Files
modeling-app/src/lang/std/engineConnection.ts

2191 lines
72 KiB
TypeScript
Raw Normal View History

import { Program, SourceRange } from 'lang/wasm'
import { VITE_KC_API_WS_MODELING_URL, VITE_KC_DEV_TOKEN } from 'env'
import { Models } from '@kittycad/lib'
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
import { exportSave } from 'lib/exportSave'
import { deferExecution, isOverlap, uuidv4 } from 'lib/utils'
import { Themes, getThemeColorForEngine, getOppositeTheme } from 'lib/theme'
import { DefaultPlanes } from 'wasm-lib/kcl/bindings/DefaultPlanes'
import {
ArtifactGraph,
EngineCommand,
OrderedCommand,
ResponseMap,
createArtifactGraph,
} from 'lang/std/artifactGraph'
import { useModelingContext } from 'hooks/useModelingContext'
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
import { exportMake } from 'lib/exportMake'
import toast from 'react-hot-toast'
import { SettingsViaQueryString } from 'lib/settings/settingsTypes'
import {
EXECUTE_AST_INTERRUPT_ERROR_MESSAGE,
EXPORT_TOAST_MESSAGES,
MAKE_TOAST_MESSAGES,
} from 'lib/constants'
import { KclManager } from 'lang/KclSingleton'
import { reportRejection } from 'lib/trap'
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// TODO(paultag): This ought to be tweakable.
const pingIntervalMs = 5_000
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
function isHighlightSetEntity_type(
data: any
): data is Models['HighlightSetEntity_type'] {
return data.entity_id && data.sequence
}
type OkWebSocketResponseData = Models['OkWebSocketResponseData_type']
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
interface NewTrackArgs {
conn: EngineConnection
mediaStream: MediaStream
}
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
export enum ExportIntent {
Save = 'save',
Make = 'make',
}
type ClientMetrics = Models['ClientMetrics_type']
start of coredump (#2050) * start of coredump Signed-off-by: Jess Frazelle <github@jessfraz.com> * add local Signed-off-by: Jess Frazelle <github@jessfraz.com> * more coredummp Signed-off-by: Jess Frazelle <github@jessfraz.com> * add arch Signed-off-by: Jess Frazelle <github@jessfraz.com> * os info Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix app version Signed-off-by: Jess Frazelle <github@jessfraz.com> * more webrtc stats Signed-off-by: Jess Frazelle <github@jessfraz.com> * webrtc data Signed-off-by: Jess Frazelle <github@jessfraz.com> * webrtc stats Signed-off-by: Jess Frazelle <github@jessfraz.com> * add wasm function Signed-off-by: Jess Frazelle <github@jessfraz.com> * add coredump things Signed-off-by: Jess Frazelle <github@jessfraz.com> * add hotkey Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-09 18:05:36 -07:00
interface WebRTCClientMetrics extends ClientMetrics {
rtc_frame_height: number
rtc_frame_width: number
rtc_packets_lost: number
rtc_pli_count: number
rtc_pause_count: number
rtc_total_pauses_duration_sec: number
}
type Value<T, U> = U extends undefined
? { type: T; value: U }
: U extends void
? { type: T }
: { type: T; value: U }
type State<T, U> = Value<T, U>
export enum EngineConnectionStateType {
Fresh = 'fresh',
Connecting = 'connecting',
ConnectionEstablished = 'connection-established',
Disconnecting = 'disconnecting',
Disconnected = 'disconnected',
}
export enum DisconnectingType {
Error = 'error',
Timeout = 'timeout',
Quit = 'quit',
Pause = 'pause',
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// Sorted by severity
export enum ConnectionError {
Unset = 0,
LongLoadingTime,
ICENegotiate,
DataChannelError,
WebSocketError,
LocalDescriptionInvalid,
// These are more severe than protocol errors because they don't even allow
// the program to do any protocol messages in the first place if they occur.
MissingAuthToken,
BadAuthToken,
TooManyConnections,
// An unknown error is the most severe because it has not been classified
// or encountered before.
Unknown,
}
export const CONNECTION_ERROR_TEXT: Record<ConnectionError, string> = {
[ConnectionError.Unset]: '',
[ConnectionError.LongLoadingTime]:
'Loading is taking longer than expected...',
[ConnectionError.ICENegotiate]: 'ICE negotiation failed.',
[ConnectionError.DataChannelError]: 'The data channel signaled an error.',
[ConnectionError.WebSocketError]: 'The websocket signaled an error.',
[ConnectionError.LocalDescriptionInvalid]:
'The local description is invalid.',
[ConnectionError.MissingAuthToken]:
'Your authorization token is missing; please login again.',
[ConnectionError.BadAuthToken]:
'Your authorization token is invalid; please login again.',
[ConnectionError.TooManyConnections]: 'There are too many connections.',
[ConnectionError.Unknown]:
'An unexpected error occurred. Please report this to us.',
}
export interface ErrorType {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// The error we've encountered.
error: ConnectionError
// Additional context.
context?: any
// We assign this in the state setter because we may have not failed at
// a Connecting state, which we check for there.
lastConnectingValue?: ConnectingValue
}
export type DisconnectingValue =
| State<DisconnectingType.Error, ErrorType>
| State<DisconnectingType.Timeout, void>
| State<DisconnectingType.Quit, void>
| State<DisconnectingType.Pause, void>
// These are ordered by the expected sequence.
export enum ConnectingType {
WebSocketConnecting = 'websocket-connecting',
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
WebSocketOpen = 'websocket-open',
PeerConnectionCreated = 'peer-connection-created',
ICEServersSet = 'ice-servers-set',
SetLocalDescription = 'set-local-description',
OfferedSdp = 'offered-sdp',
ReceivedSdp = 'received-sdp',
SetRemoteDescription = 'set-remote-description',
WebRTCConnecting = 'webrtc-connecting',
ICECandidateReceived = 'ice-candidate-received',
TrackReceived = 'track-received',
DataChannelRequested = 'data-channel-requested',
DataChannelConnecting = 'data-channel-connecting',
DataChannelEstablished = 'data-channel-established',
}
export enum ConnectingTypeGroup {
WebSocket = 'WebSocket',
ICE = 'ICE',
WebRTC = 'WebRTC',
}
export const initialConnectingTypeGroupState: Record<
ConnectingTypeGroup,
[ConnectingType, boolean | undefined][]
> = {
[ConnectingTypeGroup.WebSocket]: [
[ConnectingType.WebSocketConnecting, undefined],
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
[ConnectingType.WebSocketOpen, undefined],
],
[ConnectingTypeGroup.ICE]: [
[ConnectingType.PeerConnectionCreated, undefined],
[ConnectingType.ICEServersSet, undefined],
[ConnectingType.SetLocalDescription, undefined],
[ConnectingType.OfferedSdp, undefined],
[ConnectingType.ReceivedSdp, undefined],
[ConnectingType.SetRemoteDescription, undefined],
[ConnectingType.WebRTCConnecting, undefined],
[ConnectingType.ICECandidateReceived, undefined],
],
[ConnectingTypeGroup.WebRTC]: [
[ConnectingType.TrackReceived, undefined],
[ConnectingType.DataChannelRequested, undefined],
[ConnectingType.DataChannelConnecting, undefined],
[ConnectingType.DataChannelEstablished, undefined],
],
}
export type ConnectingValue =
| State<ConnectingType.WebSocketConnecting, void>
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
| State<ConnectingType.WebSocketOpen, void>
| State<ConnectingType.PeerConnectionCreated, void>
| State<ConnectingType.ICEServersSet, void>
| State<ConnectingType.SetLocalDescription, void>
| State<ConnectingType.OfferedSdp, void>
| State<ConnectingType.ReceivedSdp, void>
| State<ConnectingType.SetRemoteDescription, void>
| State<ConnectingType.WebRTCConnecting, void>
| State<ConnectingType.TrackReceived, void>
| State<ConnectingType.ICECandidateReceived, void>
| State<ConnectingType.DataChannelRequested, string>
| State<ConnectingType.DataChannelConnecting, string>
| State<ConnectingType.DataChannelEstablished, void>
export type EngineConnectionState =
| State<EngineConnectionStateType.Fresh, void>
| State<EngineConnectionStateType.Connecting, ConnectingValue>
| State<EngineConnectionStateType.ConnectionEstablished, void>
| State<EngineConnectionStateType.Disconnecting, DisconnectingValue>
| State<EngineConnectionStateType.Disconnected, void>
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
export type PingPongState = 'OK' | 'TIMEOUT'
export enum EngineConnectionEvents {
// Fires for each ping-pong success or failure.
PingPongChanged = 'ping-pong-changed', // (state: PingPongState) => void
// For now, this is only used by the NetworkHealthIndicator.
// We can eventually use it for more, but one step at a time.
ConnectionStateChanged = 'connection-state-changed', // (state: EngineConnectionState) => void
// These are used for the EngineCommandManager and were created
// before onConnectionStateChange existed.
