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modeling-app/e2e/playwright/can-create-sketches-on-all-planes-and-their-back-sides.spec.ts

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Move all tests over to electron (#4484) * Move all tests over to electron * Pass the correct param to playwright-electron.sh * Add shebang to script and add macos-14-large as a target * Get sketch-tests.spec.ts passing in electron * Try out 4 workers * Got testing-segment-overlays passing * Pass testing-selections.spec.ts * Go back to fix up sketch-tests test * Pass various.spec.ts, by far the hardest one * Pass can-sketch-on-all-planes... with ease * Pass command bar tests * fmt * Completely fix code mirror text navigating for tests * Pass debug pane tests * Pass desktop export tests * Pass editor tests * Pass file tree tests * Pass onboarding tests * Corrected a fixme in file-tree.spec! * Painfully fix hardcoded coordinates in point-click.spec * Pass machine.spec tests * Pass projects, fought hard with filechooser * Pass regresion-tests.spec tests * Pass network and connection tests * Pass camera-movement.spec tests * Extreme time eaten by gizmo test fixes. All passing now. * Merge main (tests changed x_x) and pass all constraints.spec tests (pain) * Pass another painful spec suite: testing-settings * Pass perspective-toggle, interesting note * Pass samples loading tests * Pass app header tests * Pass text-to-cad tests * Pass segment-overlays (minor ache) and ability to switch to web if needed :) * Fix a ton of syntax changes and deflake 2 more tests (pain) * Correct all tsc errors * Remove to-electron script * Add an f-ton of shit because playwright doesnt want S P R E A D * Try CI again * Stop snapshots of exports (already test in e2e) * Fix flake in double click editor * Hopefully help CI flake * Fixmes, fixmes everywhere * One more fixme to settings * Skip another code pane flake * Port jess's projects.spec tests * fixup * Reuse electron window; difficult task * Rebased and refixed * Remove duplicate cases * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Reduce the workers to something CI can handle * Lower it further, we need to think about the others * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Fix the last tests and tsc errors * Timeout to 120 and windows-2022-16core * Fix windows runner detection, enable concurrency temporarily * Hopefully this time fix windows runner detection * Comment out Vector, add back removed camera test code * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Fix camera tests again * Massively deflake a whole class of tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Try new CI and fix small onboarding test * Derp * No github tuning * Try mac * Add back all the OS * Lord, hallow be thy name * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * One last try with window-16-cores * Trigger CI * Try AWS Windows runner * Passing on windows locally with a few skips * Skip more win tests, add back all three oses * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores) * Add two more fixmes * 2 more fixmes * skip segment overlays on win32 * Another fixme * Trigger CI * Trigger CI * Quick clean up * Move all tests over to electron * Pass the correct param to playwright-electron.sh * Add shebang to script and add macos-14-large as a target * Get sketch-tests.spec.ts passing in electron * Try out 4 workers * Got testing-segment-overlays passing * Pass testing-selections.spec.ts * Go back to fix up sketch-tests test * Pass various.spec.ts, by far the hardest one * Pass can-sketch-on-all-planes... with ease * Pass command bar tests * fmt * Completely fix code mirror text navigating for tests * Pass debug pane tests * Pass desktop export tests * Pass editor tests * Pass file tree tests * Pass onboarding tests * Corrected a fixme in file-tree.spec! * Painfully fix hardcoded coordinates in point-click.spec * Pass machine.spec tests * Pass projects, fought hard with filechooser * Pass regresion-tests.spec tests * Pass network and connection tests * Pass camera-movement.spec tests * Extreme time eaten by gizmo test fixes. All passing now. * Merge main (tests changed x_x) and pass all constraints.spec tests (pain) * Pass another painful spec suite: testing-settings * Pass perspective-toggle, interesting note * Pass samples loading tests * Pass app header tests * Pass text-to-cad tests * Pass segment-overlays (minor ache) and ability to switch to web if needed :) * Fix a ton of syntax changes and