Add Client-Side Gizmo (#2354)

* draft #2279

Add client side gizmo #2279, work in progress

* draft #2279

unreliableSubscriptions

* draft #2279

nice Gizmo

* blue ring

give the canvas a round shape and a border, wrapping rounded div element around the canvas

* Refactor Gizmo Component

Extracted reusable constants
Modularized the code
Simplified the useEffect logic
Added TypeScript type annotations
Improved overall code structure and readability

* remove old gizmo

* fmt

* styling and relocation

 Add className "pointer-events-none" to gizmo wrapper div (for now to prevent context menu)
 Make LowerRightControls container element have these classNames: flex flex-col items-end gap-3
 Move gizmo into LowerRightControls.tsx as the first child of the section element
 Remove the fixed styling from the gizmo div so it flows in flexbox

* fmt

* fix camera up problem

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* up tweak

* Revert "up tweak"

This reverts commit a53a0ef240.

* test tweak

* tweak test

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
This commit is contained in:
max
2024-05-23 22:02:25 +02:00
committed by GitHub
parent 51868f892b
commit 00a8273173
19 changed files with 243 additions and 45 deletions

146
src/components/Gizmo.tsx Normal file
View File

@ -0,0 +1,146 @@
import { sceneInfra } from 'lib/singletons'
import { useEffect, useRef } from 'react'
import {
WebGLRenderer,
Scene,
OrthographicCamera,
BoxGeometry,
SphereGeometry,
MeshBasicMaterial,
Color,
Mesh,
Clock,
Quaternion,
ColorRepresentation,
} from 'three'
const CANVAS_SIZE = 80
const FRUSTUM_SIZE = 0.5
const AXIS_LENGTH = 0.35
const AXIS_WIDTH = 0.02
const AXIS_COLORS = {
x: '#fa6668',
y: '#11eb6b',
z: '#6689ef',
gray: '#c6c7c2',
}
export default function Gizmo() {
const canvasRef = useRef<HTMLCanvasElement | null>(null)
useEffect(() => {
if (!canvasRef.current) return
const canvas = canvasRef.current
const renderer = new WebGLRenderer({ canvas, antialias: true, alpha: true })
renderer.setSize(CANVAS_SIZE, CANVAS_SIZE)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
const scene = new Scene()
const camera = createCamera()
const { gizmoAxes, gizmoAxisHeads } = createGizmo()
scene.add(...gizmoAxes, ...gizmoAxisHeads)
const clock = new Clock()
const clientCamera = sceneInfra.camControls.camera
let currentQuaternion = new Quaternion().copy(clientCamera.quaternion)
const animate = () => {
requestAnimationFrame(animate)
updateCameraOrientation(
camera,
currentQuaternion,
sceneInfra.camControls.camera.quaternion,
clock.getDelta()
)
renderer.render(scene, camera)
}
animate()
return () => {
renderer.dispose()
}
}, [])
return (
<div className="grid place-content-center rounded-full overflow-hidden border border-solid border-primary/50 pointer-events-none">
<canvas ref={canvasRef} />
</div>
)
}
const createCamera = () => {
return new OrthographicCamera(
-FRUSTUM_SIZE,
FRUSTUM_SIZE,
FRUSTUM_SIZE,
-FRUSTUM_SIZE,
0.5,
3
)
}
const createGizmo = () => {
const gizmoAxes = [
createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.x, 0, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.y, Math.PI / 2, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.z, -Math.PI / 2, 'y'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.gray, Math.PI, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.gray, -Math.PI / 2, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.gray, Math.PI / 2, 'y'),
]
const gizmoAxisHeads = [
createAxisHead(AXIS_LENGTH, AXIS_COLORS.x, 0, 'z'),
createAxisHead(AXIS_LENGTH, AXIS_COLORS.y, Math.PI / 2, 'z'),
createAxisHead(AXIS_LENGTH, AXIS_COLORS.z, -Math.PI / 2, 'y'),
createAxisHead(AXIS_LENGTH, AXIS_COLORS.gray, Math.PI, 'z'),
createAxisHead(AXIS_LENGTH, AXIS_COLORS.gray, -Math.PI / 2, 'z'),
createAxisHead(AXIS_LENGTH, AXIS_COLORS.gray, Math.PI / 2, 'y'),
]
return { gizmoAxes, gizmoAxisHeads }
}
const createAxis = (
length: number,
width: number,
color: ColorRepresentation,
rotation = 0,
axis = 'x'
) => {
const geometry = new BoxGeometry(length, width, width).translate(
length / 2,
0,
0
)
const material = new MeshBasicMaterial({ color: new Color(color) })
const mesh = new Mesh(geometry, material)
mesh.rotation[axis as 'x' | 'y' | 'z'] = rotation
return mesh
}
const createAxisHead = (
length: number,
color: ColorRepresentation,
rotation = 0,
axis = 'x'
) => {
const geometry = new SphereGeometry(0.065, 16, 8).translate(length, 0, 0)
const material = new MeshBasicMaterial({ color: new Color(color) })
const mesh = new Mesh(geometry, material)
mesh.rotation[axis as 'x' | 'y' | 'z'] = rotation
return mesh
}
const updateCameraOrientation = (
camera: OrthographicCamera,
currentQuaternion: Quaternion,
targetQuaternion: Quaternion,
deltaTime: number
) => {
const slerpFactor = 1 - Math.exp(-30 * deltaTime)
currentQuaternion.slerp(targetQuaternion, slerpFactor).normalize()
camera.position.set(0, 0, 1).applyQuaternion(currentQuaternion)
camera.quaternion.copy(currentQuaternion)
}