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modeling-app/src/App.tsx

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import { useRef, useEffect, useCallback, MouseEventHandler } from 'react'
import { DebugPanel } from './components/DebugPanel'
import { v4 as uuidv4 } from 'uuid'
import { PaneType, useStore } from './useStore'
import { Logs, KCLErrors } from './components/Logs'
import { CollapsiblePanel } from './components/CollapsiblePanel'
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import { MemoryPanel } from './components/MemoryPanel'
import { useHotKeyListener } from './hooks/useHotKeyListener'
import { Stream } from './components/Stream'
import ModalContainer from 'react-modal-promise'
import { EngineCommand } from './lang/std/engineConnection'
import { throttle } from './lib/utils'
import { AppHeader } from './components/AppHeader'
import { Resizable } from 're-resizable'
import {
faCode,
faCodeCommit,
faSquareRootVariable,
} from '@fortawesome/free-solid-svg-icons'
import { useHotkeys } from 'react-hotkeys-hook'
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import { getNormalisedCoordinates } from './lib/utils'
import { isTauri } from './lib/isTauri'
import { useLoaderData } from 'react-router-dom'
import { IndexLoaderData } from './Router'
import { useGlobalStateContext } from 'hooks/useGlobalStateContext'
import { onboardingPaths } from 'routes/Onboarding'
import { cameraMouseDragGuards } from 'lib/cameraControls'
import { CameraDragInteractionType_type } from '@kittycad/lib/dist/types/src/models'
import { CodeMenu } from 'components/CodeMenu'
import { TextEditor } from 'components/TextEditor'
import { Themes, getSystemTheme } from 'lib/theme'
import { useSetupEngineManager } from 'hooks/useSetupEngineManager'
import { useEngineConnectionSubscriptions } from 'hooks/useEngineConnectionSubscriptions'
import { engineCommandManager } from './lang/std/engineConnection'
export function App() {
const { code: loadedCode, project } = useLoaderData() as IndexLoaderData
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const streamRef = useRef<HTMLDivElement>(null)
useHotKeyListener()
const {
setCode,
buttonDownInStream,
openPanes,
setOpenPanes,
didDragInStream,
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streamDimensions,
guiMode,
setGuiMode,
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
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executeAst,
} = useStore((s) => ({
guiMode: s.guiMode,
setGuiMode: s.setGuiMode,
setCode: s.setCode,
buttonDownInStream: s.buttonDownInStream,
openPanes: s.openPanes,
setOpenPanes: s.setOpenPanes,
didDragInStream: s.didDragInStream,
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streamDimensions: s.streamDimensions,
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
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executeAst: s.executeAst,
}))
const {
auth: {
context: { token },
},
settings: {
context: { showDebugPanel, onboardingStatus, cameraControls, theme },
},
} = useGlobalStateContext()
const editorTheme = theme === Themes.System ? getSystemTheme() : theme
// Pane toggling keyboard shortcuts
const togglePane = useCallback(
(newPane: PaneType) =>
openPanes.includes(newPane)
? setOpenPanes(openPanes.filter((p) => p !== newPane))
: setOpenPanes([...openPanes, newPane]),
[openPanes, setOpenPanes]
)
useHotkeys('shift + c', () => togglePane('code'))
useHotkeys('shift + v', () => togglePane('variables'))
useHotkeys('shift + l', () => togglePane('logs'))
useHotkeys('shift + e', () => togglePane('kclErrors'))
useHotkeys('shift + d', () => togglePane('debug'))
useHotkeys('esc', () => {
if (guiMode.mode === 'sketch') {
if (guiMode.sketchMode === 'selectFace') return
if (guiMode.sketchMode === 'sketchEdit') {
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
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// TODO: share this with Toolbar's "Exit sketch" button
// exiting sketch should be done consistently across all exits
engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: { type: 'edit_mode_exit' },
})
engineCommandManager.sendSceneCommand({
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
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type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: { type: 'default_camera_disable_sketch_mode' },
})
setGuiMode({ mode: 'default' })
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
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// this is necessary to get the UI back into a consistent
// state right now, hopefully won't need to rerender
// when exiting sketch mode in the future
executeAst()
} else {
engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'set_tool',
tool: 'select',
},
})
setGuiMode({
mode: 'sketch',
