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modeling-app/e2e/playwright/test-network-and-connection-issues.spec.ts

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Move all tests over to electron (#4484) * Move all tests over to electron * Pass the correct param to playwright-electron.sh * Add shebang to script and add macos-14-large as a target * Get sketch-tests.spec.ts passing in electron * Try out 4 workers * Got testing-segment-overlays passing * Pass testing-selections.spec.ts * Go back to fix up sketch-tests test * Pass various.spec.ts, by far the hardest one * Pass can-sketch-on-all-planes... with ease * Pass command bar tests * fmt * Completely fix code mirror text navigating for tests * Pass debug pane tests * Pass desktop export tests * Pass editor tests * Pass file tree tests * Pass onboarding tests * Corrected a fixme in file-tree.spec! * Painfully fix hardcoded coordinates in point-click.spec * Pass machine.spec tests * Pass projects, fought hard with filechooser * Pass regresion-tests.spec tests * Pass network and connection tests * Pass camera-movement.spec tests * Extreme time eaten by gizmo test fixes. All passing now. * Merge main (tests changed x_x) and pass all constraints.spec tests (pain) * Pass another painful spec suite: testing-settings * Pass perspective-toggle, interesting note * Pass samples loading tests * Pass app header tests * Pass text-to-cad tests * Pass segment-overlays (minor ache) and ability to switch to web if needed :) * Fix a ton of syntax changes and deflake 2 more tests (pain) * Correct all tsc errors * Remove to-electron script * Add an f-ton of shit because playwright doesnt want S P R E A D * Try CI again * Stop snapshots of exports (already test in e2e) * Fix flake in double click editor * Hopefully help CI flake * Fixmes, fixmes everywhere * One more fixme to settings * Skip another code pane flake * Port jess's projects.spec tests * fixup * Reuse electron window; difficult task * Rebased and refixed * Remove duplicate cases * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Reduce the workers to something CI can handle * Lower it further, we need to think about the others * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Fix the last tests and tsc errors * Timeout to 120 and windows-2022-16core * Fix windows runner detection, enable concurrency temporarily * Hopefully this time fix windows runner detection * Comment out Vector, add back removed camera test code * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Fix camera tests again * Massively deflake a whole class of tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Try new CI and fix small onboarding test * Derp * No github tuning * Try mac * Add back all the OS * Lord, hallow be thy name * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * One last try with window-16-cores * Trigger CI * Try AWS Windows runner * Passing on windows locally with a few skips * Skip more win tests, add back all three oses * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores) * Add two more fixmes * 2 more fixmes * skip segment overlays on win32 * Another fixme * Trigger CI * Trigger CI * Quick clean up * Move all tests over to electron * Pass the correct param to playwright-electron.sh * Add shebang to script and add macos-14-large as a target * Get sketch-tests.spec.ts passing in electron * Try out 4 workers * Got testing-segment-overlays passing * Pass testing-selections.spec.ts * Go back to fix up sketch-tests test * Pass various.spec.ts, by far the hardest one * Pass can-sketch-on-all-planes... with ease * Pass command bar tests * fmt * Completely fix code mirror text navigating for tests * Pass debug pane tests * Pass desktop export tests * Pass editor tests * Pass file tree tests * Pass onboarding tests * Corrected a fixme in file-tree.spec! * Painfully fix hardcoded coordinates in point-click.spec * Pass machine.spec tests * Pass projects, fought hard with filechooser * Pass regresion-tests.spec tests * Pass network and connection tests * Pass camera-movement.spec tests * Extreme time eaten by gizmo test fixes. All passing now. * Merge main (tests changed x_x) and pass all constraints.spec tests (pain) * Pass another painful spec suite: testing-settings * Pass perspective-toggle, interesting note * Pass samples loading tests * Pass app header tests * Pass text-to-cad tests * Pass segment-overlays (minor ache) and ability to switch to web if needed :) * Fix a ton of syntax changes and deflake 2 more tests (pain) * Correct all tsc errors * Remove to-electron script * Add an f-ton of shit because playwright doesnt want S P R E A D * Try CI again * Stop snapshots of exports (already test in e2e) * Fix flake in double click editor * Hopefully help CI flake * Fixmes, fixmes everywhere * One more fixme to settings * Skip another code pane flake * Port jess's projects.spec tests * fixup * Reuse electron window; difficult task * Rebased and refixed * Remove duplicate cases * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Reduce the workers to something CI can handle * Lower it further, we need to think about the others * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Fix the last tests and tsc errors * Timeout to 120 and windows-2022-16core * Fix windows runner detection, enable concurrency temporarily * Hopefully this time fix windows runner detection * Comment out Vector, add back removed camera test code * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Fix camera tests again * Massively deflake a whole class of tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Try new CI and fix small onboarding test * Derp * No github tuning * Try mac * Add back all the OS * Lord, hallow be thy name * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Try AWS Windows runner * Passing on windows locally with a few skips * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fmt, tsc, lint * Enable two fixmes again * Fix lint, codespell, fmt * Fix lint * Don't run e2e on draft, add back concurrency, clean up * One last windows skip --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2024-12-18 17:58:03 -05:00
import { test, expect } from './zoo-test'
import { commonPoints, getUtils } from './test-utils'
import { EngineCommand } from 'lang/std/artifactGraph'
import { uuidv4 } from 'lib/utils'
test.describe('Test network and connection issues', () => {
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
test(
'simulate network down and network little widget',
{ tag: '@skipLocalEngine' },
async ({ page, homePage }) => {
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
const networkToggle = page.getByTestId('network-toggle')
// This is how we wait until the stream is online
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
const networkWidget = page.locator('[data-testid="network-toggle"]')
await expect(networkWidget).toBeVisible()
await networkWidget.hover()
const networkPopover = page.locator('[data-testid="network-popover"]')
await expect(networkPopover).not.toBeVisible()
// (First check) Expect the network to be up
await expect(networkToggle).toContainText('Connected')
// Click the network widget
await networkWidget.click()
// Check the modal opened.
