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modeling-app/src/lang/modifyAst/addShell.ts

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Point-and-click Shell (#4666) * WIP: experimenting with Loft UI Relates to #4470 * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Add selection guard * Working loft for two sketches in the right hardcoded order * First pass at handling more than 2 sketches * WIP selections * WIP selections * More checks * Appends the loft line after the 'last' sketch in the code * Clean up * Enable multiple selections after the button click * First point-click loft test (not working locally, loft gets inserted at the wrong place) * Lint * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Clean up and working pw test * Add test for doesSceneHaveSweepableSketch with count = 2 * Clean up loftSketches function * Add pw test for preselected sketches * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Move to fromPromise-based Actor * Move error logic out of loftSketches, fix pw tests * Remove comments * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Fix typo * Revert snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * WIP: initial shell code addition * Rollback pw values to pre cam change * WIP: more additions * WIP: closer * WIP: first time working shell mod * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Add extrude lookup for more generic shell * Handle walls * Add pw tests for cap shell * Add shell wall test * Fix lint * Add selection guard and clean up * Lint fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * WIP mutliple faces * WIP circular dep * Lint * Look at this (photo)Graph *in the voice of Nickelback* * Trigger CI * Working multi-face shell across types * Cap and wall pw test * Apply suggestions from Frank's review Co-authored-by: Frank Noirot <frank@zoo.dev> * Fix test annotations * Add unit tests for doesSceneHaveExtrudedSketch * Manual resolution of snapshot conflicts * Fix assertParse * Updated pathToNode construct --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@zoo.dev>
2024-12-09 15:20:48 -05:00
import { ArtifactGraph } from 'lang/std/artifactGraph'
import { Selections } from 'lib/selections'
import { Expr } from 'wasm-lib/kcl/bindings/Expr'
import { Program } from 'wasm-lib/kcl/bindings/Program'
import { Node } from 'wasm-lib/kcl/bindings/Node'
import { PathToNode, VariableDeclarator } from 'lang/wasm'
import {
getPathToExtrudeForSegmentSelection,
mutateAstWithTagForSketchSegment,
} from './addEdgeTreatment'
import { getNodeFromPath } from 'lang/queryAst'
import { err } from 'lib/trap'
import {
createLiteral,
createIdentifier,
findUniqueName,
createCallExpressionStdLib,
createObjectExpression,
createArrayExpression,
createVariableDeclaration,
} from 'lang/modifyAst'
import { KCL_DEFAULT_CONSTANT_PREFIXES } from 'lib/constants'
export function addShell({
node,
selection,
artifactGraph,
thickness,
}: {
node: Node<Program>
selection: Selections
artifactGraph: ArtifactGraph
thickness: Expr
}): Error | { modifiedAst: Node<Program>; pathToNode: PathToNode } {
const modifiedAst = structuredClone(node)
// Look up the corresponding extrude
const clonedAstForGetExtrude = structuredClone(modifiedAst)
const expressions: Expr[] = []
let pathToExtrudeNode: PathToNode | undefined = undefined
for (const graphSelection of selection.graphSelections) {
const extrudeLookupResult = getPathToExtrudeForSegmentSelection(
clonedAstForGetExtrude,
graphSelection,
artifactGraph
)
if (err(extrudeLookupResult)) {
return new Error("Couldn't find extrude")
}
pathToExtrudeNode = extrudeLookupResult.pathToExtrudeNode
// Get the sketch ref from the selection
// TODO: this assumes the segment is piped directly from the sketch, with no intermediate `VariableDeclarator` between.
// We must find a technique for these situations that is robust to intermediate declarations
const sketchNode = getNodeFromPath<VariableDeclarator>(
modifiedAst,
graphSelection.codeRef.pathToNode,
'VariableDeclarator'
)
if (err(sketchNode)) {
return sketchNode
}
const selectedArtifact = graphSelection.artifact
if (!selectedArtifact) {
return new Error('Bad artifact')
}
// Check on the selection, and handle the wall vs cap casees
let expr: Expr
if (selectedArtifact.type === 'cap') {
expr = createLiteral(selectedArtifact.subType)
} else if (selectedArtifact.type === 'wall') {
const tagResult = mutateAstWithTagForSketchSegment(
modifiedAst,
extrudeLookupResult.pathToSegmentNode
)
if (err(tagResult)) return tagResult
const { tag } = tagResult
expr = createIdentifier(tag)
} else {
continue
}
expressions.push(expr)
}
if (!pathToExtrudeNode) return new Error('No extrude found')
const extrudeNode = getNodeFromPath<VariableDeclarator>(
modifiedAst,
pathToExtrudeNode,
'VariableDeclarator'
)
if (err(extrudeNode)) {
return extrudeNode
}
const name = findUniqueName(node, KCL_DEFAULT_CONSTANT_PREFIXES.SHELL)
const shell = createCallExpressionStdLib('shell', [
createObjectExpression({
faces: createArrayExpression(expressions),
thickness,
}),
createIdentifier(extrudeNode.node.id.name),
])
const declaration = createVariableDeclaration(name, shell)
// TODO: check if we should append at the end like here or right after the extrude
modifiedAst.body.push(declaration)
const pathToNode: PathToNode = [
['body', ''],
[modifiedAst.body.length - 1, 'index'],
['declaration', 'VariableDeclaration'],
['init', 'VariableDeclarator'],
['arguments', 'CallExpression'],
[0, 'index'],
]
return {
modifiedAst,
pathToNode,
}
}