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modeling-app/rust/kcl-lib/e2e/executor/inputs/lsystem.kcl

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// L-System KCL
// Zoo Corporation ⓒ 2024
// Comparators
fn cond = (bools) => {
return (a, b) => {
x = min(max(-1, a-b), 1) + 1
return bools[x]
}
}
fn Not = (b) => { return if b { false } else { true } }
fn And = (a, b) => { return if a { if b { true } else { false } } else { false }}
fn Or = (a, b) => { return if a { true } else { if b { true } else { false }}}
Eq = cond([false, true, false])
Lt = cond([true, false, false])
Gt = cond([false, false, true])
fn Lte = (a, b) => { return Not(Gt(a, b)) }
fn Gte = (a, b) => { return Not(Lt(a, b)) }
// L-system
// Note: it was most concise to encode productions directly in axioms.
// Change them as you need.
deg = pi()*2 / 360
fn setSketch = (state, q) => {
return {
depthMax: state.depthMax,
depth: state.depth + 1,
currentLength: state.currentLength,
factor: state.factor,
currentAngle: state.currentAngle,
angle: state.angle,
q
}
}
fn setDepth = (state, q) => {
return {
depthMax: state.depthMax,
depth: q,
currentLength: state.currentLength,
factor: state.factor,
currentAngle: state.currentAngle,
angle: state.angle,
q: state.q
}
}
fn setAngle = (state, q) => {
return {
depthMax: state.depthMax,
depth: state.depth,
currentLength: state.currentLength,
factor: state.factor,
currentAngle: q,
angle: state.angle,
q: state.q
}
}
fn setLength = (state, q) => {
return {
depthMax: state.depthMax,
depth: state.depth,
currentLength: q,
factor: state.factor,
currentAngle: state.currentAngle,
angle: state.angle,
q: state.q
}
}
fn Gt2 = (state) => { return setLength(state, state.currentLength * state.factor) }
fn Lt2 = (state) => { return setLength(state, state.currentLength / state.factor) }
fn Add = (state) => { return setAngle(state, rem(int(state.currentAngle - state.angle), divisor = 360)) }
fn Sub = (state) => { return setAngle(state, rem(int(state.currentAngle + state.angle), divisor = 360)) }
// Only necessary to get around recursion limitations...
fn F = (state, F) => {
return if Lt(state.depth, state.depthMax) {
stateNext = state |> setDepth(%, state.depth + 1)
// Produce
// Note:if you need [ and ], just save state to a variable.
stateNext
|> F(%, F) |> Sub(%) |> F(%, F)
|> Add(%) |> Add(%)
|> F(%, F) |> Sub(%) |> F(%, F)
|> setDepth(%, stateNext.depth - 1)
} else {
// Pass onto the next instruction
state |> setSketch(%, angledLine({ angle: state.currentAngle, length: state.currentLength }, state.q))
}
}
fn LSystem = (args, axioms) => {
return axioms({
depthMax: args.iterations,
depth: 0,
currentLength: 1.0,
factor: args.factor,
currentAngle: 0,
angle: args.angle,
q: startSketchAt([0, 0]),
})
}
LSystem({
iterations: 1,
factor: 1.36,
angle: 60,
}, (q) => {
result = q |> F(%, F) |> Add(%) |> Add(%) |> F(%, F) |> Add(%) |> Add(%) |> F(%, F)
return result.q
})