await expect(networkPopover).toBeVisible()
// Click off the modal.
await page.mouse.click(100, 100)
await expect(networkPopover).not.toBeVisible()
// Turn off the network
await u.emulateNetworkConditions({
offline: true,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Expect the network to be down
await expect(networkToggle).toContainText('Problem')
// Click the network widget
await networkWidget.click()
// Check the modal opened.
await expect(networkPopover).toBeVisible()
// Click off the modal.
await page.mouse.click(0, 0)
await expect(networkPopover).not.toBeVisible()
// Turn back on the network
await u.emulateNetworkConditions({
offline: false,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
// (Second check) expect the network to be up
await expect(networkToggle).toContainText('Connected')
}
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
)
test(
'Engine disconnect & reconnect in sketch mode',
{ tag: '@skipLocalEngine' },
async ({ page, homePage }) => {
// TODO: Don't skip Mac for these. After `window.tearDown` is working in Safari, these should work on webkit
const networkToggle = page.getByTestId('network-toggle')
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
const PUR = 400 / 37.5 //pixeltoUnitRatio
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openDebugPanel()
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// select a plane
await page.mouse.click(700, 200)
await expect(page.locator('.cm-content')).toHaveText(
`sketch001 = startSketchOn('XZ')`
)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
const startXPx = 600
await page.mouse.click(startXPx + PUR * 10, 500 - PUR * 10)
await expect(page.locator('.cm-content')).toHaveText(
`sketch001 = startSketchOn('XZ')profile001 = startProfileAt(${commonPoints.startAt}, sketch001)`
)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
await page.waitForTimeout(100)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 10)
await page.waitForTimeout(100)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
await expect(page.locator('.cm-content'))
.toHaveText(`sketch001 = startSketchOn('XZ')profile001 = startProfileAt(${commonPoints.startAt}, sketch001)
|> xLine(${commonPoints.num1}, %)`)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
// Expect the network to be up
await expect(networkToggle).toContainText('Connected')
// simulate network down
await u.emulateNetworkConditions({
offline: true,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Expect the network to be down
await expect(networkToggle).toContainText('Problem')
// Ensure we are not in sketch mode
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).not.toBeVisible()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
// simulate network up
await u.emulateNetworkConditions({
offline: false,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Wait for the app to be ready for use
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
// Expect the network to be up
await expect(networkToggle).toContainText('Connected')
await expect(page.getByTestId('loading-stream')).not.toBeAttached()
// Click off the code pane.
