365 lines
10 KiB
TypeScript
365 lines
10 KiB
TypeScript
![]() |
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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import { useFileContext } from 'hooks/useFileContext'
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import { isTauri } from 'lib/isTauri'
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import { PATHS } from 'lib/paths'
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import toast from 'react-hot-toast'
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import { sep } from '@tauri-apps/api/path'
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import { TextToCad_type } from '@kittycad/lib/dist/types/src/models'
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import { useEffect, useRef, useState } from 'react'
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import {
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Box3,
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Color,
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DirectionalLight,
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EdgesGeometry,
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LineBasicMaterial,
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LineSegments,
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Mesh,
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MeshBasicMaterial,
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OrthographicCamera,
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Scene,
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Vector3,
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WebGLRenderer,
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} from 'three'
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'
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import { base64Decode } from 'lang/wasm'
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import { sendTelemetry } from 'lib/textToCad'
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import { Themes } from 'lib/theme'
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import { ActionButton } from './ActionButton'
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import { commandBarMachine } from 'machines/commandBarMachine'
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import { EventData, EventFrom } from 'xstate'
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import { fileMachine } from 'machines/fileMachine'
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const CANVAS_SIZE = 128
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const PROMPT_TRUNCATE_LENGTH = 128
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const FRUSTUM_SIZE = 0.5
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const OUTPUT_KEY = 'source.glb'
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export function ToastTextToCadError({
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message,
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prompt,
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commandBarSend,
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}: {
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message: string
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prompt: string
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commandBarSend: (
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event: EventFrom<typeof commandBarMachine>,
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data?: EventData
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) => void
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}) {
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return (
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<div className="flex flex-col justify-between gap-6">
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<section>
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<h2>Text-to-CAD failed</h2>
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<p className="text-sm text-chalkboard-70 dark:text-chalkboard-30">
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{message}
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</p>
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</section>
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<div className="flex justify-between gap-8">
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<ActionButton
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Element="button"
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iconStart={{
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icon: 'close',
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}}
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name="Dismiss"
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onClick={() => {
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toast.dismiss()
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}}
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>
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Dismiss
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</ActionButton>
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<ActionButton
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Element="button"
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iconStart={{
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icon: 'refresh',
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}}
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name="Edit prompt"
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onClick={() => {
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commandBarSend({
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type: 'Find and select command',
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data: {
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groupId: 'modeling',
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name: 'Text-to-CAD',
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argDefaultValues: {
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prompt,
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},
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},
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})
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toast.dismiss()
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}}
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>
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Edit prompt
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</ActionButton>
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</div>
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</div>
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)
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}
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export function ToastTextToCadSuccess({
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data,
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navigate,
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context,
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token,
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fileMachineSend,
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settings,
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}: {
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// TODO: update this type to match the actual data when API is done
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data: TextToCad_type & { fileName: string }
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navigate: (to: string) => void
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context: ReturnType<typeof useFileContext>['context']
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token?: string
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fileMachineSend: (
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event: EventFrom<typeof fileMachine>,
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data?: EventData
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) => void
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settings: {
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theme: Themes
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highlightEdges: boolean
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}
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}) {
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const wrapperRef = useRef<HTMLDivElement | null>(null)
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const canvasRef = useRef<HTMLCanvasElement | null>(null)
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const [hasCopied, setHasCopied] = useState(false)
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const [showCopiedUi, setShowCopiedUi] = useState(false)
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const modelId = data.id
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useEffect(() => {
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if (!canvasRef.current) return
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const canvas = canvasRef.current
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const renderer = new WebGLRenderer({ canvas, antialias: true, alpha: true })
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renderer.setSize(CANVAS_SIZE, CANVAS_SIZE)
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
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renderer.setAnimationLoop(animate)
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const scene = new Scene()
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const ambientLight = new DirectionalLight(new Color('white'), 8.0)
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scene.add(ambientLight)
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const camera = createCamera()
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const controls = new OrbitControls(camera, renderer.domElement)
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controls.enableDamping = true
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const loader = new GLTFLoader()
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const dracoLoader = new DRACOLoader()
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dracoLoader.setDecoderPath('/examples/jsm/libs/draco/')
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loader.setDRACOLoader(dracoLoader)
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scene.add(camera)
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// Get the base64 encoded GLB file
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const buffer = base64Decode(data.outputs[OUTPUT_KEY])
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if (buffer instanceof Error) {
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toast.error('Error loading GLB file: ' + buffer.message)
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console.error('decoding buffer from base64 failed', buffer)
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return
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}
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function animate() {
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requestAnimationFrame(animate)
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// required if controls.enableDamping or controls.autoRotate are set to true
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controls.update()
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renderer.render(scene, camera)
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}
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loader.parse(
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buffer,
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'',
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// called when the resource is loaded
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function (gltf) {
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scene.add(gltf.scene)
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// Style the objects in the scene
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traverseSceneToStyleObjects({
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scene,
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...settings,
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})
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// Then we'll calculate the max distance of the bounding box
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// and set that as the camera's position
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const size = new Vector3()
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const boundingBox = new Box3()
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boundingBox.setFromObject(gltf.scene)
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boundingBox.getSize(size)
