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modeling-app/src/lib/selections.ts

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import { Models } from '@kittycad/lib'
import { engineCommandManager } from 'lang/std/engineConnection'
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
import { CallExpression, SourceRange, parse, recast } from 'lang/wasm'
import { ModelingMachineEvent } from 'machines/modelingMachine'
import { v4 as uuidv4 } from 'uuid'
import { EditorSelection } from '@codemirror/state'
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
import { kclManager } from 'lang/KclSingleton'
import { SelectionRange } from '@uiw/react-codemirror'
import { isOverlap } from 'lib/utils'
Command bar: add extrude command, nonlinear editing, etc (#1204) * Tweak toaster look and feel * Add icons, tweak plus icon names * Rename commandBarMeta to commandBarConfig * Refactor command bar, add support for icons * Create a tailwind plugin for aria-pressed button state * Remove overlay from behind command bar * Clean up toolbar * Button and other style tweaks * Icon tweaks follow-up: make old icons work with new sizing * Delete unused static icons * More CSS tweaks * Small CSS tweak to project sidebar * Add command bar E2E test * fumpt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix typo in a comment * Fix icon padding (built version only) * Update onboarding and warning banner icons padding * Misc minor style fixes * Get Extrude opening and canceling from command bar * Iconography tweaks * Get extrude kind of working * Refactor command bar config types and organization * Move command bar configs to be co-located with each other * Start building a state machine for the command bar * Start converting command bar to state machine * Add support for multiple args, confirmation step * Submission behavior, hotkeys, code organization * Add new test for extruding from command bar * Polish step back and selection hotkeys, CSS tweaks * Loading style tweaks * Validate selection inputs, polish UX of args re-editing * Prevent submission with multiple selection on singlular arg * Remove stray console logs * Tweak test, CSS nit, remove extrude "result" argument * Fix linting warnings * Show Ctrl+/ instead of ⌘K on all platforms but Mac * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Add "Enter sketch" to command bar * fix command bar test * Fix flaky cmd bar extrude test by waiting for engine select response * Cover both button labels '⌘K' and 'Ctrl+/' in test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-13 12:49:01 -05:00
import { isCursorInSketchCommandRange } from 'lang/util'
import { Program } from 'lang/wasm'
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
import { doesPipeHaveCallExp, getNodeFromPath } from 'lang/queryAst'
Command bar: add extrude command, nonlinear editing, etc (#1204) * Tweak toaster look and feel * Add icons, tweak plus icon names * Rename commandBarMeta to commandBarConfig * Refactor command bar, add support for icons * Create a tailwind plugin for aria-pressed button state * Remove overlay from behind command bar * Clean up toolbar * Button and other style tweaks * Icon tweaks follow-up: make old icons work with new sizing * Delete unused static icons * More CSS tweaks * Small CSS tweak to project sidebar * Add command bar E2E test * fumpt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix typo in a comment * Fix icon padding (built version only) * Update onboarding and warning banner icons padding * Misc minor style fixes * Get Extrude opening and canceling from command bar * Iconography tweaks * Get extrude kind of working * Refactor command bar config types and organization * Move command bar configs to be co-located with each other * Start building a state machine for the command bar * Start converting command bar to state machine * Add support for multiple args, confirmation step * Submission behavior, hotkeys, code organization * Add new test for extruding from command bar * Polish step back and selection hotkeys, CSS tweaks * Loading style tweaks * Validate selection inputs, polish UX of args re-editing * Prevent submission with multiple selection on singlular arg * Remove stray console logs * Tweak test, CSS nit, remove extrude "result" argument * Fix linting warnings * Show Ctrl+/ instead of ⌘K on all platforms but Mac * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Add "Enter sketch" to command bar * fix command bar test * Fix flaky cmd bar extrude test by waiting for engine select response * Cover both button labels '⌘K' and 'Ctrl+/' in test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-13 12:49:01 -05:00
import { CommandArgument } from './commandTypes'
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
import {
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
clientSideScene,
getParentGroup,
} from 'clientSideScene/clientSideScene'
import { Mesh } from 'three'
import { AXIS_GROUP, X_AXIS } from 'clientSideScene/setup'
export const X_AXIS_UUID = 'ad792545-7fd3-482a-a602-a93924e3055b'
export const Y_AXIS_UUID = '680fd157-266f-4b8a-984f-cdf46b8bdf01'
/*
How selections work is complex due to the nature that we rely on the engine
to tell what has been selected after we send a click command. But than the
app needs these selections to be based on cursors, therefore the app must
be in control of selections. On top of that because we need to set cursor
positions in code-mirror for selections, both from app logic, and still
allow the user to add multiple cursors like a normal editor, it's best to
let code mirror control cursor positions and associate those source ranges
with entity ids from code-mirror events later.
