Move all tests over to electron (#4484)

* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* One last try with window-16-cores

* Trigger CI

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Skip more win tests, add back all three oses

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)

* Add two more fixmes

* 2 more fixmes

* skip segment overlays on win32

* Another fixme

* Trigger CI

* Trigger CI

* Quick clean up

* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* fmt, tsc, lint

* Enable two fixmes again

* Fix lint, codespell, fmt

* Fix lint

* Don't run e2e on draft, add back concurrency, clean up

* One last windows skip

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
This commit is contained in:
49fl
2024-12-18 17:58:03 -05:00
committed by GitHub
parent 93891422f7
commit 02055a8b31
83 changed files with 5360 additions and 5651 deletions

View File

@ -1,23 +1,20 @@
import { test, expect } from '@playwright/test'
import { test, expect } from './zoo-test'
import { EngineCommand } from 'lang/std/artifactGraph'
import { uuidv4 } from 'lib/utils'
import { getUtils, setup, tearDown } from './test-utils'
test.beforeEach(async ({ context, page }, testInfo) => {
await setup(context, page, testInfo)
})
test.afterEach(async ({ page }, testInfo) => {
await tearDown(page, testInfo)
})
import { getUtils } from './test-utils'
test.describe('Testing Camera Movement', () => {
test('Can move camera reliably', async ({ page, context }) => {
test.skip(process.platform === 'darwin', 'Can move camera reliably')
test('Can move camera reliably', async ({ page, context, homePage }) => {
// TODO: fix this test on windows too after the electron migration
const winOrMac =
process.platform === 'win32' || process.platform === 'darwin'
// eslint-disable-next-line
test.skip(winOrMac, 'Skip on windows')
const u = await getUtils(page)
await page.setViewportSize({ width: 1200, height: 500 })
await page.setBodyDimensions({ width: 1200, height: 500 })
await u.waitForAuthSkipAppStart()
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openAndClearDebugPanel()
await u.closeKclCodePanel()
@ -181,170 +178,177 @@ test.describe('Testing Camera Movement', () => {
}, [0, -85, -85])
})
test('Zoom should be consistent when exiting or entering sketches', async ({
page,
}) => {
// start new sketch pan and zoom before exiting, when exiting the sketch should stay in the same place
// than zoom and pan outside of sketch mode and enter again and it should not change from where it is
// than again for sketching
// TODO: fix after electron migration is merged
test.fixme(
'Zoom should be consistent when exiting or entering sketches',
async ({ page, homePage }) => {
// start new sketch pan and zoom before exiting, when exiting the sketch should stay in the same place
// than zoom and pan outside of sketch mode and enter again and it should not change from where it is
// than again for sketching
test.skip(process.platform !== 'darwin', 'Zoom should be consistent')
const u = await getUtils(page)
await page.setViewportSize({ width: 1200, height: 500 })
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
await u.waitForAuthSkipAppStart()
await u.openDebugPanel()
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openDebugPanel()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// select a plane
await page.mouse.click(700, 325)
let code = `sketch001 = startSketchOn('XY')`
await expect(u.codeLocator).toHaveText(code)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
// move the camera slightly
await page.keyboard.down('Shift')
await page.mouse.move(700, 300)
await page.mouse.down({ button: 'right' })
await page.mouse.move(800, 200)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
let y = 350,
x = 948
await u.canvasLocator.click({ position: { x: 783, y } })
code += `\n |> startProfileAt([8.12, -12.98], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y } })
code += `\n |> line([11.18, 0], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y: 275 } })
code += `\n |> line([0, 6.99], %)`
// await expect(u.codeLocator).toHaveText(code)
// click the line button
await page.getByRole('button', { name: 'line Line', exact: true }).click()
const hoverOverNothing = async () => {
// await u.canvasLocator.hover({position: {x: 700, y: 325}})
await page.mouse.move(700, 325)
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
await expect(page.getByTestId('hover-highlight')).not.toBeVisible({
// select a plane
await page.mouse.click(700, 325)
let code = `sketch001 = startSketchOn('XY')`
await expect(u.codeLocator).toHaveText(code)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
