Feature: Release named views to all users (#5814)
* chore: cleanup to get named views released! * fix: fixed gizmo, client side camera sync and remove DEV flag * yarp * chore: implementing E2E tests for creating a named view * fix: cleaning up and commenting E2E tests for named views * fix: we did it bois, the skip ceral i zation bricked my E2E test :( * fix: auto formatter * fix: snapshot uuid matching because rust will randomly generate thme * fix: auto fmt * fix: trying to resolve typescript issues * fix: handling NamedView vs CameraViewState type checking * fix: no idea I just mapped export to 3d export because we have no 2d export yet... * fix: random file I wrote because my editor was too slow * fix: git merge did not do what I wanted * A snapshot a day keeps the bugs away! 📷🐛 * fix: linter errors * A snapshot a day keeps the bugs away! 📷🐛 --------- Co-authored-by: 49fl <ircsurfer33@gmail.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
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@ -24,7 +24,7 @@ import { getVariableDeclaration } from 'lang/queryAst/getVariableDeclaration'
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import { getNodePathFromSourceRange } from 'lang/queryAstNodePathUtils'
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import { getNodeFromPath } from 'lang/queryAst'
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type OutputFormat = Models['OutputFormat_type']
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type OutputFormat = Models['OutputFormat3d_type']
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type OutputTypeKey = OutputFormat['type']
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type ExtractStorageTypes<T> = T extends { storage: infer U } ? U : never
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type StorageUnion = ExtractStorageTypes<OutputFormat>
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