So it's a lot of back and forth. conceptually the back and forth is:
1) we send a click command to the engine
2) the engine sends back ids of entities that were clicked
3) we associate that source ranges with those ids
4) we set the codemirror selection based on those source ranges (taking
into account if the user is holding shift to add to current selections
or not). we also create and remember a SelectionRangeTypeMap
5) Code mirror fires a an event that cursors have changed, we loop through
these ranges and associate them with entity ids again with the ArtifactMap,
but also we can pick up selection types using the SelectionRangeTypeMap
6) we clear all previous selections in the engine and set the new ones
The above is less likely to get stale but below is some more details,
because this wonders all over the code-base, I've tried to centeralise it
by putting relevant utils in this file. All of the functions below are
pure with the exception of getEventForSelectWithPoint which makes a call
to the engine, but it's a query call (not mutation) so I'm okay with this.
Actual side effects that change cursors or tell the engine what's selected
are still done throughout the in their relevant parts in the codebase.
In detail:
1) Click commands are mostly sent in stream.tsx search for
"select_with_point"
2) The handler for when the engine sends back entity ids calls
getEventForSelectWithPoint, it fires an XState event to update our
selections is xstate context
3 and 4) The XState handler for the above uses handleSelectionBatch and
handleSelectionWithShift to update the selections in xstate context as
well as returning our SelectionRangeTypeMap and a codeMirror specific
event to be dispatched.
5) The codeMirror handler for changes to the cursor uses
processCodeMirrorRanges to associate the ranges back with their original
types and the entity ids (the id can vary depending on the type, as
there's only one source range for a given segment, but depending on if
the user selected the segment directly or the vertex, the id will be
different)
6) We take all of the ids and create events for the engine with
resetAndSetEngineEntitySelectionCmds
An important note is that if a user changes the cursor directly themselves
then they skip directly to step 5, And these selections get a type of
"default".
There are a few more nuances than this, but best to find them in the code.
*/
export type Axis = 'y-axis' | 'x-axis' | 'z-axis'
export type Selection = {
type:
| 'default'
| 'line-end'
| 'line-mid'
| 'face'
| 'point'
| 'edge'
| 'line'
| 'arc'
| 'all'
range: SourceRange
}
export type Selections = {
otherSelections: Axis[]
codeBasedSelections: Selection[]
}
export interface SelectionRangeTypeMap {
[key: number]: Selection['type']
}
interface RangeAndId {
id: string
range: SourceRange
}
export async function getEventForSelectWithPoint(
{
data,
}: Extract<
Models['OkModelingCmdResponse_type'],
{ type: 'select_with_point' }
>,
2023-11-08 10:10:30 +11:00
{ sketchEnginePathId }: { sketchEnginePathId?: string }
): Promise<ModelingMachineEvent | null> {
if (!data?.entity_id) {
return {
type: 'Set selection',
data: { selectionType: 'singleCodeCursor' },
}
}
if ([X_AXIS_UUID, Y_AXIS_UUID].includes(data.entity_id)) {
return {
type: 'Set selection',
data: {
selectionType: 'otherSelection',
selection: X_AXIS_UUID === data.entity_id ? 'x-axis' : 'y-axis',
},
}
}
const sourceRange = engineCommandManager.artifactMap[data.entity_id]?.range
if (engineCommandManager.artifactMap[data.entity_id]) {
return {
type: 'Set selection',
data: {
selectionType: 'singleCodeCursor',
selection: { range: sourceRange, type: 'default' },
},
}
}
2023-11-08 10:10:30 +11:00
if (!sketchEnginePathId) return null
// selected a vertex