ConnectionStarted = 'connection-started', // (engineConnection: EngineConnection) => void
Opened = 'opened', // (engineConnection: EngineConnection) => void
Closed = 'closed', // (engineConnection: EngineConnection) => void
NewTrack = 'new-track', // (track: NewTrackArgs) => void
}
// EngineConnection encapsulates the connection(s) to the Engine
// for the EngineCommandManager; namely, the underlying WebSocket
// and WebRTC connections.
class EngineConnection extends EventTarget {
websocket?: WebSocket
pc?: RTCPeerConnection
unreliableDataChannel?: RTCDataChannel
mediaStream?: MediaStream
idleMode: boolean = false
promise?: Promise<void>
onIceCandidate = function (
this: RTCPeerConnection,
event: RTCPeerConnectionIceEvent
) {}
onIceCandidateError = function (
this: RTCPeerConnection,
event: RTCPeerConnectionIceErrorEvent
) {}
onConnectionStateChange = function (this: RTCPeerConnection, event: Event) {}
onDataChannelOpen = function (this: RTCDataChannel, event: Event) {}
onDataChannelClose = function (this: RTCDataChannel, event: Event) {}
onDataChannelError = function (this: RTCDataChannel, event: Event) {}
onDataChannelMessage = function (this: RTCDataChannel, event: MessageEvent) {}
onDataChannel = function (
this: RTCPeerConnection,
event: RTCDataChannelEvent
) {}
onTrack = function (this: RTCPeerConnection, event: RTCTrackEvent) {}
onWebSocketOpen = function (event: Event) {}
onWebSocketClose = function (event: Event) {}
onWebSocketError = function (event: Event) {}
onWebSocketMessage = function (event: MessageEvent) {}
onNetworkStatusReady = () => {}
private _state: EngineConnectionState = {
type: EngineConnectionStateType.Fresh,
}
get state(): EngineConnectionState {
return this._state
}
set state(next: EngineConnectionState) {
console.log(`${JSON.stringify(this.state)}${JSON.stringify(next)}`)
if (next.type === EngineConnectionStateType.Disconnecting) {
const sub = next.value
if (sub.type === DisconnectingType.Error) {
// Record the last step we failed at.
// (Check the current state that we're about to override that
// it was a Connecting state.)
if (this._state.type === EngineConnectionStateType.Connecting) {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
if (!sub.value) sub.value = { error: ConnectionError.Unknown }
sub.value.lastConnectingValue = this._state.value
}
console.error(sub.value)
}
}
this._state = next
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.ConnectionStateChanged, {
detail: this._state,
})
)
}
readonly url: string
private readonly token?: string
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// TODO: actual type is ClientMetrics
start of coredump (#2050) * start of coredump Signed-off-by: Jess Frazelle <github@jessfraz.com> * add local Signed-off-by: Jess Frazelle <github@jessfraz.com> * more coredummp Signed-off-by: Jess Frazelle <github@jessfraz.com> * add arch Signed-off-by: Jess Frazelle <github@jessfraz.com> * os info Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix app version Signed-off-by: Jess Frazelle <github@jessfraz.com> * more webrtc stats Signed-off-by: Jess Frazelle <github@jessfraz.com> * webrtc data Signed-off-by: Jess Frazelle <github@jessfraz.com> * webrtc stats Signed-off-by: Jess Frazelle <github@jessfraz.com> * add wasm function Signed-off-by: Jess Frazelle <github@jessfraz.com> * add coredump things Signed-off-by: Jess Frazelle <github@jessfraz.com> * add hotkey Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-09 18:05:36 -07:00
public webrtcStatsCollector?: () => Promise<WebRTCClientMetrics>
private engineCommandManager: EngineCommandManager
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
private pingPongSpan: { ping?: Date; pong?: Date }
private pingIntervalId: ReturnType<typeof setInterval> = setInterval(() => {},
60_000)
isUsingConnectionLite: boolean = false
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
constructor({
engineCommandManager,
url,
token,
callbackOnEngineLiteConnect,
}: {
engineCommandManager: EngineCommandManager
url: string
token?: string
callbackOnEngineLiteConnect?: () => void
}) {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
super()
this.engineCommandManager = engineCommandManager
this.url = url
this.token = token
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.pingPongSpan = { ping: undefined, pong: undefined }
if (callbackOnEngineLiteConnect) {
this.connectLite(callbackOnEngineLiteConnect)
this.isUsingConnectionLite = true
return
}
// Without an interval ping, our connection will timeout.
// If this.idleMode is true we skip this logic so only reconnect
// happens on mouse move
this.pingIntervalId = setInterval(() => {
if (this.idleMode) return
switch (this.state.type as EngineConnectionStateType) {
case EngineConnectionStateType.ConnectionEstablished:
// If there was no reply to the last ping, report a timeout and
// teardown the connection.
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
if (this.pingPongSpan.ping && !this.pingPongSpan.pong) {
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
detail: 'TIMEOUT',
})
)
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Timeout,
},
}
this.disconnectAll()
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// Otherwise check the time between was >= pingIntervalMs,
// and if it was, then it's bad network health.
} else if (this.pingPongSpan.ping && this.pingPongSpan.pong) {
if (
Math.abs(
this.pingPongSpan.pong.valueOf() -
this.pingPongSpan.ping.valueOf()
) >= pingIntervalMs
) {
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
detail: 'TIMEOUT',
})
)
} else {
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
detail: 'OK',
})
)
}
}
this.send({ type: 'ping' })
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.pingPongSpan.ping = new Date()
this.pingPongSpan.pong = undefined
break
case EngineConnectionStateType.Disconnecting:
case EngineConnectionStateType.Disconnected:
// We will do reconnection elsewhere, because we basically need
// to destroy this EngineConnection, and this setInterval loop
// lives inside it. (lee) I might change this in the future so it's
// outside this class.
break
default:
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
if (this.isConnecting()) break
// Means we never could do an initial connection. Reconnect everything.
if (!this.pingPongSpan.ping) this.connect().catch(reportRejection)
break
}
}, pingIntervalMs)
// eslint-disable-next-line @typescript-eslint/no-floating-promises
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.connect()
}
// SHOULD ONLY BE USED FOR VITESTS
connectLite(callback: () => void) {
const url = `${VITE_KC_API_WS_MODELING_URL}?video_res_width=${256}&video_res_height=${256}`
this.websocket = new WebSocket(url, [])
this.websocket.binaryType = 'arraybuffer'
this.send = (a) => {
if (!this.websocket) return
this.websocket.send(JSON.stringify(a))
}
this.onWebSocketOpen = (event) => {
this.send({
type: 'headers',
Lf94/tauri to electron (#3315) * Get electron building something at all * Merge Frank test setup work (#3418) * Working window.electron.getPath * Loading project-specific settings in electron tests * Simplify test until we can get snapshots/traces working in electron tests * test tweaks --------- Co-authored-by: Frank Noirot <frank@kittycad.io> * add test #3375 and #3420 * put kcl files together * move files * can sort projects #3362 * File in the file pane should open with a single click #3385 * pressing delete on home screen should do nothing #3387 * add aria labels to icons * Rename and delete projects, also spam arrow keys when renaming #3364 #3365 #3259 * Fix up paths * Update flake.nix to support Electron * Remove a layer of indirection * Work without a web server * Fix settings#projectDir link on home * Fix login (requires new @kittycad/lib WHICH IS NOT INCLUDED HERE) * Lee: Tests are broken because auth skip needs to happen * get setting override envs passed through * tweak eletron CI * yml tweak * fmt * NUKE tauri shit post merge with main * another test auth tweak * Revert "another test auth tweak" This reverts commit b2254b10af6d706d6b03b4c68e60d917834eb81d. * try CI again * CI tweaks * SKIP_AUTH true now on playwright * Skipping auth when NODE_ENV=development now * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * Use BASE_URL() * fix exists Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix foldername for macos Signed-off-by: Jess Frazelle <github@jessfraz.com> * update for windows Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix version in lower right Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup unused imports Signed-off-by: Jess Frazelle <github@jessfraz.com> * progress on is playwright Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix test folders Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri from actions bullshit Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri dir Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups the coredump async shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * node env dev Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cancellable Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup unnessary things Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * env vars Signed-off-by: Jess Frazelle <github@jessfraz.com> * Bring back fix for NOT using hardcoded main.kcl * env Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Revert "updates" This reverts commit da5d9f1043eb94404e8b3f8044088e990e34a4ef. * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri clippuy Signed-off-by: Jess Frazelle <github@jessfraz.com> * less retries for now, no debug Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * tsconfig Signed-off-by: Jess Frazelle <github@jessfraz.com> * small tsc fix * update some tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * tsc env Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix other tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * small change for routeLoaders * rm old screenshot Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix auth Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix last onew Signed-off-by: Jess Frazelle <github@jessfraz.com> * auth clean up * fix package.json Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * dissmissed screen on tests * add waits between files being written * put back retried Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix weird programMemory Map issue * put private back * Revert "put private back" This reverts commit d311b978ca5dcd5880a1b58228dbccec1ba49195. * Revert "fix weird programMemory Map issue" This reverts commit 6c387bdf627c9432194e4b93cf073d456ea2f55b. * remove serde-wasm-bindgen Signed-off-by: Jess Frazelle <github@jessfraz.com> * add env Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix tests * more test tweaks * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * another tweak * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * more test tweaks * more tweaks * increase macos timeout * try fix macos * disable macos playwright tests --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Adam Sunderland <iterion@gmail.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-16 07:15:42 -04:00
headers: {
Authorization: `Bearer ${VITE_KC_DEV_TOKEN}`,
},
})
}
this.tearDown = () => {}
this.websocket.addEventListener('open', this.onWebSocketOpen)
this.websocket?.addEventListener('message', ((event: MessageEvent) => {
const message: Models['WebSocketResponse_type'] = JSON.parse(event.data)
const pending =
this.engineCommandManager.pendingCommands[message.request_id || '']
if (!('resp' in message)) return
let resp = message.resp
// If there's no body to the response, we can bail here.