await page.mouse.click(100, 100)
// select a line
await page
.getByText(`startProfileAt(${commonPoints.startAt}, sketch001)`)
.click()
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
// enter sketch again
await u.doAndWaitForCmd(
() => page.getByRole('button', { name: 'Edit Sketch' }).click(),
'default_camera_get_settings'
)
await page.waitForTimeout(150)
// Click the line tool
await page.getByRole('button', { name: 'line Line', exact: true }).click()
await page.waitForTimeout(150)
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 109, y: 0, z: -152 },
vantage: { x: 115, y: -505, z: -152 },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await page.waitForTimeout(100)
// click to continue profile
await page.mouse.click(1007, 400)
await page.waitForTimeout(100)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
// Ensure we can continue sketching
await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 20)
await expect.poll(u.normalisedEditorCode)
.toBe(`sketch001 = startSketchOn('XZ')
profile001 = startProfileAt([12.34, -12.34], sketch001)
|> xLine(12.34, %)
KCL: Use keyword arguments for line, lineTo, extrude and close (#5249) Part of #4600. PR: https://github.com/KittyCAD/modeling-app/pull/4826 # Changes to KCL stdlib - `line(point, sketch, tag)` and `lineTo(point, sketch, tag)` are combined into `line(@sketch, end?, endAbsolute?, tag?)` - `close(sketch, tag?)` is now `close(@sketch, tag?)` - `extrude(length, sketch)` is now `extrude(@sketch, length)` Note that if a parameter starts with `@` like `@sketch`, it doesn't have any label when called, so you call it like this: ``` sketch = startSketchAt([0, 0]) line(sketch, end = [3, 3], tag = $hi) ``` Note also that if you're using a `|>` pipeline, you can omit the `@` argument and it will be assumed to be the LHS of the `|>`. So the above could be written as ``` sketch = startSketchAt([0, 0]) |> line(end = [3, 3], tag = $hi) ``` Also changes frontend tests to use KittyCAD/kcl-samples#139 instead of its main The regex find-and-replace I use for migrating code (note these don't work with multi-line expressions) are: ``` line\(([^=]*), %\) line(end = $1) line\((.*), %, (.*)\) line(end = $1, tag = $2) lineTo\((.*), %\) line(endAbsolute = $1) lineTo\((.*), %, (.*)\) line(endAbsolute = $1, tag = $2) extrude\((.*), %\) extrude(length = $1) extrude\(([^=]*), ([a-zA-Z0-9]+)\) extrude($2, length = $1) close\(%, (.*)\) close(tag = $1) ``` # Selected notes from commits before I squash them all * Fix test 'yRelative to horizontal distance' Fixes: - Make a lineTo helper - Fix pathToNode to go through the labeled arg .arg property * Fix test by changing lookups into transformMap Parts of the code assumed that `line` is always a relative call. But actually now it might be absolute, if it's got an `endAbsolute` parameter. So, change whether to look up `line` or `lineTo` and the relevant absolute or relative line types based on that parameter. * Stop asserting on exact source ranges When I changed line to kwargs, all the source ranges we assert on became slightly different. I find these assertions to be very very low value. So I'm removing them. * Fix more tests: getConstraintType calls weren't checking if the 'line' fn was absolute or relative. * Fixed another queryAst test There were 2 problems: - Test was looking for the old style of `line` call to choose an offset for pathToNode - Test assumed that the `tag` param was always the third one, but in a kwarg call, you have to look it up by label * Fix test: traverse was not handling CallExpressionKw * Fix another test, addTagKw addTag helper was not aware of kw args. * Convert close from positional to kwargs If the close() call has 0 args, or a single unlabeled arg, the parser interprets it as a CallExpression (positional) not a CallExpressionKw. But then if a codemod wants to add a tag to it, it tries adding a kwarg called 'tag', which fails because the CallExpression doesn't need kwargs inserted into it. The fix is: change the node from CallExpression to CallExpressionKw, and update getNodeFromPath to take a 'replacement' arg, so we can replace the old node with the new node in the AST. * Fix the last test Test was looking for `lineTo` as a substring of the input KCL program. But there's no more lineTo function, so I changed it to look for line() with an endAbsolute arg, which is the new equivalent. Also changed the getConstraintInfo code to look up the lineTo if using line with endAbsolute. * Fix many bad regex find-replaces I wrote a regex find-and-replace which converted `line` calls from positional to keyword calls. But it was accidentally applied to more places than it should be, for example, angledLine, xLine and yLine calls. Fixes this. * Fixes test 'Basic sketch › code pane closed at start' Problem was, the getNodeFromPath call might not actually find a callExpressionKw, it might find a callExpression. So the `giveSketchFnCallTag` thought it was modifying a kwargs call, but it was actually modifying a positional call. This meant it tried to push a labeled argument in, rather than a normal arg, and a lot of other problems. Fixed by doing runtime typechecking. * Fix: Optional args given with wrong type were silently ignored Optional args don't have to be given. But if the user gives them, they should be the right type. Bug: if the KCL interpreter found an optional arg, which was given, but was the wrong type, it would ignore it and pretend the arg was never given at all. This was confusing for users. Fix: Now if you give an optional arg, but it's the wrong type, KCL will emit a type error just like it would for a mandatory argument. --------- Signed-off-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Kevin Nadro <kevin@zoo.dev> Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
