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modeling-app/src/machines/engineStreamMachine.ts

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import { engineCommandManager, sceneInfra } from '@src/lib/singletons'
Stream handling / Stream idle mode v2; a ton of network related changes (ping; scene indicator -> stream indicator, stream resizing (even on pause)) (#5312) * Add back stream idle mode * Shut up codespell * Correct serialization; only expose at user level * cargo fmt * tsc lint fmt * Move engineStreamMachine as a global actor; tons of more work * Fix up everything after bumping kittycad/lib * Remove camera sync * Use pause/play iconology * Add back better ping indicator * wip * Fix streamIdleMode checkbox being wonky * yarn fmt * Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing * Clear diagnostics when unmounting code editor! * wip * Rework initial root projects dir + deflake many projects tests * More e2e fixes * Deflake revolve some revolve tests * Fix the rest of the mfing tests * yarn fmt * yarn lint * yarn tsc * Fix tsc after rebase * wip * less flaky point and click * wip * Fixup after rebase * Fix more tests * Fix 2 more * Fix up named-views tests * yarn fmt lint tsc * Fix up new changes * Get rid of 1 cyclic dependency * Fix another cyclic mfer! * fmt * fmt tsc * Fix zoom to fit being frigged * a new list of circular deps * Remove NetworkHealthIndicator test that was shit * Fix the bad reload repeat issue kevin started on * Fix zoom to fit at the right moments... * Fix cache count numbers in editor test * Remove a test race - poll window info. * Qualify fail function * Try something * Use scene.connectionEstablished * Hopefully fix snapshots at least * Add app console.log * Fix native menu tests more * tsc lint * Fix camera failure * Try again * Test attempt number 15345203, action! * Add back old window detection heuristic * Remove firstWindow to complete the work of 2342d04fe244c327cdb1a1a721e5a125c08a2909 * Tweak some tests for MacOS * Tweak "set appearance" test for MacOS Revert this if it messes up any other platform's color checks! * Are you serious? This was all that needed formatting? * More color tweaks Local MacOS and CI MacOS don't agree * Fixes on apperance e2e test for stream idle branch (#6168) pierremtb/stream-idle-revamp-appearance-fixes * Another apperance fix * Skip one native menu test to make stream idle green (#6169) * pierremtb/stream-idle-revamp-more-fixes * Fix lint * Update snapshot for test_generate_settings_docs --------- Co-authored-by: lee-at-zoo-corp <lee@zoo.dev> Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2025-04-07 07:08:31 -04:00
import type { MutableRefObject } from 'react'
import type { ActorRefFrom } from 'xstate'
import { assign, fromPromise, setup } from 'xstate'
export enum EngineStreamState {
Off = 'off',
On = 'on',
WaitForMediaStream = 'wait-for-media-stream',
Playing = 'playing',
Reconfiguring = 'reconfiguring',
Paused = 'paused',
// The is the state in-between Paused and Playing *specifically that order*.
Resuming = 'resuming',
}
export enum EngineStreamTransition {
SetMediaStream = 'set-media-stream',
SetPool = 'set-pool',
SetAuthToken = 'set-auth-token',
Play = 'play',
Resume = 'resume',
Pause = 'pause',
StartOrReconfigureEngine = 'start-or-reconfigure-engine',
}
export interface EngineStreamContext {
pool: string | null
authToken: string | undefined
mediaStream: MediaStream | null
videoRef: MutableRefObject<HTMLVideoElement | null>
canvasRef: MutableRefObject<HTMLCanvasElement | null>
zoomToFit: boolean
}
export const engineStreamContextCreate = (): EngineStreamContext => ({
pool: null,
authToken: undefined,
mediaStream: null,
videoRef: { current: null },
canvasRef: { current: null },
zoomToFit: true,
})
export function getDimensions(streamWidth: number, streamHeight: number) {
const factorOf = 4
const maxResolution = 2160
const ratio = Math.min(
Math.min(maxResolution / streamWidth, maxResolution / streamHeight),
1.0
)
const quadWidth = Math.round((streamWidth * ratio) / factorOf) * factorOf
const quadHeight = Math.round((streamHeight * ratio) / factorOf) * factorOf
return { width: quadWidth, height: quadHeight }
}
export async function holdOntoVideoFrameInCanvas(
video: HTMLVideoElement,
canvas: HTMLCanvasElement
) {
await video.pause()
canvas.width = video.videoWidth
canvas.height = video.videoHeight
canvas.style.width = video.videoWidth + 'px'
canvas.style.height = video.videoHeight + 'px'
canvas.style.display = 'block'
const ctx = canvas.getContext('2d')
if (!ctx) return
ctx.drawImage(video, 0, 0, canvas.width, canvas.height)
}
export const engineStreamMachine = setup({
types: {
context: {} as EngineStreamContext,
input: {} as EngineStreamContext,
},
actors: {
[EngineStreamTransition.Play]: fromPromise(
async ({
input: { context, params },
}: {
input: { context: EngineStreamContext; params: { zoomToFit: boolean } }
}) => {
const canvas = context.canvasRef.current
if (!canvas) return false
const video = context.videoRef.current
if (!video) return false
const mediaStream = context.mediaStream
if (!mediaStream) return false
// If the video is already playing it means we're doing a reconfigure.