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const maxDistance = Math.max(size.x, size.y, size.z)
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camera.position.set(maxDistance * 2, maxDistance * 2, maxDistance * 2)
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camera.lookAt(0, 0, 0)
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camera.left = -maxDistance
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camera.right = maxDistance
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camera.top = maxDistance
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camera.bottom = -maxDistance
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camera.near = 0
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camera.far = maxDistance * 10
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// Create and attach the lights,
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// since their position depends on the bounding box
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const cameraLight1 = new DirectionalLight(new Color('white'), 1)
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cameraLight1.position.set(maxDistance * -5, -maxDistance, maxDistance)
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camera.add(cameraLight1)
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const cameraLight2 = new DirectionalLight(new Color('white'), 1.4)
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cameraLight2.position.set(0, 0, 2 * maxDistance)
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camera.add(cameraLight2)
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const sceneLight = new DirectionalLight(new Color('white'), 1)
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sceneLight.position.set(
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-2 * maxDistance,
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-2 * maxDistance,
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2 * maxDistance
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)
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scene.add(sceneLight)
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camera.updateProjectionMatrix()
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controls.update()
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},
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// called when loading has errors
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function (error) {
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toast.error('Error loading GLB file: ' + error.message)
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console.error('Error loading GLB file', error)
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return
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}
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)
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return () => {
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renderer.dispose()
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}
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}, [])
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return (
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<div className="flex gap-4 min-w-80" ref={wrapperRef}>
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<div
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className="flex-none overflow-hidden"
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style={{ width: CANVAS_SIZE + 'px', height: CANVAS_SIZE + 'px' }}
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>
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<canvas ref={canvasRef} width={CANVAS_SIZE} height={CANVAS_SIZE} />
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</div>
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<div className="flex flex-col justify-between gap-6">
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<section>
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<h2>Text-to-CAD successful</h2>
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<p className="text-sm text-chalkboard-70 dark:text-chalkboard-30">
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Prompt: "
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{data.prompt.length > PROMPT_TRUNCATE_LENGTH
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? data.prompt.slice(0, PROMPT_TRUNCATE_LENGTH) + '...'
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: data.prompt}
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"
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</p>
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</section>
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<div className="flex justify-between gap-8">
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<ActionButton
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Element="button"
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iconStart={{
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icon: 'close',
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}}
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name={hasCopied ? 'Close' : 'Reject'}
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onClick={() => {
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if (!hasCopied) {
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sendTelemetry(modelId, 'rejected', token)
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}
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if (isTauri()) {
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// Delete the file from the project
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fileMachineSend({
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type: 'Delete file',
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data: {
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name: data.fileName,
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path: `${context.project.path}${sep()}${data.fileName}`,
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children: null,
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},
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})
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}
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toast.dismiss()
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}}
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>
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{hasCopied ? 'Close' : 'Reject'}
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</ActionButton>
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{isTauri() ? (
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<ActionButton
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Element="button"
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iconStart={{
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icon: 'checkmark',
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}}
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name="Accept"
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onClick={() => {
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sendTelemetry(modelId, 'accepted', token)
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navigate(
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`${PATHS.FILE}/${encodeURIComponent(
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`${context.project.path}${sep()}${data.fileName}`
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)}`
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)
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toast.dismiss()
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}}
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>
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Accept
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</ActionButton>
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) : (
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<ActionButton
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Element="button"
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iconStart={{
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icon: showCopiedUi ? 'clipboardCheckmark' : 'clipboardPlus',
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}}
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name="Copy to clipboard"
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onClick={() => {
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sendTelemetry(modelId, 'accepted', token)
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navigator.clipboard.writeText(data.code || '// no code found')
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setShowCopiedUi(true)
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setHasCopied(true)
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// Reset the button text after 5 seconds
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setTimeout(() => {
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setShowCopiedUi(false)
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}, 5000)
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}}
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>
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{showCopiedUi ? 'Copied' : 'Copy to clipboard'}
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</ActionButton>
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)}
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</div>
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</div>
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</div>
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)
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}
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const createCamera = (): OrthographicCamera => {
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return new OrthographicCamera(
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-FRUSTUM_SIZE,
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FRUSTUM_SIZE,
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FRUSTUM_SIZE,
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-FRUSTUM_SIZE,
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0.5,
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3
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)
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}
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function traverseSceneToStyleObjects({
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scene,
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color = 0x29ffa4,
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highlightEdges = false,
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}: {
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scene: Scene
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color?: number
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theme: Themes
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highlightEdges?: boolean
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}) {
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scene.traverse((child) => {
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if ('isMesh' in child && child.isMesh) {
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// Replace the material with our flat color one
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;(child as Mesh).material = new MeshBasicMaterial({
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color,
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})
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// Add edges to the mesh if the option is enabled
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if (!highlightEdges) return
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const edges = new EdgesGeometry((child as Mesh).geometry, 30)
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const lines = new LineSegments(
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edges,
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new LineBasicMaterial({
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// We don't respect the theme here on purpose,
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// because I found the dark edges to work better
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// in light and dark themes,
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// but we can change that if needed, it is wired up
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color: 0x1f2020,
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})
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)
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scene.add(lines)
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}
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})
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}
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