if (!resp || !resp.type) {
return
}
switch (resp.type) {
case 'pong':
break
// Only fires on successful authentication.
case 'ice_server_info':
callback()
return
}
if (
!(
pending &&
message.success &&
(message.resp.type === 'modeling' ||
message.resp.type === 'modeling_batch')
)
)
return
if (
message.resp.type === 'modeling' &&
pending.command.type === 'modeling_cmd_req' &&
message.request_id
) {
this.engineCommandManager.responseMap[message.request_id] = message.resp
} else if (
message.resp.type === 'modeling_batch' &&
pending.command.type === 'modeling_cmd_batch_req'
) {
let individualPendingResponses: {
[key: string]: Models['WebSocketRequest_type']
} = {}
pending.command.requests.forEach(({ cmd, cmd_id }) => {
individualPendingResponses[cmd_id] = {
type: 'modeling_cmd_req',
cmd,
cmd_id,
}
})
Object.entries(message.resp.data.responses).forEach(
([commandId, response]) => {
if (!('response' in response)) return
const command = individualPendingResponses[commandId]
if (!command) return
if (command.type === 'modeling_cmd_req')
this.engineCommandManager.responseMap[commandId] = {
type: 'modeling',
data: {
modeling_response: response.response,
},
}
}
)
}
pending.resolve([message])
delete this.engineCommandManager.pendingCommands[message.request_id || '']
}) as EventListener)
}
isConnecting() {
return this.state.type === EngineConnectionStateType.Connecting
}
isReady() {
return this.state.type === EngineConnectionStateType.ConnectionEstablished
}
tearDown(opts?: { idleMode: boolean }) {
this.idleMode = opts?.idleMode ?? false
clearInterval(this.pingIntervalId)
if (opts?.idleMode) {
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Pause,
},
}
}
// Pass the state along
if (this.state.type === EngineConnectionStateType.Disconnecting) return
if (this.state.type === EngineConnectionStateType.Disconnected) return
// Otherwise it's by default a "quit"
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Quit,
},
}
this.disconnectAll()
}
/**
* Attempts to connect to the Engine over a WebSocket, and
* establish the WebRTC connections.
*
* This will attempt the full handshake, and retry if the connection
* did not establish.
*/
connect(reconnecting?: boolean): Promise<void> {
return new Promise((resolve) => {
if (this.isConnecting() || this.isReady()) {
return
}
const createPeerConnection = () => {
this.pc = new RTCPeerConnection({
bundlePolicy: 'max-bundle',
})
// Other parts of the application expect pc to be initialized when firing.
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.ConnectionStarted, {
detail: this,
})
)
// Data channels MUST BE specified before SDP offers because requesting
// them affects what our needs are!
const DATACHANNEL_NAME_UMC = 'unreliable_modeling_cmds'
this.pc?.createDataChannel?.(DATACHANNEL_NAME_UMC)
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.DataChannelRequested,
value: DATACHANNEL_NAME_UMC,
},
}
this.onIceCandidate = (event: RTCPeerConnectionIceEvent) => {
if (event.candidate === null) {
return
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.ICECandidateReceived,
},
}
// Request a candidate to use
this.send({
type: 'trickle_ice',
candidate: {
candidate: event.candidate.candidate,
sdpMid: event.candidate.sdpMid || undefined,
sdpMLineIndex: event.candidate.sdpMLineIndex || undefined,
usernameFragment: event.candidate.usernameFragment || undefined,
},
})
}
this.pc?.addEventListener?.('icecandidate', this.onIceCandidate)
this.onIceCandidateError = (_event: Event) => {
const event = _event as RTCPeerConnectionIceErrorEvent
console.warn(
`ICE candidate returned an error: ${event.errorCode}: ${event.errorText} for ${event.url}`
)
}
this.pc?.addEventListener?.(
'icecandidateerror',
this.onIceCandidateError
)
// https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/connectionstatechange_event
// Event type: generic Event type...
this.onConnectionStateChange = (event: any) => {
console.log('connectionstatechange: ' + event.target?.connectionState)
switch (event.target?.connectionState) {
// From what I understand, only after have we done the ICE song and
// dance is it safest to connect the video tracks / stream
case 'connected':
// Let the browser attach to the video stream now
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.NewTrack, {
detail: { conn: this, mediaStream: this.mediaStream! },
})
)
break
case 'disconnected':
case 'failed':
this.pc?.removeEventListener('icecandidate', this.onIceCandidate)
this.pc?.removeEventListener(
'icecandidateerror',
this.onIceCandidateError
)
this.pc?.removeEventListener(
'connectionstatechange',
this.onConnectionStateChange
)
this.pc?.removeEventListener('track', this.onTrack)
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error: ConnectionError.ICENegotiate,
context: event,
},
},
}
this.disconnectAll()
break
default:
break
}
}
this.pc?.addEventListener?.(
'connectionstatechange',
this.onConnectionStateChange
)
this.onTrack = (event) => {
const mediaStream = event.streams[0]
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.TrackReceived,
},
}
this.webrtcStatsCollector = (): Promise<WebRTCClientMetrics> => {
return new Promise((resolve, reject) => {
if (mediaStream.getVideoTracks().length !== 1) {
reject(new Error('too many video tracks to report'))
return
}
let videoTrack = mediaStream.getVideoTracks()[0]
void this.pc?.getStats(videoTrack).then((videoTrackStats) => {
let client_metrics: WebRTCClientMetrics = {
rtc_frames_decoded: 0,
rtc_frames_dropped: 0,
rtc_frames_received: 0,
rtc_frames_per_second: 0,
rtc_freeze_count: 0,
rtc_jitter_sec: 0.0,
rtc_keyframes_decoded: 0,
rtc_total_freezes_duration_sec: 0.0,
rtc_frame_height: 0,
rtc_frame_width: 0,
rtc_packets_lost: 0,
rtc_pli_count: 0,
rtc_pause_count: 0,
rtc_total_pauses_duration_sec: 0.0,
}
// TODO(paultag): Since we can technically have multiple WebRTC
// video tracks (even if the Server doesn't at the moment), we
// ought to send stats for every video track(?), and add the stream
// ID into it. This raises the cardinality of collected metrics
// when/if we do, but for now, just report the one stream.
videoTrackStats.forEach((videoTrackReport) => {
if (videoTrackReport.type === 'inbound-rtp') {
client_metrics.rtc_frames_decoded =
videoTrackReport.framesDecoded || 0
client_metrics.rtc_frames_dropped =
videoTrackReport.framesDropped || 0
client_metrics.rtc_frames_received =
videoTrackReport.framesReceived || 0
client_metrics.rtc_frames_per_second =
videoTrackReport.framesPerSecond || 0
client_metrics.rtc_freeze_count =
videoTrackReport.freezeCount || 0
client_metrics.rtc_jitter_sec =
videoTrackReport.jitter || 0.0
client_metrics.rtc_keyframes_decoded =
videoTrackReport.keyFramesDecoded || 0
client_metrics.rtc_total_freezes_duration_sec =
videoTrackReport.totalFreezesDuration || 0
client_metrics.rtc_frame_height =
videoTrackReport.frameHeight || 0
client_metrics.rtc_frame_width =
videoTrackReport.frameWidth || 0
client_metrics.rtc_packets_lost =
videoTrackReport.packetsLost || 0
client_metrics.rtc_pli_count =
videoTrackReport.pliCount || 0
} else if (videoTrackReport.type === 'transport') {
// videoTrackReport.bytesReceived,
// videoTrackReport.bytesSent,
}
})
resolve(client_metrics)
})
})
}
// The app is eager to use the MediaStream; as soon as onNewTrack is
// called, the following sequence happens:
// EngineConnection.onNewTrack -> StoreState.setMediaStream ->
// Stream.tsx reacts to mediaStream change, setting a video element.
// We wait until connectionstatechange changes to "connected"
// to pass it to the rest of the application.
this.mediaStream = mediaStream
}
this.pc?.addEventListener?.('track', this.onTrack)
this.onDataChannel = (event) => {
this.unreliableDataChannel = event.channel
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.DataChannelConnecting,
value: event.channel.label,
},
}
this.onDataChannelOpen = (event) => {
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.DataChannelEstablished,
},
}
// Everything is now connected.
this.state = {
type: EngineConnectionStateType.ConnectionEstablished,
}
this.engineCommandManager.inSequence = 1
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.dispatchEvent(
new CustomEvent(EngineConnectionEvents.Opened, { detail: this })
)
}
this.unreliableDataChannel?.addEventListener(
'open',
this.onDataChannelOpen
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
)
this.onDataChannelClose = (event) => {
this.unreliableDataChannel?.removeEventListener(
'open',
this.onDataChannelOpen
)
this.unreliableDataChannel?.removeEventListener(
'close',
this.onDataChannelClose
)
this.unreliableDataChannel?.removeEventListener(
'error',
this.onDataChannelError
)
this.unreliableDataChannel?.removeEventListener(
'message',
this.onDataChannelMessage
)
this.pc?.removeEventListener('datachannel', this.onDataChannel)
this.disconnectAll()
}
this.unreliableDataChannel?.addEventListener(
'close',
this.onDataChannelClose
)
this.onDataChannelError = (event) => {
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error: ConnectionError.DataChannelError,
context: event,
},
},
}
this.disconnectAll()
}
this.unreliableDataChannel?.addEventListener(
'error',
this.onDataChannelError
)
this.onDataChannelMessage = (event) => {
const result: UnreliableResponses = JSON.parse(event.data)
Object.values(
this.engineCommandManager.unreliableSubscriptions[result.type] ||
{}
).forEach(
// TODO: There is only one response that uses the unreliable channel atm,
// highlight_set_entity, if there are more it's likely they will all have the same
// sequence logic, but I'm not sure if we use a single global sequence or a sequence
// per unreliable subscription.
