92 lines
2.5 KiB
Plaintext
92 lines
2.5 KiB
Plaintext
![]() |
// Gridfinity Baseplate
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// Gridfinity is a system to help you work more efficiently. This is a system invented by Zack Freedman. There are two main components the baseplate and the bins. The components are comprised of a matrix of squares. Allowing easy stacking and expansion
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// Set units in millimeters (mm)
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@settings(defaultLengthUnit = mm)
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// Define constants
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binLength = 42.0
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cornerRadius = 4.0
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firstStep = 0.7
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secondStep = 1.8
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thirdStep = 2.15
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// Number of bins in each direction
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countBinWidth = 2
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countBinLength = 3
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// The total height of the baseplate is a summation of the vertical heights of the baseplate steps
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height = firstStep + secondStep + thirdStep
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// define a function which builds the profile of the baseplate bin
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fn face(plane) {
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faceSketch = startSketchOn(plane)
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|> startProfileAt([0, 0], %)
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|> yLine(height, %)
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|> angledLineOfYLength({ angle = -45, length = thirdStep }, %)
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|> yLine(-secondStep, %)
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|> angledLineOfYLength({ angle = -45, length = firstStep }, %)
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|> close()
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return faceSketch
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}
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// extrude a single side of the bin
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singleSide = extrude(face(offsetPlane("YZ", offset = cornerRadius)), length = binLength - (cornerRadius * 2))
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// create the other sides of the bin by using a circular pattern
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sides = patternCircular3d(
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singleSide,
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arcDegrees = 360,
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axis = [0, 0, 1],
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center = [binLength / 2, binLength / 2, 0],
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instances = 4,
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rotateDuplicates = true
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)
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// define an axis axis000
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axis000 = {
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custom = {
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axis = [0.0, 1.0],
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origin = [cornerRadius, cornerRadius]
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}
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}
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// create a single corner of the bin
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singleCorner = revolve({ angle = -90, axis = axis000 }, face(offsetPlane("YZ", offset = cornerRadius)))
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// create the corners of the bin
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corners = patternCircular3d(
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singleCorner,
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arcDegrees = 360,
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axis = [0, 0, 1],
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center = [binLength / 2, binLength / 2, 0],
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instances = 4,
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rotateDuplicates = true
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)
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// create the baseplate by patterning sides
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basePlateSides = patternLinear3d(
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sides,
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axis = [1.0, 0.0, 0.0],
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instances = countBinWidth,
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distance = binLength
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)
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|> patternLinear3d(
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axis = [0.0, 1.0, 0.0],
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instances = countBinLength,
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distance = binLength
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)
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// create the corners of the baseplate by patterning the corners
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basePlateCorners = patternLinear3d(
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corners,
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axis = [1.0, 0.0, 0.0],
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instances = countBinWidth,
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distance = binLength
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)
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|> patternLinear3d(
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axis = [0.0, 1.0, 0.0],
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instances = countBinLength,
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distance = binLength
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)
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