const res = await engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'path_get_curve_uuids_for_vertices',
vertex_ids: [data.entity_id],
path_id: sketchEnginePathId,
},
})
const curveIds = res?.data?.data?.curve_ids
const ranges: RangeAndId[] = curveIds
.map(
(id: string): RangeAndId => ({
id,
range: engineCommandManager.artifactMap[id].range,
})
)
.sort((a: RangeAndId, b: RangeAndId) => a.range[0] - b.range[0])
// default to the head of the curve selected
const _sourceRange = ranges?.[0].range
const artifact = engineCommandManager.artifactMap[ranges?.[0]?.id]
if (artifact.type === 'result') {
artifact.headVertexId = data.entity_id
}
return {
type: 'Set selection',
data: {
selectionType: 'singleCodeCursor',
// line-end is used to indicate that headVertexId should be sent to the engine as "selected"
// not the whole curve
selection: { range: _sourceRange, type: 'line-end' },
},
}
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
export function getEventForSegmentSelection(
obj: any
): ModelingMachineEvent | null {
const group = getParentGroup(obj)
const axisGroup = getParentGroup(obj, [AXIS_GROUP])
if (!group && !axisGroup) return null
if (axisGroup?.userData.type === AXIS_GROUP) {
return {
type: 'Set selection',
data: {
selectionType: 'otherSelection',
selection: obj?.userData?.type === X_AXIS ? 'x-axis' : 'y-axis',
},
}
}
const pathToNode = group?.userData?.pathToNode
if (!pathToNode) return null
// previous drags don't update ast for efficiency reasons
// So we want to make sure we have and updated ast with
// accurate source ranges
const updatedAst = parse(kclManager.code)
const node = getNodeFromPath<CallExpression>(
updatedAst,
pathToNode,
'CallExpression'
).node
const range: SourceRange = [node.start, node.end]
return {
type: 'Set selection',
data: {
selectionType: 'singleCodeCursor',
selection: { range, type: 'default' },
},
}
}
export function handleSelectionBatch({
selections,
}: {
selections: Selections
}): {
selectionRangeTypeMap: SelectionRangeTypeMap
codeMirrorSelection?: EditorSelection
otherSelections: Axis[]
} {
const ranges: ReturnType<typeof EditorSelection.cursor>[] = []
const selectionRangeTypeMap: SelectionRangeTypeMap = {}
selections.codeBasedSelections.forEach(({ range, type }) => {
if (range?.[1]) {
ranges.push(EditorSelection.cursor(range[1]))
selectionRangeTypeMap[range[1]] = type
}
})
if (ranges.length)
return {
selectionRangeTypeMap,
codeMirrorSelection: EditorSelection.create(
ranges,
selections.codeBasedSelections.length - 1
),
otherSelections: selections.otherSelections,
}
return {
selectionRangeTypeMap,
otherSelections: selections.otherSelections,
}
}
export function handleSelectionWithShift({
codeSelection,
otherSelection,
currentSelections,
isShiftDown,
}: {
codeSelection?: Selection
otherSelection?: Axis
currentSelections: Selections
isShiftDown: boolean
}): {
selectionRangeTypeMap: SelectionRangeTypeMap
otherSelections: Axis[]
codeMirrorSelection?: EditorSelection
} {
const code = kclManager.code
if (codeSelection && otherSelection) {
throw new Error('cannot have both code and other selection')
}
if (!codeSelection && !otherSelection) {
return handleSelectionBatch({
selections: {
otherSelections: [],
codeBasedSelections: [
{
range: [0, code.length ? code.length : 0],
type: 'default',
},
],
},
})
}
if (otherSelection) {
return handleSelectionBatch({
selections: {
codeBasedSelections: isShiftDown
? currentSelections.codeBasedSelections
: [
{
range: [0, code.length ? code.length : 0],
type: 'default',
},
],
otherSelections: [otherSelection],
},
})
}
const isEndOfFileDumbySelection =
currentSelections.codeBasedSelections.length === 1 &&
currentSelections.codeBasedSelections[0].range[0] === kclManager.code.length
const newCodeBasedSelections = !isShiftDown
? [codeSelection!]
: isEndOfFileDumbySelection
? [codeSelection!]