(callback) => {
if (
result.type === 'highlight_set_entity' &&
result?.data?.sequence &&
result?.data.sequence > this.engineCommandManager.inSequence
) {
this.engineCommandManager.inSequence = result.data.sequence
callback(result)
} else if (result.type !== 'highlight_set_entity') {
callback(result)
}
}
)
}
this.unreliableDataChannel.addEventListener(
'message',
this.onDataChannelMessage
)
}
this.pc?.addEventListener?.('datachannel', this.onDataChannel)
}
const createWebSocketConnection = () => {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.WebSocketConnecting,
},
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
this.websocket = new WebSocket(this.url, [])
this.websocket.binaryType = 'arraybuffer'
this.onWebSocketOpen = (event) => {
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.WebSocketOpen,
},
}
Lf94/tauri to electron (#3315) * Get electron building something at all * Merge Frank test setup work (#3418) * Working window.electron.getPath * Loading project-specific settings in electron tests * Simplify test until we can get snapshots/traces working in electron tests * test tweaks --------- Co-authored-by: Frank Noirot <frank@kittycad.io> * add test #3375 and #3420 * put kcl files together * move files * can sort projects #3362 * File in the file pane should open with a single click #3385 * pressing delete on home screen should do nothing #3387 * add aria labels to icons * Rename and delete projects, also spam arrow keys when renaming #3364 #3365 #3259 * Fix up paths * Update flake.nix to support Electron * Remove a layer of indirection * Work without a web server * Fix settings#projectDir link on home * Fix login (requires new @kittycad/lib WHICH IS NOT INCLUDED HERE) * Lee: Tests are broken because auth skip needs to happen * get setting override envs passed through * tweak eletron CI * yml tweak * fmt * NUKE tauri shit post merge with main * another test auth tweak * Revert "another test auth tweak" This reverts commit b2254b10af6d706d6b03b4c68e60d917834eb81d. * try CI again * CI tweaks * SKIP_AUTH true now on playwright * Skipping auth when NODE_ENV=development now * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * Use BASE_URL() * fix exists Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix foldername for macos Signed-off-by: Jess Frazelle <github@jessfraz.com> * update for windows Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix version in lower right Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup unused imports Signed-off-by: Jess Frazelle <github@jessfraz.com> * progress on is playwright Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix test folders Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri from actions bullshit Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri dir Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups the coredump async shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * node env dev Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cancellable Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup unnessary things Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * env vars Signed-off-by: Jess Frazelle <github@jessfraz.com> * Bring back fix for NOT using hardcoded main.kcl * env Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Revert "updates" This reverts commit da5d9f1043eb94404e8b3f8044088e990e34a4ef. * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri clippuy Signed-off-by: Jess Frazelle <github@jessfraz.com> * less retries for now, no debug Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * tsconfig Signed-off-by: Jess Frazelle <github@jessfraz.com> * small tsc fix * update some tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * tsc env Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix other tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * small change for routeLoaders * rm old screenshot Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix auth Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix last onew Signed-off-by: Jess Frazelle <github@jessfraz.com> * auth clean up * fix package.json Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * dissmissed screen on tests * add waits between files being written * put back retried Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix weird programMemory Map issue * put private back * Revert "put private back" This reverts commit d311b978ca5dcd5880a1b58228dbccec1ba49195. * Revert "fix weird programMemory Map issue" This reverts commit 6c387bdf627c9432194e4b93cf073d456ea2f55b. * remove serde-wasm-bindgen Signed-off-by: Jess Frazelle <github@jessfraz.com> * add env Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix tests * more test tweaks * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * another tweak * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * more test tweaks * more tweaks * increase macos timeout * try fix macos * disable macos playwright tests --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Adam Sunderland <iterion@gmail.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-16 07:15:42 -04:00
// This is required for when KCMA is running stand-alone / within desktop app.
// Otherwise when run in a browser, the token is sent implicitly via
// the Cookie header.
if (this.token) {
this.send({
type: 'headers',
Lf94/tauri to electron (#3315) * Get electron building something at all * Merge Frank test setup work (#3418) * Working window.electron.getPath * Loading project-specific settings in electron tests * Simplify test until we can get snapshots/traces working in electron tests * test tweaks --------- Co-authored-by: Frank Noirot <frank@kittycad.io> * add test #3375 and #3420 * put kcl files together * move files * can sort projects #3362 * File in the file pane should open with a single click #3385 * pressing delete on home screen should do nothing #3387 * add aria labels to icons * Rename and delete projects, also spam arrow keys when renaming #3364 #3365 #3259 * Fix up paths * Update flake.nix to support Electron * Remove a layer of indirection * Work without a web server * Fix settings#projectDir link on home * Fix login (requires new @kittycad/lib WHICH IS NOT INCLUDED HERE) * Lee: Tests are broken because auth skip needs to happen * get setting override envs passed through * tweak eletron CI * yml tweak * fmt * NUKE tauri shit post merge with main * another test auth tweak * Revert "another test auth tweak" This reverts commit b2254b10af6d706d6b03b4c68e60d917834eb81d. * try CI again * CI tweaks * SKIP_AUTH true now on playwright * Skipping auth when NODE_ENV=development now * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * Use BASE_URL() * fix exists Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix foldername for macos Signed-off-by: Jess Frazelle <github@jessfraz.com> * update for windows Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix version in lower right Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup unused imports Signed-off-by: Jess Frazelle <github@jessfraz.com> * progress on is playwright Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix test folders Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri from actions bullshit Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri dir Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups the coredump async shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * node env dev Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cancellable Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup unnessary things Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * env vars Signed-off-by: Jess Frazelle <github@jessfraz.com> * Bring back fix for NOT using hardcoded main.kcl * env Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Revert "updates" This reverts commit da5d9f1043eb94404e8b3f8044088e990e34a4ef. * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove tauri clippuy Signed-off-by: Jess Frazelle <github@jessfraz.com> * less retries for now, no debug Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * tsconfig Signed-off-by: Jess Frazelle <github@jessfraz.com> * small tsc fix * update some tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * tsc env Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix other tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * small change for routeLoaders * rm old screenshot Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix auth Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix last onew Signed-off-by: Jess Frazelle <github@jessfraz.com> * auth clean up * fix package.json Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * dissmissed screen on tests * add waits between files being written * put back retried Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix weird programMemory Map issue * put private back * Revert "put private back" This reverts commit d311b978ca5dcd5880a1b58228dbccec1ba49195. * Revert "fix weird programMemory Map issue" This reverts commit 6c387bdf627c9432194e4b93cf073d456ea2f55b. * remove serde-wasm-bindgen Signed-off-by: Jess Frazelle <github@jessfraz.com> * add env Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix tests * more test tweaks * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * another tweak * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * more test tweaks * more tweaks * increase macos timeout * try fix macos * disable macos playwright tests --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Adam Sunderland <iterion@gmail.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-16 07:15:42 -04:00
headers: {
Authorization: `Bearer ${this.token}`,
},
})
}
// Send an initial ping
this.send({ type: 'ping' })
this.pingPongSpan.ping = new Date()
}
this.websocket.addEventListener('open', this.onWebSocketOpen)
this.onWebSocketClose = (event) => {
this.websocket?.removeEventListener('open', this.onWebSocketOpen)
this.websocket?.removeEventListener('close', this.onWebSocketClose)
this.websocket?.removeEventListener('error', this.onWebSocketError)
this.websocket?.removeEventListener(
'message',
this.onWebSocketMessage
)
window.removeEventListener(
'use-network-status-ready',
this.onNetworkStatusReady
)
this.disconnectAll()
}
this.websocket.addEventListener('close', this.onWebSocketClose)
this.onWebSocketError = (event) => {
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error: ConnectionError.WebSocketError,
context: event,
},
},
}
this.disconnectAll()
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
this.websocket.addEventListener('error', this.onWebSocketError)
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.onWebSocketMessage = (event) => {
// In the EngineConnection, we're looking for messages to/from
// the server that relate to the ICE handshake, or WebRTC
// negotiation. There may be other messages (including ArrayBuffer
// messages) that are intended for the GUI itself, so be careful
// when assuming we're the only consumer or that all messages will
// be carefully formatted here.
if (typeof event.data !== 'string') {
return
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
const message: Models['WebSocketResponse_type'] = JSON.parse(
event.data
)
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
if (!message.success) {
const errorsString = message?.errors
?.map((error) => {
return ` - ${error.error_code}: ${error.message}`
})
.join('\n')
if (message.request_id) {
const artifactThatFailed =
this.engineCommandManager.artifactGraph.get(message.request_id)
console.error(
`Error in response to request ${message.request_id}:\n${errorsString}
failed cmd type was ${artifactThatFailed?.type}`
)
// Check if this was a pending export command.
