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modeling-app/src/lib/singletons.ts

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import { SceneEntities } from 'clientSideScene/sceneEntities'
import { SceneInfra } from 'clientSideScene/sceneInfra'
import EditorManager from 'editor/manager'
import { KclManager } from 'lang/KclSingleton'
import CodeManager from 'lang/codeManager'
import { EngineCommandManager } from 'lang/std/engineConnection'
import { uuidv4 } from './utils'
export const codeManager = new CodeManager()
export const engineCommandManager = new EngineCommandManager()
// Accessible for tests mostly
// @ts-ignore
window.tearDown = engineCommandManager.tearDown
// This needs to be after codeManager is created.
export const kclManager = new KclManager(engineCommandManager)
engineCommandManager.kclManager = kclManager
export const sceneInfra = new SceneInfra(engineCommandManager)
engineCommandManager.camControlsCameraChange = sceneInfra.onCameraChange
export const sceneEntitiesManager = new SceneEntities(engineCommandManager)
// This needs to be after sceneInfra and engineCommandManager are is created.
export const editorManager = new EditorManager()
if (typeof window !== 'undefined') {
;(window as any).engineCommandManager = engineCommandManager
;(window as any).kclManager = kclManager
;(window as any).sceneInfra = sceneInfra
;(window as any).sceneEntitiesManager = sceneEntitiesManager
;(window as any).editorManager = editorManager
;(window as any).enableMousePositionLogs = () =>
document.addEventListener('mousemove', (e) =>
console.log(`await page.mouse.click(${e.clientX}, ${e.clientY})`)
)
;(window as any).enableFillet = () => {
;(window as any)._enableFillet = true
}
;(window as any).zoomToFit = () =>
engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'zoom_to_fit',
object_ids: [], // leave empty to zoom to all objects
padding: 0.2, // padding around the objects
animated: false, // don't animate the zoom for now
},
})
}