: [...currentSelections.codeBasedSelections, codeSelection!]
const selections: Selections = {
otherSelections: isShiftDown ? currentSelections.otherSelections : [],
codeBasedSelections: newCodeBasedSelections,
}
return handleSelectionBatch({ selections })
}
type SelectionToEngine = { type: Selection['type']; id: string }
export function processCodeMirrorRanges({
codeMirrorRanges,
selectionRanges,
selectionRangeTypeMap,
isShiftDown,
}: {
codeMirrorRanges: readonly SelectionRange[]
selectionRanges: Selections
selectionRangeTypeMap: SelectionRangeTypeMap
isShiftDown: boolean
}): null | {
modelingEvent: ModelingMachineEvent
engineEvents: Models['WebSocketRequest_type'][]
} {
const isChange =
codeMirrorRanges.length !== selectionRanges.codeBasedSelections.length ||
codeMirrorRanges.some(({ from, to }, i) => {
return (
from !== selectionRanges.codeBasedSelections[i].range[0] ||
to !== selectionRanges.codeBasedSelections[i].range[1]
)
})
if (!isChange) return null
const codeBasedSelections: Selections['codeBasedSelections'] =
codeMirrorRanges.map(({ from, to }) => {
if (selectionRangeTypeMap[to]) {
return {
type: selectionRangeTypeMap[to],
range: [from, to],
}
}
return {
type: 'default',
range: [from, to],
}
})
const idBasedSelections: SelectionToEngine[] = codeBasedSelections
.flatMap(({ type, range }): null | SelectionToEngine[] => {
// TODO #868: loops over all artifacts will become inefficient at a large scale
const entriesWithOverlap = Object.entries(
engineCommandManager.artifactMap || {}
).filter(([_, artifact]) => {
return artifact.range && isOverlap(artifact.range, range)
? artifact
: false
})
if (entriesWithOverlap.length) {
return entriesWithOverlap.map(([id, artifact]) => ({
type,
id:
type === 'line-end' &&
artifact.type === 'result' &&
artifact.headVertexId
? artifact.headVertexId
: id,
}))
}
return null
})
.filter(Boolean) as any
if (!selectionRanges) return null
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
updateSceneObjectColors(codeBasedSelections)
return {
modelingEvent: {
type: 'Set selection',
data: {
selectionType: 'mirrorCodeMirrorSelections',
selection: {
otherSelections: isShiftDown ? selectionRanges.otherSelections : [],
codeBasedSelections,
},
},
},
engineEvents: resetAndSetEngineEntitySelectionCmds(idBasedSelections),
}
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
function updateSceneObjectColors(codeBasedSelections: Selection[]) {
let updated: Program
try {
updated = parse(recast(kclManager.ast))
} catch (e) {
console.error('error parsing code in processCodeMirrorRanges', e)
return
}
Object.values(clientSideScene.activeSegments).forEach((segmentGroup) => {
if (
![STRAIGHT_SEGMENT, TANGENTIAL_ARC_TO_SEGMENT].includes(
segmentGroup?.userData?.type
)
)
return
const node = getNodeFromPath<CallExpression>(
updated,
segmentGroup.userData.pathToNode,
'CallExpression'
).node
const groupHasCursor = codeBasedSelections.some((selection) => {
return isOverlap(selection.range, [node.start, node.end])
})
const color = groupHasCursor ? 0x0000ff : 0xffffff
segmentGroup.traverse(
(child) => child instanceof Mesh && child.material.color.set(color)
)
// TODO if we had access to the xstate context and therefore selections
// we wouldn't need to set this here,
// it would be better to treat xstate context as the source of truth instead of having
// extra redundant state floating around
segmentGroup.userData.isSelected = groupHasCursor
})
}
function resetAndSetEngineEntitySelectionCmds(
selections: SelectionToEngine[]
): Models['WebSocketRequest_type'][] {
if (!engineCommandManager.engineConnection?.isReady()) {
console.log('engine connection is not ready')
return []
}
return [
{
type: 'modeling_cmd_req',
cmd: {
type: 'select_clear',
},
cmd_id: uuidv4(),
},
{
type: 'modeling_cmd_req',
cmd: {
type: 'select_add',
entities: selections.map(({ id }) => id),
},
cmd_id: uuidv4(),
},
]
}
