SketchOnFace UI (#1664)

* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Kurt Hutten
2024-03-22 10:23:04 +11:00
committed by GitHub
parent e773e932b0
commit 0e916cfd5b
63 changed files with 1860 additions and 720 deletions

View File

@ -37,8 +37,10 @@ export const ZOOM_MAGIC_NUMBER = 63.5
export const INTERSECTION_PLANE_LAYER = 1
export const SKETCH_LAYER = 2
export const DEBUG_SHOW_INTERSECTION_PLANE = false
export const DEBUG_SHOW_BOTH_SCENES = false
// redundant types so that it can be changed temporarily but CI will catch the wrong type
export const DEBUG_SHOW_INTERSECTION_PLANE: false = false
export const DEBUG_SHOW_BOTH_SCENES: false = false
export const RAYCASTABLE_PLANE = 'raycastable-plane'
export const DEFAULT_PLANES = 'default-planes'
@ -97,13 +99,13 @@ class SceneInfra {
_baseUnitMultiplier = 1
onDragCallback: (arg: OnDragCallbackArgs) => void = () => {}
onMoveCallback: (arg: OnMoveCallbackArgs) => void = () => {}
onClickCallback: (arg?: OnClickCallbackArgs) => void = () => {}
onClickCallback: (arg: OnClickCallbackArgs) => void = () => {}
onMouseEnter: (arg: OnMouseEnterLeaveArgs) => void = () => {}
onMouseLeave: (arg: OnMouseEnterLeaveArgs) => void = () => {}
setCallbacks = (callbacks: {
onDrag?: (arg: OnDragCallbackArgs) => void
onMove?: (arg: OnMoveCallbackArgs) => void
onClick?: (arg?: OnClickCallbackArgs) => void
onClick?: (arg: OnClickCallbackArgs) => void
onMouseEnter?: (arg: OnMouseEnterLeaveArgs) => void
onMouseLeave?: (arg: OnMouseEnterLeaveArgs) => void
}) => {
@ -272,16 +274,19 @@ class SceneInfra {
let transformedPoint = intersectPoint.clone()
if (transformedPoint) {
transformedPoint.applyQuaternion(inversePlaneQuaternion)
transformedPoint?.sub(
new Vector3(...planePosition).applyQuaternion(inversePlaneQuaternion)
)
}
const twoD = new Vector2(
// I think the intersection plane doesn't get scale when nearly everything else does, maybe that should change
transformedPoint.x / this._baseUnitMultiplier,
transformedPoint.y / this._baseUnitMultiplier
) // z should be 0
const planePositionCorrected = new Vector3(
...planePosition
).applyQuaternion(inversePlaneQuaternion)
twoD.sub(new Vector2(...planePositionCorrected))
return {
twoD: new Vector2(
transformedPoint.x / this._baseUnitMultiplier,
transformedPoint.y / this._baseUnitMultiplier
), // z should be 0
twoD,
threeD: intersectPoint.divideScalar(this._baseUnitMultiplier),
intersection: planeIntersects[0],
}
@ -464,7 +469,7 @@ class SceneInfra {
intersects,
})
} else {
this.onClickCallback()
this.onClickCallback({ mouseEvent, intersects })
}
// Clear the selected state whether it was dragged or not
this.selected = null
@ -478,7 +483,7 @@ class SceneInfra {
intersects,
})
} else {
this.onClickCallback()
this.onClickCallback({ mouseEvent, intersects })
}
}
showDefaultPlanes() {