Add Client-Side Gizmo (#2354)
* draft #2279
Add client side gizmo #2279, work in progress
* draft #2279
unreliableSubscriptions
* draft #2279
nice Gizmo
* blue ring
give the canvas a round shape and a border, wrapping rounded div element around the canvas
* Refactor Gizmo Component
Extracted reusable constants
Modularized the code
Simplified the useEffect logic
Added TypeScript type annotations
Improved overall code structure and readability
* remove old gizmo
* fmt
* styling and relocation
Add className "pointer-events-none" to gizmo wrapper div (for now to prevent context menu)
Make LowerRightControls container element have these classNames: flex flex-col items-end gap-3
Move gizmo into LowerRightControls.tsx as the first child of the section element
Remove the fixed styling from the gizmo div so it flows in flexbox
* fmt
* fix camera up problem
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* up tweak
* Revert "up tweak"
This reverts commit a53a0ef240
.
* test tweak
* tweak test
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
This commit is contained in:
146
src/components/Gizmo.tsx
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146
src/components/Gizmo.tsx
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import { sceneInfra } from 'lib/singletons'
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import { useEffect, useRef } from 'react'
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import {
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WebGLRenderer,
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Scene,
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OrthographicCamera,
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BoxGeometry,
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SphereGeometry,
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MeshBasicMaterial,
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Color,
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Mesh,
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Clock,
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Quaternion,
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ColorRepresentation,
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} from 'three'
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const CANVAS_SIZE = 80
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const FRUSTUM_SIZE = 0.5
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const AXIS_LENGTH = 0.35
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const AXIS_WIDTH = 0.02
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const AXIS_COLORS = {
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x: '#fa6668',
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y: '#11eb6b',
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z: '#6689ef',
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gray: '#c6c7c2',
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}
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export default function Gizmo() {
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const canvasRef = useRef<HTMLCanvasElement | null>(null)
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useEffect(() => {
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if (!canvasRef.current) return
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const canvas = canvasRef.current
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const renderer = new WebGLRenderer({ canvas, antialias: true, alpha: true })
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renderer.setSize(CANVAS_SIZE, CANVAS_SIZE)
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
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const scene = new Scene()
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const camera = createCamera()
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const { gizmoAxes, gizmoAxisHeads } = createGizmo()
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scene.add(...gizmoAxes, ...gizmoAxisHeads)
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const clock = new Clock()
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const clientCamera = sceneInfra.camControls.camera
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let currentQuaternion = new Quaternion().copy(clientCamera.quaternion)
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const animate = () => {
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requestAnimationFrame(animate)
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updateCameraOrientation(
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camera,
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currentQuaternion,
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sceneInfra.camControls.camera.quaternion,
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clock.getDelta()
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)
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renderer.render(scene, camera)
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}
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animate()
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return () => {
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renderer.dispose()
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}
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}, [])
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return (
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<div className="grid place-content-center rounded-full overflow-hidden border border-solid border-primary/50 pointer-events-none">
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<canvas ref={canvasRef} />
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</div>
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)
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}
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const createCamera = () => {
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return new OrthographicCamera(
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-FRUSTUM_SIZE,
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FRUSTUM_SIZE,
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FRUSTUM_SIZE,
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-FRUSTUM_SIZE,
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0.5,
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3
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)
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}
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const createGizmo = () => {
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const gizmoAxes = [
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createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.x, 0, 'z'),
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createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.y, Math.PI / 2, 'z'),
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createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.z, -Math.PI / 2, 'y'),
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createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.gray, Math.PI, 'z'),
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createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.gray, -Math.PI / 2, 'z'),
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createAxis(AXIS_LENGTH, AXIS_WIDTH, AXIS_COLORS.gray, Math.PI / 2, 'y'),
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]
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const gizmoAxisHeads = [
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createAxisHead(AXIS_LENGTH, AXIS_COLORS.x, 0, 'z'),
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createAxisHead(AXIS_LENGTH, AXIS_COLORS.y, Math.PI / 2, 'z'),
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createAxisHead(AXIS_LENGTH, AXIS_COLORS.z, -Math.PI / 2, 'y'),
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createAxisHead(AXIS_LENGTH, AXIS_COLORS.gray, Math.PI, 'z'),
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createAxisHead(AXIS_LENGTH, AXIS_COLORS.gray, -Math.PI / 2, 'z'),
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createAxisHead(AXIS_LENGTH, AXIS_COLORS.gray, Math.PI / 2, 'y'),
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]
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return { gizmoAxes, gizmoAxisHeads }
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}
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const createAxis = (
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length: number,
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width: number,
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color: ColorRepresentation,
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rotation = 0,
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axis = 'x'
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) => {
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const geometry = new BoxGeometry(length, width, width).translate(
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length / 2,
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0,
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0
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)
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const material = new MeshBasicMaterial({ color: new Color(color) })
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const mesh = new Mesh(geometry, material)
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mesh.rotation[axis as 'x' | 'y' | 'z'] = rotation
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return mesh
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}
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const createAxisHead = (
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length: number,
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color: ColorRepresentation,
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rotation = 0,
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axis = 'x'
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) => {
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const geometry = new SphereGeometry(0.065, 16, 8).translate(length, 0, 0)
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const material = new MeshBasicMaterial({ color: new Color(color) })
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const mesh = new Mesh(geometry, material)
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mesh.rotation[axis as 'x' | 'y' | 'z'] = rotation
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return mesh
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}
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const updateCameraOrientation = (
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camera: OrthographicCamera,
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currentQuaternion: Quaternion,
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targetQuaternion: Quaternion,
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deltaTime: number
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) => {
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const slerpFactor = 1 - Math.exp(-30 * deltaTime)
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currentQuaternion.slerp(targetQuaternion, slerpFactor).normalize()
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camera.position.set(0, 0, 1).applyQuaternion(currentQuaternion)
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camera.quaternion.copy(currentQuaternion)
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}
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