deflake 2 more tests (pain) * Correct all tsc errors * Remove to-electron script * Add an f-ton of shit because playwright doesnt want S P R E A D * Try CI again * Stop snapshots of exports (already test in e2e) * Fix flake in double click editor * Hopefully help CI flake * Fixmes, fixmes everywhere * One more fixme to settings * Skip another code pane flake * Port jess's projects.spec tests * fixup * Reuse electron window; difficult task * Rebased and refixed * Remove duplicate cases * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Reduce the workers to something CI can handle * Lower it further, we need to think about the others * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Fix the last tests and tsc errors * Timeout to 120 and windows-2022-16core * Fix windows runner detection, enable concurrency temporarily * Hopefully this time fix windows runner detection * Comment out Vector, add back removed camera test code * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Fix camera tests again * Massively deflake a whole class of tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Try new CI and fix small onboarding test * Derp * No github tuning * Try mac * Add back all the OS * Lord, hallow be thy name * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Try AWS Windows runner * Passing on windows locally with a few skips * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fmt, tsc, lint * Enable two fixmes again * Fix lint, codespell, fmt * Fix lint * Don't run e2e on draft, add back concurrency, clean up * One last windows skip --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2024-12-18 17:58:03 -05:00
import { test, expect, Page } from './zoo-test'
import { HomePageFixture } from './fixtures/homePageFixture'
import { getUtils } from './test-utils'
import { EngineCommand } from 'lang/std/artifactGraph'
import { uuidv4 } from 'lib/utils'
test.describe(
'Can create sketches on all planes and their back sides',
{ tag: ['@skipWin'] },
() => {
const sketchOnPlaneAndBackSideTest = async (
page: Page,
homePage: HomePageFixture,
plane: string,
clickCoords: { x: number; y: number }
) => {
const u = await getUtils(page)
const PUR = 400 / 37.5 //pixeltoUnitRatio
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
// FIXME: Cannot use scene.waitForExecutionDone() since there is no KCL code
await page.waitForTimeout(10000)
await u.openDebugPanel()
const coord =
plane === '-XY' || plane === '-YZ' || plane === 'XZ' ? -100 : 100
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 0, y: 0, z: 0 },
vantage: { x: coord, y: coord, z: coord },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
const code = `sketch001 = startSketchOn('${plane}')profile001 = startProfileAt([0.9, -1.22], sketch001)`
await u.openDebugPanel()
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await u.closeDebugPanel()
await page.mouse.click(clickCoords.x, clickCoords.y)
await page.waitForTimeout(300) // wait for animation
await expect(
page.getByRole('button', { name: 'line Line', exact: true })
).toBeVisible()
// draw a line
const startXPx = 600
await u.closeDebugPanel()
await page.mouse.click(startXPx + PUR * 10, 500 - PUR * 10)
await expect(page.locator('.cm-content')).toHaveText(code)
await page
.getByRole('button', { name: 'line Line', exact: true })
.first()
.click()
await u.openAndClearDebugPanel()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await u.expectCmdLog('[data-message-type="execution-done"]')
await u.clearCommandLogs()
await u.removeCurrentCode()
}
test('XY', async ({ page, homePage }) => {
await sketchOnPlaneAndBackSideTest(
page,
homePage,
'XY',
{ x: 600, y: 388 } // red plane
// { x: 600, y: 400 }, // red plane // clicks grid helper and that causes problems, should fix so that these coords work too.
)
})
test('YZ', async ({ page, homePage }) => {
await sketchOnPlaneAndBackSideTest(page, homePage, 'YZ', {
x: 700,
y: 250,
}) // green plane
})
test('XZ', async ({ page, homePage }) => {
await sketchOnPlaneAndBackSideTest(page, homePage, '-XZ', {
x: 700,
y: 80,
}) // blue plane
})
test('-XY', async ({ page, homePage }) => {
await sketchOnPlaneAndBackSideTest(page, homePage, '-XY', {
x: 600,
y: 118,
}) // back of red plane
})
test('-YZ', async ({ page, homePage }) => {
await sketchOnPlaneAndBackSideTest(page, homePage, '-YZ', {
x: 700,
y: 219,
}) // back of green plan
})
test('-XZ', async ({ page, homePage }) => {
await sketchOnPlaneAndBackSideTest(page, homePage, 'XZ', {
x: 700,
y: 427,
}) // back of blue plane
})
}
)