if (
this.engineCommandManager.pendingExport?.commandId ===
message.request_id
) {
// Reject the promise with the error.
this.engineCommandManager.pendingExport.reject(errorsString)
toast.error(errorsString, {
id: this.engineCommandManager.pendingExport.toastId,
})
this.engineCommandManager.pendingExport = undefined
}
} else {
console.error(`Error from server:\n${errorsString}`)
}
const firstError = message?.errors[0]
if (firstError.error_code === 'auth_token_invalid') {
this.state = {
type: EngineConnectionStateType.Disconnecting,
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
value: {
type: DisconnectingType.Error,
value: {
error: ConnectionError.BadAuthToken,
context: firstError.message,
},
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
},
}
this.disconnectAll()
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
return
}
let resp = message.resp
// If there's no body to the response, we can bail here.
if (!resp || !resp.type) {
return
}
switch (resp.type) {
case 'pong':
this.pingPongSpan.pong = new Date()
break
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// Only fires on successful authentication.
case 'ice_server_info':
let ice_servers = resp.data?.ice_servers
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// Now that we have some ICE servers it makes sense
// to start initializing the RTCPeerConnection. RTCPeerConnection
// will begin the ICE process.
createPeerConnection()
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.PeerConnectionCreated,
},
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// No ICE servers can be valid in a local dev. env.
if (ice_servers?.length === 0) {
console.warn('No ICE servers')
this.pc?.setConfiguration({
bundlePolicy: 'max-bundle',
})
} else {
// When we set the Configuration, we want to always force
// iceTransportPolicy to 'relay', since we know the topology
// of the ICE/STUN/TUN server and the engine. We don't wish to
// talk to the engine in any configuration /other/ than relay
// from a infra POV.
this.pc?.setConfiguration({
bundlePolicy: 'max-bundle',
iceServers: ice_servers,
iceTransportPolicy: 'relay',
})
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.ICEServersSet,
},
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// We have an ICE Servers set now. We just setConfiguration, so let's
// start adding things we care about to the PeerConnection and let
// ICE negotiation happen in the background. Everything from here
// until the end of this function is setup of our end of the
// PeerConnection and waiting for events to fire our callbacks.
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// Add a transceiver to our SDP offer
this.pc?.addTransceiver('video', {
direction: 'recvonly',
})
// Create a session description offer based on our local environment
// that we will send to the remote end. The remote will send back
// what it supports via sdp_answer.
this.pc
?.createOffer()
.then((offer: RTCSessionDescriptionInit) => {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.SetLocalDescription,
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
},
}
return this.pc?.setLocalDescription(offer).then(() => {
this.send({
type: 'sdp_offer',
offer: offer as Models['RtcSessionDescription_type'],
})
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.OfferedSdp,
},
}
})
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
})
.catch((err: Error) => {
// The local description is invalid, so there's no point continuing.
this.state = {
type: EngineConnectionStateType.Disconnecting,
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
value: {
type: DisconnectingType.Error,
value: {
error: ConnectionError.LocalDescriptionInvalid,
context: err,
},
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
},
}
this.disconnectAll()
})
break
case 'sdp_answer':
let answer = resp.data?.answer
if (!answer || answer.type === 'unspecified') {
return
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.ReceivedSdp,
},
}
// As soon as this is set, RTCPeerConnection tries to
// establish a connection.
// @ts-ignore
// Have to ignore because dom.ts doesn't have the right type
void this.pc?.setRemoteDescription(answer)
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.SetRemoteDescription,
},
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.WebRTCConnecting,
},
}
break
case 'trickle_ice':
let candidate = resp.data?.candidate
void this.pc?.addIceCandidate(candidate as RTCIceCandidateInit)
break
case 'metrics_request':
if (this.webrtcStatsCollector === undefined) {
// TODO: Error message here?
return
}
void this.webrtcStatsCollector().then((client_metrics) => {
this.send({
type: 'metrics_response',
metrics: client_metrics,
})
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
})
break
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
this.websocket.addEventListener('message', this.onWebSocketMessage)
}
if (reconnecting) {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
createWebSocketConnection()
} else {
this.onNetworkStatusReady = () => {
createWebSocketConnection()
}
window.addEventListener(
'use-network-status-ready',
this.onNetworkStatusReady
)
}
})
}
// Do not change this back to an object or any, we should only be sending the
// WebSocketRequest type!
unreliableSend(message: Models['WebSocketRequest_type']) {
// TODO(paultag): Add in logic to determine the connection state and
// take actions if needed?
this.unreliableDataChannel?.send(
typeof message === 'string' ? message : JSON.stringify(message)
)
}
// Do not change this back to an object or any, we should only be sending the
// WebSocketRequest type!
send(message: Models['WebSocketRequest_type']) {
// Not connected, don't send anything
if (this.websocket?.readyState === 3) return
// TODO(paultag): Add in logic to determine the connection state and
// take actions if needed?
this.websocket?.send(
typeof message === 'string' ? message : JSON.stringify(message)
)
}
disconnectAll() {
if (this.websocket?.readyState === 1) {
this.websocket?.close()
}
if (this.unreliableDataChannel?.readyState === 'open') {
this.unreliableDataChannel?.close()
}
if (this.pc?.connectionState === 'connected') {
this.pc?.close()
}
this.webrtcStatsCollector = undefined
// Already triggered
if (this.state.type === EngineConnectionStateType.Disconnected) return
const closedPc = !this.pc || this.pc?.connectionState === 'closed'
const closedUDC =
!this.unreliableDataChannel ||
this.unreliableDataChannel?.readyState === 'closed'
// Do not check when timing out because websockets take forever to
// report their disconnected state.
const closedWS =
(this.state.type === EngineConnectionStateType.Disconnecting &&
this.state.value.type === DisconnectingType.Timeout) ||
!this.websocket ||
this.websocket?.readyState === 3
if (closedPc && closedUDC && closedWS) {
// Do not notify the rest of the program that we have cut off anything.
this.state = { type: EngineConnectionStateType.Disconnected }
}
}
}
type ModelTypes = Models['OkModelingCmdResponse_type']['type']
type UnreliableResponses = Extract<
Models['OkModelingCmdResponse_type'],
{ type: 'highlight_set_entity' | 'camera_drag_move' }
>
export interface UnreliableSubscription<T extends UnreliableResponses['type']> {
event: T
callback: (data: Extract<UnreliableResponses, { type: T }>) => void
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// TODO: Should eventually be replaced with native EventTarget event system,
// as it manages events in a more familiar way to other developers.
2024-03-02 08:20:50 +11:00
export interface Subscription<T extends ModelTypes> {
event: T
callback: (
data: Extract<Models['OkModelingCmdResponse_type'], { type: T }>
) => void
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
export type CommandLog =
| {
type: 'send-modeling'
data: EngineCommand
}
| {
type: 'send-scene'
data: EngineCommand
}
| {
type: 'receive-reliable'
data: OkWebSocketResponseData
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
id: string
cmd_type?: string
}
| {
type: 'execution-done'
data: null
}
| {
type: 'export-done'
data: null
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
export enum EngineCommandManagerEvents {
// engineConnection is available but scene setup may not have run
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
EngineAvailable = 'engine-available',
// the whole scene is ready (settings loaded)
SceneReady = 'scene-ready',
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
/**
* The EngineCommandManager is the main interface to the Engine for Modeling App.
*
* It is responsible for sending commands to the Engine, and managing the state
* of those commands. It also sets up and tears down the connection to the Engine
* through the {@link EngineConnection} class.
*
* As commands are send their state is tracked in {@link pendingCommands} and clear as soon as we receive a response.
*
* Also all commands that are sent are kept track of in {@link orderedCommands} and their responses are kept in {@link responseMap}
* Both of these data structures are used to process the {@link artifactGraph}.
*/
interface PendingMessage {
command: EngineCommand
range: SourceRange
idToRangeMap: { [key: string]: SourceRange }
resolve: (data: [Models['WebSocketResponse_type']]) => void
reject: (reason: string) => void
promise: Promise<[Models['WebSocketResponse_type']]>
isSceneCommand: boolean
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
export class EngineCommandManager extends EventTarget {
/**
* The artifactGraph is a client-side representation of the commands that have been sent
* see: src/lang/std/artifactGraph-README.md for a full explanation.
*/
artifactGraph: ArtifactGraph = new Map()
/**
* The pendingCommands object is a map of the commands that have been sent to the engine that are still waiting on a reply
*/
pendingCommands: {
[commandId: string]: PendingMessage
} = {}
/**
* The orderedCommands array of all the the commands sent to the engine, un-folded from batches, and made into one long
* list of the individual commands, this is used to process all the commands into the artifactGraph
*/
orderedCommands: Array<OrderedCommand> = []
/**
* A map of the responses to the {@link orderedCommands}, when processing the commands into the artifactGraph, this response map allow
* us to look up the response by command id
*/
responseMap: ResponseMap = {}
/**
* A counter that is incremented with each command sent over the *unreliable* channel to the engine.
* This is compared to the latest received {@link inSequence} number to determine if we should ignore
* any out-of-order late responses in the unreliable channel.
*/
outSequence = 1
/**
* The latest sequence number received from the engine over the *unreliable* channel.
* This is compared to the {@link outSequence} number to determine if we should ignore
* any out-of-order late responses in the unreliable channel.