2025-02-04 08:31:43 -06:00
|> line(end = [-12.34, 12.34])
`)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
await page.waitForTimeout(100)
await page.mouse.click(startXPx, 500 - PUR * 20)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
await expect.poll(u.normalisedEditorCode)
.toBe(`sketch001 = startSketchOn('XZ')
profile001 = startProfileAt([12.34, -12.34], sketch001)
|> xLine(12.34, %)
KCL: Use keyword arguments for line, lineTo, extrude and close (#5249) Part of #4600. PR: https://github.com/KittyCAD/modeling-app/pull/4826 # Changes to KCL stdlib - `line(point, sketch, tag)` and `lineTo(point, sketch, tag)` are combined into `line(@sketch, end?, endAbsolute?, tag?)` - `close(sketch, tag?)` is now `close(@sketch, tag?)` - `extrude(length, sketch)` is now `extrude(@sketch, length)` Note that if a parameter starts with `@` like `@sketch`, it doesn't have any label when called, so you call it like this: ``` sketch = startSketchAt([0, 0]) line(sketch, end = [3, 3], tag = $hi) ``` Note also that if you're using a `|>` pipeline, you can omit the `@` argument and it will be assumed to be the LHS of the `|>`. So the above could be written as ``` sketch = startSketchAt([0, 0]) |> line(end = [3, 3], tag = $hi) ``` Also changes frontend tests to use KittyCAD/kcl-samples#139 instead of its main The regex find-and-replace I use for migrating code (note these don't work with multi-line expressions) are: ``` line\(([^=]*), %\) line(end = $1) line\((.*), %, (.*)\) line(end = $1, tag = $2) lineTo\((.*), %\) line(endAbsolute = $1) lineTo\((.*), %, (.*)\) line(endAbsolute = $1, tag = $2) extrude\((.*), %\) extrude(length = $1) extrude\(([^=]*), ([a-zA-Z0-9]+)\) extrude($2, length = $1) close\(%, (.*)\) close(tag = $1) ``` # Selected notes from commits before I squash them all * Fix test 'yRelative to horizontal distance' Fixes: - Make a lineTo helper - Fix pathToNode to go through the labeled arg .arg property * Fix test by changing lookups into transformMap Parts of the code assumed that `line` is always a relative call. But actually now it might be absolute, if it's got an `endAbsolute` parameter. So, change whether to look up `line` or `lineTo` and the relevant absolute or relative line types based on that parameter. * Stop asserting on exact source ranges When I changed line to kwargs, all the source ranges we assert on became slightly different. I find these assertions to be very very low value. So I'm removing them. * Fix more tests: getConstraintType calls weren't checking if the 'line' fn was absolute or relative. * Fixed another queryAst test There were 2 problems: - Test was looking for the old style of `line` call to choose an offset for pathToNode - Test assumed that the `tag` param was always the third one, but in a kwarg call, you have to look it up by label * Fix test: traverse was not handling CallExpressionKw * Fix another test, addTagKw addTag helper was not aware of kw args. * Convert close from positional to kwargs If the close() call has 0 args, or a single unlabeled arg, the parser interprets it as a CallExpression (positional) not a CallExpressionKw. But then if a codemod wants to add a tag to it, it tries adding a kwarg called 'tag', which fails because the CallExpression doesn't need kwargs inserted into it. The fix is: change the node from CallExpression to CallExpressionKw, and update getNodeFromPath to take a 'replacement' arg, so we can replace the old node with the new node in the AST. * Fix the last test Test was looking for `lineTo` as a substring of the input KCL program. But there's no more lineTo function, so I changed it to look for line() with an endAbsolute arg, which is the new equivalent. Also changed the getConstraintInfo code to look up the lineTo if using line with endAbsolute. * Fix many bad regex find-replaces I wrote a regex find-and-replace which converted `line` calls from positional to keyword calls. But it was accidentally applied to more places than it should be, for example, angledLine, xLine and yLine calls. Fixes this. * Fixes test 'Basic sketch › code pane closed at start' Problem was, the getNodeFromPath call might not actually find a callExpressionKw, it might find a callExpression. So the `giveSketchFnCallTag` thought it was modifying a kwargs call, but it was actually modifying a positional call. This meant it tried to push a labeled argument in, rather than a normal arg, and a lot of other problems. Fixed by doing runtime typechecking. * Fix: Optional args given with wrong type were silently ignored Optional args don't have to be given. But if the user gives them, they should be the right type. Bug: if the KCL interpreter found an optional arg, which was given, but was the wrong type, it would ignore it and pretend the arg was never given at all. This was confusing for users. Fix: Now if you give an optional arg, but it's the wrong type, KCL will emit a type error just like it would for a mandatory argument. --------- Signed-off-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Kevin Nadro <kevin@zoo.dev> Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
2025-02-04 08:31:43 -06:00
|> line(end = [-12.34, 12.34])
|> xLine(-12.34, %)
`)
Fix: stable E2E tests on ubuntu localhost (#5269) * fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 11:13:25 -06:00
// Unequip line tool
await page.keyboard.press('Escape')
// Make sure we didn't pop out of sketch mode.
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).toBeVisible()
await expect(
page.getByRole('button', { name: 'line Line', exact: true })
).not.toHaveAttribute('aria-pressed', 'true')
// Exit sketch
await page.keyboard.press('Escape')
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).not.toBeVisible()
}
)
})