// move the camera slightly
await page.keyboard.down('Shift')
await page.mouse.move(700, 300)
await page.mouse.down({ button: 'right' })
await page.mouse.move(800, 200)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
let y = 350,
x = 948
await u.canvasLocator.click({ position: { x: 783, y } })
code += `\n |> startProfileAt([8.12, -12.98], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y } })
code += `\n |> line([11.18, 0], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y: 275 } })
code += `\n |> line([0, 6.99], %)`
// await expect(u.codeLocator).toHaveText(code)
// click the line button
await page.getByRole('button', { name: 'line Line', exact: true }).click()
const hoverOverNothing = async () => {
// await u.canvasLocator.hover({position: {x: 700, y: 325}})
await page.mouse.move(700, 325)
await page.waitForTimeout(100)
await expect(page.getByTestId('hover-highlight')).not.toBeVisible({
timeout: 10_000,
})
}
await expect(page.getByTestId('hover-highlight')).not.toBeVisible()
await page.waitForTimeout(200)
// hover over horizontal line
await u.canvasLocator.hover({ position: { x: 800, y } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over vertical line
await u.canvasLocator.hover({ position: { x, y: 325 } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// click exit sketch
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(400)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over horizontal line
await page.mouse.move(858, y, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(x, 325)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(857, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
// now click it
await page.mouse.click(857, y)
await expect(
page.getByRole('button', { name: 'Edit Sketch' })
).toBeVisible()
await hoverOverNothing()
await page.getByRole('button', { name: 'Edit Sketch' }).click()
await page.waitForTimeout(400)
x = 975
y = 468
await page.waitForTimeout(100)
await page.mouse.move(x, 419, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
await page.mouse.move(x, 419)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
}
)
await expect(page.getByTestId('hover-highlight')).not.toBeVisible()
await page.waitForTimeout(200)
// hover over horizontal line
await u.canvasLocator.hover({ position: { x: 800, y } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over vertical line
await u.canvasLocator.hover({ position: { x, y: 325 } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// click exit sketch
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(400)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over horizontal line
await page.mouse.move(858, y, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(x, 325)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(857, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
// now click it
await page.mouse.click(857, y)
await expect(
page.getByRole('button', { name: 'Edit Sketch' })
).toBeVisible()
await hoverOverNothing()
await page.getByRole('button', { name: 'Edit Sketch' }).click()
await page.waitForTimeout(400)
x = 975
y = 468
await page.waitForTimeout(100)
await page.mouse.move(x, 419, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
await page.mouse.move(x, 419)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
})
test(`Zoom by scroll should not fire while orbiting`, async ({ page }) => {
test(`Zoom by scroll should not fire while orbiting`, async ({
homePage,
page,
}) => {
// TODO: fix this test on windows after the electron migration
test.skip(process.platform === 'win32', 'Skip on windows')
/**
* Currently we only allow zooming by scroll when no other camera movement is happening,
* set within cameraMouseDragGuards in cameraControls.ts,
@ -383,7 +387,8 @@ test.describe('Testing Camera Movement', () => {
const expectedOrbitCamZPosition = 64.0
await test.step(`Test setup`, async () => {
await u.waitForAuthSkipAppStart()
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.closeKclCodePanel()
// This test requires the mouse controls to be set to Solidworks
await u.openDebugPanel()
@ -480,9 +485,14 @@ test.describe('Testing Camera Movement', () => {
}
})
test('Right-click opens context menu when not dragged', async ({ page }) => {
test('Right-click opens context menu when not dragged', async ({
homePage,
page,
}) => {
const u = await getUtils(page)
await u.waitForAuthSkipAppStart()
await homePage.goToModelingScene()
await u.waitForPageLoad()
await test.step(`The menu should not show if we drag the mouse`, async () => {
await page.mouse.move(900, 200)