*/
inSequence = 1
engineConnection?: EngineConnection
defaultPlanes: DefaultPlanes | null = null
commandLogs: CommandLog[] = []
pendingExport?: {
/** The id of the shared loading/success/error toast for export */
toastId: string
/** An on-success callback */
resolve: (a: null) => void
/** An on-error callback */
reject: (reason: string) => void
/** The engine command uuid */
commandId: string
}
settings: SettingsViaQueryString
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
/**
* Export intent traxcks the intent of the export. If it is null there is no
* export in progress. Otherwise it is an enum value of the intent.
* Another export cannot be started if one is already in progress.
*/
private _exportIntent: ExportIntent | null = null
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
_commandLogCallBack: (command: CommandLog[]) => void = () => {}
subscriptions: {
[event: string]: {
[localUnsubscribeId: string]: (a: any) => void
}
} = {} as any
unreliableSubscriptions: {
[event: string]: {
[localUnsubscribeId: string]: (a: any) => void
}
} = {} as any
constructor(settings?: SettingsViaQueryString) {
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
super()
this.engineConnection = undefined
this.settings = settings
? settings
: {
pool: null,
theme: Themes.Dark,
highlightEdges: true,
enableSSAO: true,
showScaleGrid: false,
}
}
private _camControlsCameraChange = () => {}
set camControlsCameraChange(cb: () => void) {
this._camControlsCameraChange = cb
}
private getAst: () => Program = () =>
({ start: 0, end: 0, body: [], nonCodeMeta: {} } as any)
set getAstCb(cb: () => Program) {
this.getAst = cb
}
private makeDefaultPlanes: () => Promise<DefaultPlanes> | null = () => null
private modifyGrid: (hidden: boolean) => Promise<void> | null = () => null
private onEngineConnectionOpened = () => {}
private onEngineConnectionClosed = () => {}
private onEngineConnectionStarted = ({ detail: engineConnection }: any) => {}
private onEngineConnectionNewTrack = ({
detail,
}: CustomEvent<NewTrackArgs>) => {}
modelingSend: ReturnType<typeof useModelingContext>['send'] =
(() => {}) as any
kclManager: null | KclManager = null
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
set exportIntent(intent: ExportIntent | null) {
this._exportIntent = intent
}
get exportIntent() {
return this._exportIntent
}
start({
setMediaStream,
setIsStreamReady,
width,
height,
token,
makeDefaultPlanes,
modifyGrid,
settings = {
pool: null,
theme: Themes.Dark,
highlightEdges: true,
enableSSAO: true,
showScaleGrid: false,
},
// When passed, use a completely separate connecting code path that simply
// opens a websocket and this is a function that is called when connected.
callbackOnEngineLiteConnect,
}: {
callbackOnEngineLiteConnect?: () => void
setMediaStream: (stream: MediaStream) => void
setIsStreamReady: (isStreamReady: boolean) => void
width: number
height: number
token?: string
makeDefaultPlanes: () => Promise<DefaultPlanes>
modifyGrid: (hidden: boolean) => Promise<void>
settings?: SettingsViaQueryString
}) {
if (settings) {
this.settings = settings
}
this.makeDefaultPlanes = makeDefaultPlanes
this.modifyGrid = modifyGrid
if (width === 0 || height === 0) {
return
}
// If we already have an engine connection, just need to resize the stream.
if (this.engineConnection) {
this.handleResize({
streamWidth: width,
streamHeight: height,
})
return
}
const additionalSettings = this.settings.enableSSAO
? '&post_effect=ssao'
: ''
const pool = !this.settings.pool ? '' : `&pool=${this.settings.pool}`
const url = `${VITE_KC_API_WS_MODELING_URL}?video_res_width=${width}&video_res_height=${height}${additionalSettings}${pool}`
this.engineConnection = new EngineConnection({
engineCommandManager: this,
url,
token,
callbackOnEngineLiteConnect,
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
})
// Nothing more to do when using a lite engine initialization
if (callbackOnEngineLiteConnect) return
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.dispatchEvent(
new CustomEvent(EngineCommandManagerEvents.EngineAvailable, {
detail: this.engineConnection,
})
)
// eslint-disable-next-line @typescript-eslint/no-misused-promises
this.onEngineConnectionOpened = async () => {
// Set the stream background color
// This takes RGBA values from 0-1
// So we convert from the conventional 0-255 found in Figma
void this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'set_background_color',
color: getThemeColorForEngine(this.settings.theme),
},
})
// Sets the default line colors
const opposingTheme = getOppositeTheme(this.settings.theme)
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.sendSceneCommand({
cmd_id: uuidv4(),
type: 'modeling_cmd_req',
cmd: {
type: 'set_default_system_properties',
color: getThemeColorForEngine(opposingTheme),
},
})
// Set the edge lines visibility
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'edge_lines_visible' as any, // TODO: update kittycad.ts to use the correct type
hidden: !this.settings.highlightEdges,
},
})
this._camControlsCameraChange()
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.sendSceneCommand({
// CameraControls subscribes to default_camera_get_settings response events
// firing this at connection ensure the camera's are synced initially
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
})
// We want modify the grid first because we don't want it to flash.
// Ideally these would already be default hidden in engine (TODO do
// that) https://github.com/KittyCAD/engine/issues/2282
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.modifyGrid(!this.settings.showScaleGrid)?.then(async () => {
await this.initPlanes()
setIsStreamReady(true)
// Other parts of the application should use this to react on scene ready.
this.dispatchEvent(
new CustomEvent(EngineCommandManagerEvents.SceneReady, {
detail: this.engineConnection,
})
)
})
}
this.engineConnection.addEventListener(
EngineConnectionEvents.Opened,
this.onEngineConnectionOpened
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
)
this.onEngineConnectionClosed = () => {
setIsStreamReady(false)
}
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
this.engineConnection.addEventListener(
EngineConnectionEvents.Closed,
this.onEngineConnectionClosed
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
)
this.onEngineConnectionStarted = ({ detail: engineConnection }: any) => {
engineConnection?.pc?.addEventListener(
'datachannel',
(event: RTCDataChannelEvent) => {
let unreliableDataChannel = event.channel
unreliableDataChannel.addEventListener(
'message',
(event: MessageEvent) => {
const result: UnreliableResponses = JSON.parse(event.data)
Object.values(
this.unreliableSubscriptions[result.type] || {}
).forEach(
// TODO: There is only one response that uses the unreliable channel atm,
// highlight_set_entity, if there are more it's likely they will all have the same
// sequence logic, but I'm not sure if we use a single global sequence or a sequence
// per unreliable subscription.
(callback) => {
let data = result?.data
if (isHighlightSetEntity_type(data)) {
if (
data.sequence !== undefined &&
data.sequence > this.inSequence
) {
this.inSequence = data.sequence
callback(result)
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
}
}
)
2023-08-09 20:49:10 +10:00
}
)
}
)
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
// When the EngineConnection starts a connection, we want to register
// callbacks into the WebSocket/PeerConnection.
engineConnection.websocket?.addEventListener('message', ((
event: MessageEvent
) => {
if (event.data instanceof ArrayBuffer) {
// If the data is an ArrayBuffer, it's the result of an export command,
// because in all other cases we send JSON strings. But in the case of
// export we send a binary blob.
// Pass this to our export function.
if (this.exportIntent === null || this.pendingExport === undefined) {
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
toast.error(
'Export intent was not set, but export data was received'
)
console.error(
'Export intent was not set, but export data was received'
)
return
}
switch (this.exportIntent) {
case ExportIntent.Save: {
exportSave(event.data, this.pendingExport.toastId).then(() => {
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
this.pendingExport?.resolve(null)
}, this.pendingExport?.reject)
break
}
case ExportIntent.Make: {
exportMake(event.data, this.pendingExport.toastId).then(
(result) => {
if (result) {
this.pendingExport?.resolve(null)
} else {
this.pendingExport?.reject('Failed to make export')
}
},
this.pendingExport?.reject
)
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
break
}
}
// Set the export intent back to null.
