Selection dry-run validation for Shell (#4775)

* WIP: mess with shell selection validation
Will eventually fix #4711

* Update from main

* WIP: not working yet

* Working loft dry run validator

* Clean up shell (still not working)

* Bump kittycad-modeling-cmds

* Clean up

* Add logging

* Add proper object_id and face_id mapping, still not working for shell

* Fix faceId

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Working validation after engine merge; Clean up

* Fix codespell

* Add pw test

* More clean up

* Back to basics

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* Clean up

* Fix tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* Remove kcl-samples

---------

Co-authored-by: Adam Chalmers <adam.chalmers@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Pierre Jacquier
2025-01-17 10:16:18 -05:00
committed by GitHub
parent 31e4d60045
commit 0592d3b5da
3 changed files with 122 additions and 2 deletions

View File

@ -153,3 +153,57 @@ export const loftValidator = async ({
return 'Unable to loft with selected sketches'
}
}
export const shellValidator = async ({
data,
}: {
data: { selection: Selections }
}): Promise<boolean | string> => {
if (!isSelections(data.selection)) {
return 'Unable to shell, selections are missing'
}
// No validation on the faces, filtering is done upstream and we have the dry run validation just below
const face_ids = data.selection.graphSelections.flatMap((s) =>
s.artifact ? s.artifact.id : []
)
// We don't have the concept of solid3ds in TS yet.
// So we're listing out the sweeps as if they were solids and taking the first one, just like in Rust for Shell:
// https://github.com/KittyCAD/modeling-app/blob/e61fff115b9fa94aaace6307b1842cc15d41655e/src/wasm-lib/kcl/src/std/shell.rs#L237-L238
// TODO: This is one cheap way to make sketch-on-face supported now but will likely fail multiple solids
const object_id = engineCommandManager.artifactGraph
.values()
.find((v) => v.type === 'sweep')?.pathId
if (!object_id) {
return "Unable to shell, couldn't find the solid"
}
const shellCommand = async () => {
// TODO: figure out something better than an arbitrarily small value
const DEFAULT_THICKNESS: Models['LengthUnit_type'] = 1e-9
const DEFAULT_HOLLOW = false
const cmdArgs = {
face_ids,
object_id,
hollow: DEFAULT_HOLLOW,
shell_thickness: DEFAULT_THICKNESS,
}
return await engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'solid3d_shell_face',
...cmdArgs,
},
})
}
const attemptShell = await dryRunWrapper(shellCommand)
if (attemptShell?.success) {
return true
}
return 'Unable to shell with the provided selection'
}