Command bar: add extrude command, nonlinear editing, etc (#1204) * Tweak toaster look and feel * Add icons, tweak plus icon names * Rename commandBarMeta to commandBarConfig * Refactor command bar, add support for icons * Create a tailwind plugin for aria-pressed button state * Remove overlay from behind command bar * Clean up toolbar * Button and other style tweaks * Icon tweaks follow-up: make old icons work with new sizing * Delete unused static icons * More CSS tweaks * Small CSS tweak to project sidebar * Add command bar E2E test * fumpt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix typo in a comment * Fix icon padding (built version only) * Update onboarding and warning banner icons padding * Misc minor style fixes * Get Extrude opening and canceling from command bar * Iconography tweaks * Get extrude kind of working * Refactor command bar config types and organization * Move command bar configs to be co-located with each other * Start building a state machine for the command bar * Start converting command bar to state machine * Add support for multiple args, confirmation step * Submission behavior, hotkeys, code organization * Add new test for extruding from command bar * Polish step back and selection hotkeys, CSS tweaks * Loading style tweaks * Validate selection inputs, polish UX of args re-editing * Prevent submission with multiple selection on singlular arg * Remove stray console logs * Tweak test, CSS nit, remove extrude "result" argument * Fix linting warnings * Show Ctrl+/ instead of ⌘K on all platforms but Mac * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Add "Enter sketch" to command bar * fix command bar test * Fix flaky cmd bar extrude test by waiting for engine select response * Cover both button labels '⌘K' and 'Ctrl+/' in test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-13 12:49:01 -05:00
export function isSketchPipe(selectionRanges: Selections) {
return isCursorInSketchCommandRange(
engineCommandManager.artifactMap,
selectionRanges
)
}
export function isSelectionLastLine(
selectionRanges: Selections,
code: string,
i = 0
) {
return selectionRanges.codeBasedSelections[i].range[1] === code.length
}
export type CommonASTNode = {
selection: Selection
ast: Program
}
export function buildCommonNodeFromSelection(
selectionRanges: Selections,
i: number
) {
return {
selection: selectionRanges.codeBasedSelections[i],
ast: kclManager.ast,
}
}
export function nodeHasExtrude(node: CommonASTNode) {
return doesPipeHaveCallExp({
calleeName: 'extrude',
...node,
})
}
export function nodeHasClose(node: CommonASTNode) {
return doesPipeHaveCallExp({
calleeName: 'close',
...node,
})
}
export function canExtrudeSelection(selection: Selections) {
const commonNodes = selection.codeBasedSelections.map((_, i) =>
buildCommonNodeFromSelection(selection, i)
)
return (
!!isSketchPipe(selection) &&
commonNodes.every((n) => nodeHasClose(n)) &&
commonNodes.every((n) => !nodeHasExtrude(n))
)
}
export function canExtrudeSelectionItem(selection: Selections, i: number) {
const commonNode = buildCommonNodeFromSelection(selection, i)
return (
!!isSketchPipe(selection) &&
nodeHasClose(commonNode) &&
!nodeHasExtrude(commonNode)
)
}
// This accounts for non-geometry selections under "other"
export type ResolvedSelectionType = [Selection['type'] | 'other', number]
/**
* In the future, I'd like this function to properly return the type of each selected entity based on
* its code source range, so that we can show something like "0 objects" or "1 face" or "1 line, 2 edges",
* and then validate the selection in CommandBarSelectionInput.tsx and show the proper label.
* @param selection
* @returns
*/
export function getSelectionType(
selection: Selections
): ResolvedSelectionType[] {
return selection.codeBasedSelections
.map((s, i) => {
if (canExtrudeSelectionItem(selection, i)) {
return ['face', 1] as ResolvedSelectionType // This is implicitly determining what a face is, which is bad
} else {
return ['other', 1] as ResolvedSelectionType
}
})
.reduce((acc, [type, count]) => {
const foundIndex = acc.findIndex((item) => item && item[0] === type)
if (foundIndex === -1) {
return [...acc, [type, count]]
} else {
const temp = [...acc]
temp[foundIndex][1] += count
return temp
}
}, [] as ResolvedSelectionType[])
}
export function getSelectionTypeDisplayText(
selection: Selections
): string | null {
const selectionsByType = getSelectionType(selection)
return (selectionsByType as Exclude<typeof selectionsByType, 'none'>)
.map(([type, count]) => `${count} ${type}${count > 1 ? 's' : ''}`)
.join(', ')
}
export function canSubmitSelectionArg(
selectionsByType: 'none' | ResolvedSelectionType[],
argument: CommandArgument<unknown> & { inputType: 'selection' }
) {
return (
selectionsByType !== 'none' &&
selectionsByType.every(([type, count]) => {
const foundIndex = argument.selectionTypes.findIndex((s) => s === type)
return (
foundIndex !== -1 &&
(!argument.multiple ? count < 2 && count > 0 : count > 0)
)
})
)
}