera_look_at","center":{"x":15,"y":0,"z":0},"up":{"x":0,"y":0,"z":1},"vantage":{"x":30,"y":30,"z":30}}}
```

</details>

### Tauri e2e tests

#### Windows (local only until the CI edge version mismatch is fixed)

```
yarn install
yarn build:wasm-dev
cp src/wasm-lib/pkg/wasm_lib_bg.wasm public
yarn vite build --mode development
yarn tauri build --debug -b
$env:KITTYCAD_API_TOKEN="<YOUR_KITTYCAD_API_TOKEN>"
$env:VITE_KC_API_BASE_URL="https://api.dev.zoo.dev"
$env:E2E_TAURI_ENABLED="true"
$env:TS_NODE_COMPILER_OPTIONS='{"module": "commonjs"}'
$env:E2E_APPLICATION=".\src-tauri\target\debug\Zoo Modeling App.exe"
Stop-Process -Name msedgedriver
yarn wdio run wdio.conf.ts
```

## KCL

For how to contribute to KCL, [see our KCL README](https://github.com/KittyCAD/modeling-app/tree/main/src/wasm-lib/kcl).
