SketchOnFace UI (#1664)

* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Kurt Hutten
2024-03-22 10:23:04 +11:00
committed by GitHub
parent e773e932b0
commit 0e916cfd5b
63 changed files with 1860 additions and 720 deletions

View File

@ -425,6 +425,7 @@ export class CameraControls {
if (this.camera instanceof OrthographicCamera) return
const { x: px, y: py, z: pz } = this.camera.position
const { x: qx, y: qy, z: qz, w: qw } = this.camera.quaternion
const oldCamUp = this.camera.up.clone()
const aspect = window.innerWidth / window.innerHeight
this.lastPerspectiveFov = this.camera.fov
const { z_near, z_far } = calculateNearFarFromFOV(this.lastPerspectiveFov)
@ -436,7 +437,8 @@ export class CameraControls {
z_near,
z_far
)
this.camera.up.set(0, 0, 1)
this.camera.up.copy(oldCamUp)
this.camera.layers.enable(SKETCH_LAYER)
if (DEBUG_SHOW_INTERSECTION_PLANE)
this.camera.layers.enable(INTERSECTION_PLANE_LAYER)
@ -458,13 +460,14 @@ export class CameraControls {
}
private createPerspectiveCamera = () => {
const { z_near, z_far } = calculateNearFarFromFOV(this.lastPerspectiveFov)
const previousCamUp = this.camera.up.clone()
this.camera = new PerspectiveCamera(
this.lastPerspectiveFov,
window.innerWidth / window.innerHeight,
z_near,
z_far
)
this.camera.up.set(0, 0, 1)
this.camera.up.copy(previousCamUp)
this.camera.layers.enable(SKETCH_LAYER)
if (DEBUG_SHOW_INTERSECTION_PLANE)
this.camera.layers.enable(INTERSECTION_PLANE_LAYER)
@ -618,7 +621,7 @@ export class CameraControls {
didChange = true
}
this.safeLookAtTarget()
this.safeLookAtTarget(this.camera.up)
// Update the camera's matrices
this.camera.updateMatrixWorld()
@ -683,48 +686,48 @@ export class CameraControls {
targetAngle = -Math.PI / 2,
duration = 500
): Promise<void> {
// should tween the camera so that it has an xPosition of 0, and forcing it's yPosition to be negative
// zPosition should stay the same
const xyRadius = Math.sqrt(
(this.target.x - this.camera.position.x) ** 2 +
(this.target.y - this.camera.position.y) ** 2
)
const xyAngle = Math.atan2(
this.camera.position.y - this.target.y,
this.camera.position.x - this.target.x
)
this._isCamMovingCallback(true, true)
return new Promise((resolve) => {
// should tween the camera so that it has an xPosition of 0, and forcing it's yPosition to be negative
// zPosition should stay the same
const xyRadius = Math.sqrt(
(this.target.x - this.camera.position.x) ** 2 +
(this.target.y - this.camera.position.y) ** 2
)
const xyAngle = Math.atan2(
this.camera.position.y - this.target.y,
this.camera.position.x - this.target.x
)
const camAtTime = (obj: { angle: number }) => {
const x = xyRadius * Math.cos(obj.angle)
const y = xyRadius * Math.sin(obj.angle)
this.camera.position.set(
this.target.x + x,
this.target.y + y,
this.camera.position.z
)
this.update()
this.onCameraChange()
}
const onComplete = (obj: { angle: number }) => {
camAtTime(obj)
this._isCamMovingCallback(false, true)
// resolve after a couple of frames
requestAnimationFrame(() => {
requestAnimationFrame(() => resolve())
})
}
this._isCamMovingCallback(true, true)
if (isReducedMotion()) {
onComplete({ angle: targetAngle })
return
}
new TWEEN.Tween({ angle: xyAngle })
.to({ angle: targetAngle }, duration)
.onUpdate((obj) => {
const x = xyRadius * Math.cos(obj.angle)
const y = xyRadius * Math.sin(obj.angle)
this.camera.position.set(
this.target.x + x,
this.target.y + y,
this.camera.position.z
)
this.update()
this.onCameraChange()
})
.onComplete((obj) => {
const x = xyRadius * Math.cos(obj.angle)
const y = xyRadius * Math.sin(obj.angle)
this.camera.position.set(
this.target.x + x,
this.target.y + y,
this.camera.position.z
)
this.update()
this.onCameraChange()
this._isCamMovingCallback(false, true)
// resolve after a couple of frames
requestAnimationFrame(() => {
requestAnimationFrame(() => resolve())
})
})
.onUpdate(camAtTime)
.onComplete(onComplete)
.start()
})
}
@ -778,6 +781,8 @@ export class CameraControls {
targetQuaternion,
animationProgress
)
const up = new Vector3(0, 0, 1).applyQuaternion(currentQ)
this.camera.up.copy(up)
const currentTarget = tempVec.lerpVectors(
initialTarget,
targetPosition,
@ -802,7 +807,7 @@ export class CameraControls {
const onComplete = async () => {
if (isReducedMotion() && toOrthographic) {
cameraAtTime(0.99)
cameraAtTime(0.9999)
this.useOrthographicCamera()
} else if (toOrthographic) {
await this.animateToOrthographic()
@ -863,37 +868,40 @@ export class CameraControls {
animateFovChange() // Start the animation
})
animateToPerspective = () =>
animateToPerspective = (targetCamUp = new Vector3(0, 0, 1)) =>
new Promise((resolve) => {
if (this.syncDirection === 'engineToClient')
if (this.syncDirection === 'engineToClient') {
console.warn(
'animate To Perspective not design to work with engineToClient syncDirection.'
)
}
this.isFovAnimationInProgress = true
// Immediately set the camera to perspective with a very low FOV
const targetFov = this.fovBeforeOrtho // Target FOV for perspective
this.lastPerspectiveFov = 4
let currentFov = 4
this.camera.updateProjectionMatrix()
const fovAnimationStep = (targetFov - currentFov) / FRAMES_TO_ANIMATE_IN
const initialCameraUp = this.camera.up.clone()
this.usePerspectiveCamera()
const tempVec = new Vector3()
const animateFovChange = () => {
if (this.camera instanceof OrthographicCamera) return
if (this.camera.fov < targetFov) {
// Increase the FOV
currentFov = Math.min(currentFov + fovAnimationStep, targetFov)
// this.camera.fov = currentFov
this.camera.updateProjectionMatrix()
this.dollyZoom(currentFov)
requestAnimationFrame(animateFovChange) // Continue the animation
} else {
// Set the flag to false as the FOV animation is complete
this.isFovAnimationInProgress = false
resolve(true)
}
const cameraAtTime = (t: number) => {
currentFov =
this.lastPerspectiveFov + (targetFov - this.lastPerspectiveFov) * t
const currentUp = tempVec.lerpVectors(initialCameraUp, targetCamUp, t)
this.camera.up.copy(currentUp)
this.dollyZoom(currentFov)
}
animateFovChange() // Start the animation
const onComplete = () => {
this.isFovAnimationInProgress = false
resolve(true)
}
new TWEEN.Tween({ t: 0 })
.to({ t: 1 }, isReducedMotion() ? 50 : FRAMES_TO_ANIMATE_IN * 16) // Assuming 60fps, hence 16ms per frame
.easing(TWEEN.Easing.Quadratic.InOut)
.onUpdate(({ t }) => cameraAtTime(t))
.onComplete(onComplete)
.start()
})
reactCameraPropertiesCallback: (a: ReactCameraProperties) => void = () => {}