// We don't want to re-run the KCL or touch the video element at all.
if (!video.paused) {
return
}
await sceneInfra.camControls.restoreRemoteCameraStateAndTriggerSync()
video.style.display = 'block'
canvas.style.display = 'none'
video.srcObject = mediaStream
}
),
[EngineStreamTransition.Pause]: fromPromise(
async ({
input: { context },
}: {
input: { context: EngineStreamContext }
}) => {
const video = context.videoRef.current
if (!video) return
await video.pause()
const canvas = context.canvasRef.current
if (!canvas) return
await holdOntoVideoFrameInCanvas(video, canvas)
video.style.display = 'none'
await sceneInfra.camControls.saveRemoteCameraState()
// Make sure we're on the next frame for no flickering between canvas
// and the video elements.
window.requestAnimationFrame(
() =>
void (async () => {
// Destroy the media stream. We will re-establish it. We could
// leave everything at pausing, preventing video decoders from running
// but we can do even better by significantly reducing network
// cards also.
context.mediaStream?.getVideoTracks()[0].stop()
context.mediaStream = null
video.srcObject = null
engineCommandManager.tearDown({ idleMode: true })
})()
)
}
),
[EngineStreamTransition.StartOrReconfigureEngine]: fromPromise(
async ({
input: { context, event },
}: {
input: { context: EngineStreamContext; event: any }
}) => {
if (!context.authToken) return
const video = context.videoRef.current
if (!video) return
const canvas = context.canvasRef.current
if (!canvas) return
const { width, height } = getDimensions(
window.innerWidth,
window.innerHeight
)
video.width = width
video.height = height
const settingsNext = {
// override the pool param (?pool=) to request a specific engine instance
// from a particular pool.
pool: context.pool,
...event.settings,
}
engineCommandManager.settings = settingsNext
window.requestAnimationFrame(() => {
engineCommandManager.start({
setMediaStream: event.onMediaStream,
setIsStreamReady: (isStreamReady: boolean) => {
event.setAppState({ isStreamReady })
},
width,
height,
token: context.authToken,
settings: settingsNext,
})
event.modelingMachineActorSend({
type: 'Set context',
data: {
streamDimensions: {
streamWidth: width,
streamHeight: height,
},
},
})
})
}
),
},
}).createMachine({
initial: EngineStreamState.Off,
context: (initial) => initial.input,
states: {
[EngineStreamState.Off]: {
reenter: true,
on: {
[EngineStreamTransition.SetPool]: {
target: EngineStreamState.Off,
actions: [assign({ pool: ({ context, event }) => event.data.pool })],
},
[EngineStreamTransition.SetAuthToken]: {
target: EngineStreamState.Off,
actions: [
assign({ authToken: ({ context, event }) => event.data.authToken }),
],
},
[EngineStreamTransition.StartOrReconfigureEngine]: {
target: EngineStreamState.On,
},
},
},
[EngineStreamState.On]: {
reenter: true,
invoke: {
src: EngineStreamTransition.StartOrReconfigureEngine,
input: (args) => args,
},
on: {
// Transition requested by engineConnection
[EngineStreamTransition.SetMediaStream]: {
target: EngineStreamState.On,
actions: [
assign({ mediaStream: ({ context, event }) => event.mediaStream }),
],
},
[EngineStreamTransition.Play]: {
target: EngineStreamState.Playing,
actions: [assign({ zoomToFit: () => true })],
},
},
},
[EngineStreamState.Playing]: {
invoke: {
src: EngineStreamTransition.Play,
input: (args) => ({
context: args.context,
params: { zoomToFit: args.context.zoomToFit },
}),
},
on: {
[EngineStreamTransition.StartOrReconfigureEngine]: {
target: EngineStreamState.Reconfiguring,
},
[EngineStreamTransition.Pause]: {
target: EngineStreamState.Paused,
},
},
},
[EngineStreamState.Reconfiguring]: {
invoke: {
src: EngineStreamTransition.StartOrReconfigureEngine,
input: (args) => args,
onDone: {
target: EngineStreamState.Playing,
},
},
},
[EngineStreamState.Paused]: {
invoke: {
src: EngineStreamTransition.Pause,
input: (args) => args,
},
on: {
[EngineStreamTransition.StartOrReconfigureEngine]: {
target: EngineStreamState.Resuming,
},
},
},
[EngineStreamState.Resuming]: {
reenter: true,
invoke: {
src: EngineStreamTransition.StartOrReconfigureEngine,
input: (args) => args,
},
on: {
// The stream can be paused as it's resuming.
[EngineStreamTransition.Pause]: {
target: EngineStreamState.Paused,
},
[EngineStreamTransition.SetMediaStream]: {
actions: [
assign({ mediaStream: ({ context, event }) => event.mediaStream }),
],
},
[EngineStreamTransition.Play]: {
target: EngineStreamState.Playing,
actions: [assign({ zoomToFit: () => false })],
},
},
},
},
})
export type EngineStreamActor = ActorRefFrom<typeof engineStreamMachine>