this.exportIntent = null
return
}
const message: Models['WebSocketResponse_type'] = JSON.parse(event.data)
const pending = this.pendingCommands[message.request_id || '']
if (pending && !message.success) {
// handle bad case
pending.reject(`engine error: ${JSON.stringify(message.errors)}`)
delete this.pendingCommands[message.request_id || '']
}
if (
!(
pending &&
message.success &&
(message.resp.type === 'modeling' ||
message.resp.type === 'modeling_batch')
)
)
return
if (
message.resp.type === 'modeling' &&
pending.command.type === 'modeling_cmd_req' &&
message.request_id
) {
this.addCommandLog({
type: 'receive-reliable',
data: message.resp,
id: message?.request_id || '',
cmd_type: pending?.command?.cmd?.type,
})
const modelingResponse = message.resp.data.modeling_response
Object.values(
this.subscriptions[modelingResponse.type] || {}
).forEach((callback) => callback(modelingResponse))
this.responseMap[message.request_id] = message.resp
} else if (
message.resp.type === 'modeling_batch' &&
pending.command.type === 'modeling_cmd_batch_req'
) {
let individualPendingResponses: {
[key: string]: Models['WebSocketRequest_type']
} = {}
pending.command.requests.forEach(({ cmd, cmd_id }) => {
individualPendingResponses[cmd_id] = {
type: 'modeling_cmd_req',
cmd,
cmd_id,
}
})
Object.entries(message.resp.data.responses).forEach(
([commandId, response]) => {
if (!('response' in response)) return
const command = individualPendingResponses[commandId]
if (!command) return
if (command.type === 'modeling_cmd_req')
this.addCommandLog({
type: 'receive-reliable',
data: {
type: 'modeling',
data: {
modeling_response: response.response,
},
},
id: commandId,
cmd_type: command?.cmd?.type,
})
this.responseMap[commandId] = {
type: 'modeling',
data: {
modeling_response: response.response,
},
}
}
)
}
pending.resolve([message])
delete this.pendingCommands[message.request_id || '']
}) as EventListener)
this.onEngineConnectionNewTrack = ({
detail: { mediaStream },
}: CustomEvent<NewTrackArgs>) => {
mediaStream.getVideoTracks()[0].addEventListener('mute', () => {
console.error(
'video track mute: check webrtc internals -> inbound rtp'
)
})
setMediaStream(mediaStream)
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
}
this.engineConnection?.addEventListener(
EngineConnectionEvents.NewTrack,
this.onEngineConnectionNewTrack as EventListener
)
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.engineConnection?.connect()
}
this.engineConnection.addEventListener(
EngineConnectionEvents.ConnectionStarted,
this.onEngineConnectionStarted
Show when user can't connect because of a bad token (#2105) * Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771) This reverts commit 1913519f686d778413d4fead2e7d194d29c83fe9. * Fix build errors * Add new error states to network status notification * Remove unused variable * Refactor to use Context API for network status * Don't do any stream events if network is not ok * Catch LSP errors on bad auth * Show when authentication is bad (cookie header only) * Fix formatting * Fix up types * Revert awaiting on lsp failure * Fix tsc * wip * wip * fmt * Fix typing * Incorporate ping health; yarn make:dev; faster video stream loss notice * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls * run ci pls * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * run ci pls again * Remove unused variables * Add new instructions on running Playwright anywhere * Please the Playwright. Praise the Playwright. * Correct a vitest * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci again * Fix tests unrelated to this PR * Fix flakiness in for segments tests * Bump to 2 workers * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fmt * fmt * Fixups * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * ci * Set workers to 1 * Wait for network status listeners before connecting * Fix initial connection requirements and trying 2 workers again --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
)
return
}
handleResize({
streamWidth,
streamHeight,
}: {
streamWidth: number
streamHeight: number
}) {
if (!this.engineConnection?.isReady()) {
return
}
const resizeCmd: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'reconfigure_stream',
width: streamWidth,
height: streamHeight,
fps: 60,
},
}
this.engineConnection?.send(resizeCmd)
}
tearDown(opts?: { idleMode: boolean }) {
if (this.engineConnection) {
for (const pending of Object.values(this.pendingCommands)) {
pending.reject('no connection to send on')
}
this.engineConnection?.removeEventListener?.(
EngineConnectionEvents.Opened,
this.onEngineConnectionOpened
)
this.engineConnection.removeEventListener?.(
EngineConnectionEvents.Closed,
this.onEngineConnectionClosed
)
this.engineConnection.removeEventListener?.(
EngineConnectionEvents.ConnectionStarted,
this.onEngineConnectionStarted
)
this.engineConnection.removeEventListener?.(
EngineConnectionEvents.NewTrack,
this.onEngineConnectionNewTrack as EventListener
)
this.engineConnection?.tearDown(opts)
// Our window.tearDown assignment causes this case to happen which is
// only really for tests.
// @ts-ignore
} else if (this.engineCommandManager?.engineConnection) {
// @ts-ignore
this.engineCommandManager?.engineConnection?.tearDown(opts)
}
}
async startNewSession() {
this.orderedCommands = []
this.responseMap = {}
await this.initPlanes()
}
subscribeTo<T extends ModelTypes>({
event,
callback,
}: Subscription<T>): () => void {
const localUnsubscribeId = uuidv4()
if (!this.subscriptions[event]) {
this.subscriptions[event] = {}
}
this.subscriptions[event][localUnsubscribeId] = callback
return () => this.unSubscribeTo(event, localUnsubscribeId)
}
private unSubscribeTo(event: ModelTypes, id: string) {
delete this.subscriptions[event][id]
}
subscribeToUnreliable<T extends UnreliableResponses['type']>({
event,
callback,
}: UnreliableSubscription<T>): () => void {
const localUnsubscribeId = uuidv4()
if (!this.unreliableSubscriptions[event]) {
this.unreliableSubscriptions[event] = {}
}
this.unreliableSubscriptions[event][localUnsubscribeId] = callback
return () => this.unSubscribeToUnreliable(event, localUnsubscribeId)
}
private unSubscribeToUnreliable(
event: UnreliableResponses['type'],
id: string
) {
delete this.unreliableSubscriptions[event][id]
}
// We make this a separate function so we can call it from wasm.
clearDefaultPlanes() {
this.defaultPlanes = null
}
async wasmGetDefaultPlanes(): Promise<string> {
if (this.defaultPlanes === null) {
await this.initPlanes()
}
return JSON.stringify(this.defaultPlanes)
}
endSession() {
2024-03-26 21:49:05 +11:00
const deleteCmd: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'scene_clear_all',
},
}
this.clearDefaultPlanes()
2024-03-26 21:49:05 +11:00
this.engineConnection?.send(deleteCmd)
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
addCommandLog(message: CommandLog) {
if (this.commandLogs.length > 500) {
this.commandLogs.shift()
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
}
this.commandLogs.push(message)
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
this._commandLogCallBack([...this.commandLogs])
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
}
clearCommandLogs() {
this.commandLogs = []
this._commandLogCallBack(this.commandLogs)
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
}
registerCommandLogCallback(callback: (command: CommandLog[]) => void) {
this._commandLogCallBack = callback
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
sendSceneCommand(
command: EngineCommand,
forceWebsocket = false
): Promise<Models['WebSocketResponse_type'] | null> {
if (this.engineConnection === undefined) {
return Promise.resolve(null)
}
if (!this.engineConnection?.isReady()) {
return Promise.resolve(null)
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
if (
!(
command.type === 'modeling_cmd_req' &&
(command.cmd.type === 'highlight_set_entity' ||
command.cmd.type === 'mouse_move' ||
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
command.cmd.type === 'camera_drag_move' ||
command.cmd.type === ('default_camera_perspective_settings' as any))
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
)
) {
// highlight_set_entity, mouse_move and camera_drag_move are sent over the unreliable channel and are too noisy
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
this.addCommandLog({
type: 'send-scene',
data: command,
})
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
if (command.type === 'modeling_cmd_batch_req') {
this.engineConnection?.send(command)
// TODO - handlePendingCommands does not handle batch commands
// return this.handlePendingCommand(command.requests[0].cmd_id, command.cmd)
return Promise.resolve(null)
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
}
if (command.type !== 'modeling_cmd_req') return Promise.resolve(null)
const cmd = command.cmd
if (
2023-09-13 17:42:42 +10:00
(cmd.type === 'camera_drag_move' ||
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
cmd.type === 'handle_mouse_drag_move' ||
cmd.type === 'default_camera_zoom' ||
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
cmd.type === ('default_camera_perspective_settings' as any)) &&
this.engineConnection?.unreliableDataChannel &&
!forceWebsocket
) {
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
;(cmd as any).sequence = this.outSequence
2023-08-09 20:49:10 +10:00
this.outSequence++
this.engineConnection?.unreliableSend(command)
return Promise.resolve(null)
} else if (
cmd.type === 'highlight_set_entity' &&
this.engineConnection?.unreliableDataChannel
) {
2023-08-09 20:49:10 +10:00
cmd.sequence = this.outSequence
this.outSequence++
this.engineConnection?.unreliableSend(command)
return Promise.resolve(null)
} else if (
cmd.type === 'mouse_move' &&
this.engineConnection.unreliableDataChannel
) {
cmd.sequence = this.outSequence
this.outSequence++
this.engineConnection?.unreliableSend(command)
return Promise.resolve(null)
} else if (cmd.type === 'export') {
const promise = new Promise<null>((resolve, reject) => {
if (this.exportIntent === null) {
if (this.exportIntent === null) {
toast.error('Export intent was not set, but export is being sent')
console.error('Export intent was not set, but export is being sent')
return
}
}
const toastId = toast.loading(
this.exportIntent === ExportIntent.Save
? EXPORT_TOAST_MESSAGES.START
: MAKE_TOAST_MESSAGES.START
)
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
this.pendingExport = {
toastId,
resolve: (passThrough) => {
this.addCommandLog({
type: 'export-done',
data: null,
})
resolve(passThrough)
},
reject: (reason: string) => {
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
this.exportIntent = null
reject(reason)
Add print button (#3133) * add print button Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate more types Signed-off-by: Jess Frazelle <github@jessfraz.com> * add a github action to generate machine api-types Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * actually print on the real machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * add more Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * get the current machine Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * know when error Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * add fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * empty * update machine api Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * empty * New machine-api types * emptuy * no circular deps Signed-off-by: Jess Frazelle <github@jessfraz.com> * New machine-api types * remove recursive dep Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 00:51:30 -04:00
},
commandId: command.cmd_id,
}
})
this.engineConnection?.send(command)
return promise
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
if (
command.cmd.type === 'default_camera_look_at' ||
command.cmd.type === ('default_camera_perspective_settings' as any)
) {
;(cmd as any).sequence = this.outSequence++
}
// since it's not mouse drag or highlighting send over TCP and keep track of the command
return this.sendCommand(
command.cmd_id,
{
command,
idToRangeMap: {},
range: [0, 0],
},
true // isSceneCommand
)
.then(([a]) => a)
.catch((e) => {
// TODO: Previously was never caught, we are not rejecting these pendingCommands but this needs to be handled at some point.