sketchMode: 'sketchEdit',
rotation: guiMode.rotation,
position: guiMode.position,
pathToNode: guiMode.pathToNode,
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
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pathId: guiMode.pathId,
// todo: ...guiMod is adding isTooltip: true, will probably just fix with xstate migtaion
})
}
} else {
setGuiMode({ mode: 'default' })
}
})
const paneOpacity = [onboardingPaths.CAMERA, onboardingPaths.STREAMING].some(
(p) => p === onboardingStatus
)
? 'opacity-20'
: didDragInStream
? 'opacity-40'
: ''
// Use file code loaded from disk
// on mount, and overwrite any locally-stored code
useEffect(() => {
if (isTauri() && loadedCode !== null) {
setCode(loadedCode)
}
return () => {
// Clear code on unmount if in desktop app
if (isTauri()) {
setCode('')
}
}
}, [loadedCode, setCode])
useSetupEngineManager(streamRef, token)
useEngineConnectionSubscriptions()
const debounceSocketSend = throttle<EngineCommand>((message) => {
engineCommandManager.sendSceneCommand(message)
}, 16)
const handleMouseMove: MouseEventHandler<HTMLDivElement> = (e) => {
e.nativeEvent.preventDefault()
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const { x, y } = getNormalisedCoordinates({
clientX: e.clientX,
clientY: e.clientY,
el: e.currentTarget,
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...streamDimensions,
})
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const newCmdId = uuidv4()
if (buttonDownInStream === undefined) {
if (
guiMode.mode === 'sketch' &&
guiMode.sketchMode === ('sketch_line' as any)
) {
debounceSocketSend({
type: 'modeling_cmd_req',
cmd_id: newCmdId,
cmd: {
type: 'mouse_move',
window: { x, y },
},
})
} else {
debounceSocketSend({
type: 'modeling_cmd_req',
cmd: {
type: 'highlight_set_entity',
selected_at_window: { x, y },
},
cmd_id: newCmdId,
})
}
} else {
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if (guiMode.mode === 'sketch' && guiMode.sketchMode === ('move' as any)) {
debounceSocketSend({
type: 'modeling_cmd_req',
cmd_id: newCmdId,
cmd: {
type: 'handle_mouse_drag_move',
window: { x, y },
},
})
return
}
const interactionGuards = cameraMouseDragGuards[cameraControls]
let interaction: CameraDragInteractionType_type
const eWithButton = { ...e, button: buttonDownInStream }
if (interactionGuards.pan.callback(eWithButton)) {
interaction = 'pan'
} else if (interactionGuards.rotate.callback(eWithButton)) {
interaction = 'rotate'
} else if (interactionGuards.zoom.dragCallback(eWithButton)) {
interaction = 'zoom'
} else {
return
}
debounceSocketSend({
type: 'modeling_cmd_req',
cmd: {
type: 'camera_drag_move',
interaction,
window: { x, y },
},
cmd_id: newCmdId,
})
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}
}
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return (
<div
className="h-screen overflow-hidden relative flex flex-col cursor-pointer select-none"
onMouseMove={handleMouseMove}
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ref={streamRef}
>
<AppHeader
className={
'transition-opacity transition-duration-75 ' +
paneOpacity +
(buttonDownInStream ? ' pointer-events-none' : '')
}
project={project}
enableMenu={true}
/>
<ModalContainer />
<Resizable
className={
'h-full flex flex-col flex-1 z-10 my-5 ml-5 pr-1 transition-opacity transition-duration-75 ' +
(buttonDownInStream || onboardingStatus === 'camera'
? ' pointer-events-none '
: ' ') +
paneOpacity
}
defaultSize={{
width: '550px',
height: 'auto',
}}
minWidth={200}
maxWidth={800}
minHeight={'auto'}
maxHeight={'auto'}
handleClasses={{
right:
'hover:bg-liquid-30/40 dark:hover:bg-liquid-10/40 bg-transparent transition-colors duration-100 transition-ease-out delay-100',
}}
>
<div id="code-pane" className="h-full flex flex-col justify-between">
<CollapsiblePanel
title="Code"
icon={faCode}
className="open:!mb-2"
open={openPanes.includes('code')}
menu={<CodeMenu />}
>
<TextEditor theme={editorTheme} />
</CollapsiblePanel>
<section className="flex flex-col">
<MemoryPanel
theme={editorTheme}
open={openPanes.includes('variables')}
title="Variables"
icon={faSquareRootVariable}
/>
<Logs
theme={editorTheme}
open={openPanes.includes('logs')}
title="Logs"
icon={faCodeCommit}
/>
<KCLErrors
theme={editorTheme}
open={openPanes.includes('kclErrors')}
title="KCL Errors"
iconClassNames={{ icon: 'group-open:text-destroy-30' }}
/>
</section>
</div>
</Resizable>
<Stream className="absolute inset-0 z-0" />
{showDebugPanel && (
<DebugPanel
title="Debug"
className={
'transition-opacity transition-duration-75 ' +
paneOpacity +
(buttonDownInStream ? ' pointer-events-none' : '')
}
open={openPanes.includes('debug')}
/>
)}
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</div>
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)
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}