Change artifact IDs to be stable across KCL executions (#4101)
* Add ID generator to ExecState
* Change default plane IDs to be hardcoded
* Fix lint warning
* Add exposing ID generator as output of executor
* Change to use generated definition of ExecState in TS
* Fix IdGenerator to use camel case in TS
* Fix TS type errors
* Add exposing id_generator parameter
* Add using the previously generated ID generator
* wip: Add display of feature tree in debug pane
* Remove artifact graph augmentation
* Change default planes to use id generator instead of hardcoded UUIDs
* Fix to reuse previously generated IDs
* Add e2e test
* Change feature tree to be collapsed by default
* Remove debug prints
* Fix unit test to use execState
* Fix type to be more general
* Remove outdated comment
* Update derive-docs output
* Fix object display component to be more general
* Remove unused ArtifactId type
* Fix test to be less brittle
* Remove codeRef and pathToNode from display
* Fix to remove test.only
Co-authored-by: Frank Noirot <frank@zoo.dev>
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Move plane conversion code to be next to type
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)"
This reverts commit 3455cc951b
.
* Rename file
* Rename components and add doc comments
* Revive the collapse button
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
@ -391,12 +391,14 @@ export class SceneEntities {
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const { truncatedAst, programMemoryOverride, variableDeclarationName } =
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prepared
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const { programMemory } = await executeAst({
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const { execState } = await executeAst({
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ast: truncatedAst,
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useFakeExecutor: true,
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engineCommandManager: this.engineCommandManager,
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programMemoryOverride,
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idGenerator: kclManager.execState.idGenerator,
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})
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const programMemory = execState.memory
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const sketch = sketchFromPathToNode({
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pathToNode: sketchPathToNode,
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ast: maybeModdedAst,
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@ -801,12 +803,14 @@ export class SceneEntities {
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updateRectangleSketch(sketchInit, x, y, tags[0])
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}
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const { programMemory } = await executeAst({
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const { execState } = await executeAst({
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ast: truncatedAst,
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useFakeExecutor: true,
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engineCommandManager: this.engineCommandManager,
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programMemoryOverride,
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idGenerator: kclManager.execState.idGenerator,
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})
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const programMemory = execState.memory
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this.sceneProgramMemory = programMemory
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const sketch = sketchFromKclValue(
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programMemory.get(variableDeclarationName),
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@ -848,12 +852,14 @@ export class SceneEntities {
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await kclManager.executeAstMock(_ast)
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sceneInfra.modelingSend({ type: 'Finish rectangle' })
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const { programMemory } = await executeAst({
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const { execState } = await executeAst({
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ast: _ast,
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useFakeExecutor: true,
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engineCommandManager: this.engineCommandManager,
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programMemoryOverride,
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idGenerator: kclManager.execState.idGenerator,
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})
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const programMemory = execState.memory
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// Prepare to update the THREEjs scene
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this.sceneProgramMemory = programMemory
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@ -965,12 +971,14 @@ export class SceneEntities {
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modded = moddedResult.modifiedAst
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}
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const { programMemory } = await executeAst({
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const { execState } = await executeAst({
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ast: modded,
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useFakeExecutor: true,
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engineCommandManager: this.engineCommandManager,
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programMemoryOverride,
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idGenerator: kclManager.execState.idGenerator,
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})
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const programMemory = execState.memory
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this.sceneProgramMemory = programMemory
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const sketch = sketchFromKclValue(
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programMemory.get(variableDeclarationName),
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@ -1317,12 +1325,14 @@ export class SceneEntities {
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// don't want to mod the user's code yet as they have't committed to the change yet
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// plus this would be the truncated ast being recast, it would be wrong
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codeManager.updateCodeEditor(code)
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const { programMemory } = await executeAst({
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const { execState } = await executeAst({
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ast: truncatedAst,
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useFakeExecutor: true,
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engineCommandManager: this.engineCommandManager,
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programMemoryOverride,
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idGenerator: kclManager.execState.idGenerator,
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})
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const programMemory = execState.memory
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this.sceneProgramMemory = programMemory
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const maybeSketch = programMemory.get(variableDeclarationName)
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