/*noop*/
return null
})
Add batch support to current KCL implementation (#1871) * wip * wip * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * more batch shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * push up mods Signed-off-by: Jess Frazelle <github@jessfraz.com> * go back to batch id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add unlocks back Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * port to wasm Signed-off-by: Jess Frazelle <github@jessfraz.com> * use a trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * snapshojts Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove the blur Signed-off-by: Jess Frazelle <github@jessfraz.com> * hacks on hacks Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map clean up * tweak * fix so extrudes work * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * start of id to source range infra Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic map to ids and source ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * make typescript happy Signed-off-by: Jess Frazelle <github@jessfraz.com> * flush at end of exxecute Signed-off-by: Jess Frazelle <github@jessfraz.com> * small thing for flush Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: 49lf <ircsurfer33@gmail.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 15:45:55 -07:00
}
/**
* A wrapper around the sendCommand where all inputs are JSON strings
*/
async sendModelingCommandFromWasm(
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
id: string,
rangeStr: string,
Add batch support to current KCL implementation (#1871) * wip * wip * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * more batch shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * push up mods Signed-off-by: Jess Frazelle <github@jessfraz.com> * go back to batch id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add unlocks back Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * port to wasm Signed-off-by: Jess Frazelle <github@jessfraz.com> * use a trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * snapshojts Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove the blur Signed-off-by: Jess Frazelle <github@jessfraz.com> * hacks on hacks Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map clean up * tweak * fix so extrudes work * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * start of id to source range infra Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic map to ids and source ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * make typescript happy Signed-off-by: Jess Frazelle <github@jessfraz.com> * flush at end of exxecute Signed-off-by: Jess Frazelle <github@jessfraz.com> * small thing for flush Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: 49lf <ircsurfer33@gmail.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 15:45:55 -07:00
commandStr: string,
idToRangeStr: string
get responses back from batch (#2687) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove my stupid println Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird typescript Signed-off-by: Jess Frazelle <github@jessfraz.com> * better batch stuff; Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * ckeanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * typpo Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * batch more Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * thing * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * up[dates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixces Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> * images Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * empty * cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> * console log all the things Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * console log cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * nicer types Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove logs Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove logs Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-19 13:57:50 -07:00
): Promise<string | void> {
if (this.engineConnection === undefined) return Promise.resolve()
if (
!this.engineConnection?.isReady() &&
!this.engineConnection.isUsingConnectionLite
)
2024-03-11 17:50:31 -07:00
return Promise.resolve()
if (id === undefined) return Promise.reject(new Error('id is undefined'))
if (rangeStr === undefined)
return Promise.reject(new Error('rangeStr is undefined'))
if (commandStr === undefined)
return Promise.reject(new Error('commandStr is undefined'))
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
const range: SourceRange = JSON.parse(rangeStr)
const command: EngineCommand = JSON.parse(commandStr)
Add batch support to current KCL implementation (#1871) * wip * wip * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * more batch shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * push up mods Signed-off-by: Jess Frazelle <github@jessfraz.com> * go back to batch id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add unlocks back Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * port to wasm Signed-off-by: Jess Frazelle <github@jessfraz.com> * use a trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * snapshojts Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove the blur Signed-off-by: Jess Frazelle <github@jessfraz.com> * hacks on hacks Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map clean up * tweak * fix so extrudes work * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * start of id to source range infra Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic map to ids and source ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * make typescript happy Signed-off-by: Jess Frazelle <github@jessfraz.com> * flush at end of exxecute Signed-off-by: Jess Frazelle <github@jessfraz.com> * small thing for flush Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: 49lf <ircsurfer33@gmail.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 15:45:55 -07:00
const idToRangeMap: { [key: string]: SourceRange } =
JSON.parse(idToRangeStr)
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
// Current executeAst is stale, going to interrupt, a new executeAst will trigger
// Used in conjunction with rejectAllModelingCommands
if (this?.kclManager?.executeIsStale) {
return Promise.reject(EXECUTE_AST_INTERRUPT_ERROR_MESSAGE)
}
const resp = await this.sendCommand(id, {
command,
range,
Add batch support to current KCL implementation (#1871) * wip * wip * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * more batch shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * push up mods Signed-off-by: Jess Frazelle <github@jessfraz.com> * go back to batch id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add unlocks back Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * port to wasm Signed-off-by: Jess Frazelle <github@jessfraz.com> * use a trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * snapshojts Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * remove the blur Signed-off-by: Jess Frazelle <github@jessfraz.com> * hacks on hacks Signed-off-by: Jess Frazelle <github@jessfraz.com> * artifact map clean up * tweak * fix so extrudes work * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * start of id to source range infra Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic map to ids and source ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * make typescript happy Signed-off-by: Jess Frazelle <github@jessfraz.com> * flush at end of exxecute Signed-off-by: Jess Frazelle <github@jessfraz.com> * small thing for flush Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: 49lf <ircsurfer33@gmail.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 15:45:55 -07:00
idToRangeMap,
})
return JSON.stringify(resp[0])
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
}
/**
* Common send command function used for both modeling and scene commands
* So that both have a common way to send pending commands with promises for the responses
*/
async sendCommand(
id: string,
message: {
command: PendingMessage['command']
range: PendingMessage['range']
idToRangeMap: PendingMessage['idToRangeMap']
},
isSceneCommand = false
): Promise<[Models['WebSocketResponse_type']]> {
const { promise, resolve, reject } = promiseFactory<any>()
this.pendingCommands[id] = {
resolve,
reject,
promise,
command: message.command,
range: message.range,
idToRangeMap: message.idToRangeMap,
isSceneCommand,
}
if (message.command.type === 'modeling_cmd_req') {
this.orderedCommands.push({
command: message.command,
range: message.range,
})
} else if (message.command.type === 'modeling_cmd_batch_req') {
message.command.requests.forEach((req) => {
const cmd: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: req.cmd_id,
cmd: req.cmd,
}
this.orderedCommands.push({
command: cmd,
range: message.idToRangeMap[req.cmd_id || ''],
})
})
}
this.engineConnection?.send(message.command)
return promise
}
deferredArtifactPopulated = deferExecution((a?: null) => {
this.modelingSend({ type: 'Artifact graph populated' })
}, 200)
deferredArtifactEmptied = deferExecution((a?: null) => {
this.modelingSend({ type: 'Artifact graph emptied' })
}, 200)
/**
* When an execution takes place we want to wait until we've got replies for all of the commands
* When this is done when we build the artifact map synchronously.
*/
async waitForAllCommands() {
await Promise.all(Object.values(this.pendingCommands).map((a) => a.promise))
this.artifactGraph = createArtifactGraph({
orderedCommands: this.orderedCommands,
responseMap: this.responseMap,
ast: this.getAst(),
})
if (this.artifactGraph.size) {
this.deferredArtifactEmptied(null)
} else {
this.deferredArtifactPopulated(null)
}
}
/**
* Reject all of the modeling pendingCommands created from sendModelingCommandFromWasm
* This interrupts the runtime of executeAst. Stops the AST processing and stops sending commands
* to the engine
*/
rejectAllModelingCommands(rejectionMessage: string) {
Object.values(this.pendingCommands).forEach(
({ reject, isSceneCommand }) =>
!isSceneCommand && reject(rejectionMessage)
)
}
async initPlanes() {
2024-03-28 16:52:36 +11:00
if (this.planesInitialized()) return
const planes = await this.makeDefaultPlanes()
this.defaultPlanes = planes
}
planesInitialized(): boolean {
return (
2024-03-28 16:52:36 +11:00
!!this.defaultPlanes &&
this.defaultPlanes.xy !== '' &&
this.defaultPlanes.yz !== '' &&
this.defaultPlanes.xz !== ''
)
}
async setPlaneHidden(id: string, hidden: boolean) {
if (this.engineConnection === undefined) return
// Can't send commands if there's no connection
if (
this.engineConnection.state.type ===
EngineConnectionStateType.Disconnecting ||
this.engineConnection.state.type ===
EngineConnectionStateType.Disconnected
)
return
return await this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'object_visible',
object_id: id,
hidden: hidden,
},
})
}
/**
* Set the visibility of the scale grid in the engine scene.
* @param visible - whether to show or hide the scale grid
*/
setScaleGridVisibility(visible: boolean) {
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.modifyGrid(!visible)
}
2024-07-04 01:19:24 -04:00
// Some "objects" have the same source range, such as sketch_mode_start and start_path.
// So when passing a range, we need to also specify the command type
mapRangeToObjectId(
range: SourceRange,
commandTypeToTarget: string
): string | undefined {
for (const [artifactId, artifact] of this.artifactGraph) {
if ('codeRef' in artifact && isOverlap(range, artifact.codeRef.range)) {
if (commandTypeToTarget === artifact.type) return artifactId
}
2024-07-04 01:19:24 -04:00
}
return undefined
}
}
function promiseFactory<T>() {
let resolve: (value: T | PromiseLike<T>) => void = () => {}
let reject: (value: T | PromiseLike<T>) => void = () => {}
const promise = new Promise<T>((_resolve, _reject) => {
resolve = _resolve
reject = _reject
})
return { promise, resolve, reject }
}