Revert "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)
Revert "Add ping pong health, remove a timeout interval, fix up network events (#1555)"
This reverts commit 61d7950ca3
.
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
This commit is contained in:
@ -30,7 +30,7 @@ describe('NetworkHealthIndicator tests', () => {
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fireEvent.click(screen.getByTestId('network-toggle'))
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expect(screen.getByTestId('network')).toHaveTextContent(
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NETWORK_HEALTH_TEXT[NetworkHealthState.Issue]
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NETWORK_HEALTH_TEXT[NetworkHealthState.Ok]
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)
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})
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|
@ -6,8 +6,7 @@ import {
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ConnectingTypeGroup,
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DisconnectingType,
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engineCommandManager,
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EngineCommandManagerEvents,
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EngineConnectionEvents,
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EngineConnectionState,
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EngineConnectionStateType,
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ErrorType,
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initialConnectingTypeGroupState,
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@ -82,35 +81,37 @@ const overallConnectionStateIcon: Record<
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}
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export function useNetworkStatus() {
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const [steps, setSteps] = useState(
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structuredClone(initialConnectingTypeGroupState)
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)
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const [steps, setSteps] = useState(initialConnectingTypeGroupState)
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const [internetConnected, setInternetConnected] = useState<boolean>(true)
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const [overallState, setOverallState] = useState<NetworkHealthState>(
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NetworkHealthState.Disconnected
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NetworkHealthState.Ok
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)
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const [pingPongHealth, setPingPongHealth] = useState<'OK' | 'BAD'>('BAD')
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const [hasCopied, setHasCopied] = useState<boolean>(false)
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const [error, setError] = useState<ErrorType | undefined>(undefined)
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const hasIssue = (i: [ConnectingType, boolean | undefined]) =>
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i[1] === undefined ? i[1] : !i[1]
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const issues: Record<ConnectingTypeGroup, boolean> = {
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[ConnectingTypeGroup.WebSocket]: steps[ConnectingTypeGroup.WebSocket].some(
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(a: [ConnectingType, boolean | undefined]) => a[1] === false
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),
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[ConnectingTypeGroup.ICE]: steps[ConnectingTypeGroup.ICE].some(
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(a: [ConnectingType, boolean | undefined]) => a[1] === false
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),
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[ConnectingTypeGroup.WebRTC]: steps[ConnectingTypeGroup.WebRTC].some(
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(a: [ConnectingType, boolean | undefined]) => a[1] === false
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),
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}
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const [issues, setIssues] = useState<
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Record<ConnectingTypeGroup, boolean | undefined>
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>({
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[ConnectingTypeGroup.WebSocket]: undefined,
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[ConnectingTypeGroup.ICE]: undefined,
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[ConnectingTypeGroup.WebRTC]: undefined,
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})
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const hasIssues: boolean =
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issues[ConnectingTypeGroup.WebSocket] ||
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issues[ConnectingTypeGroup.ICE] ||
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issues[ConnectingTypeGroup.WebRTC]
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const [hasIssues, setHasIssues] = useState<boolean | undefined>(undefined)
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useEffect(() => {
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setOverallState(
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!internetConnected
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? NetworkHealthState.Disconnected
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: hasIssues || hasIssues === undefined
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: hasIssues
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? NetworkHealthState.Issue
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: NetworkHealthState.Ok
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)
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@ -133,59 +134,19 @@ export function useNetworkStatus() {
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}, [])
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useEffect(() => {
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console.log(pingPongHealth)
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}, [pingPongHealth])
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useEffect(() => {
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const issues = {
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[ConnectingTypeGroup.WebSocket]: steps[
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ConnectingTypeGroup.WebSocket
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].reduce(
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(acc: boolean | undefined, a) =>
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acc === true || acc === undefined ? acc : hasIssue(a),
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false
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),
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[ConnectingTypeGroup.ICE]: steps[ConnectingTypeGroup.ICE].reduce(
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(acc: boolean | undefined, a) =>
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acc === true || acc === undefined ? acc : hasIssue(a),
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false
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),
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[ConnectingTypeGroup.WebRTC]: steps[ConnectingTypeGroup.WebRTC].reduce(
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(acc: boolean | undefined, a) =>
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acc === true || acc === undefined ? acc : hasIssue(a),
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false
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),
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}
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setIssues(issues)
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}, [steps])
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useEffect(() => {
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setHasIssues(
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issues[ConnectingTypeGroup.WebSocket] ||
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issues[ConnectingTypeGroup.ICE] ||
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issues[ConnectingTypeGroup.WebRTC]
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)
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}, [issues])
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useEffect(() => {
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const onPingPongChange = ({ detail: state }: CustomEvent) => {
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setPingPongHealth(state)
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}
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const onConnectionStateChange = ({
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detail: engineConnectionState,
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}: CustomEvent) => {
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setSteps((steps) => {
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let nextSteps = structuredClone(steps)
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engineCommandManager.onConnectionStateChange(
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(engineConnectionState: EngineConnectionState) => {
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let hasSetAStep = false
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if (
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engineConnectionState.type === EngineConnectionStateType.Connecting
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) {
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const groups = Object.values(nextSteps)
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const groups = Object.values(steps)
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for (let group of groups) {
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for (let step of group) {
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if (step[0] !== engineConnectionState.value.type) continue
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step[1] = true
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hasSetAStep = true
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}
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}
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}
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@ -193,7 +154,7 @@ export function useNetworkStatus() {
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if (
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engineConnectionState.type === EngineConnectionStateType.Disconnecting
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) {
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const groups = Object.values(nextSteps)
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const groups = Object.values(steps)
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for (let group of groups) {
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for (let step of group) {
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if (
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@ -204,6 +165,7 @@ export function useNetworkStatus() {
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?.type === step[0]
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) {
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step[1] = false
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hasSetAStep = true
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}
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}
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}
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@ -214,50 +176,11 @@ export function useNetworkStatus() {
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}
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}
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// Reset the state of all steps if we have disconnected.
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if (
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engineConnectionState.type === EngineConnectionStateType.Disconnected
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) {
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return structuredClone(initialConnectingTypeGroupState)
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if (hasSetAStep) {
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setSteps(steps)
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}
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return nextSteps
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})
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}
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const onEngineAvailable = ({ detail: engineConnection }: CustomEvent) => {
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engineConnection.addEventListener(
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EngineConnectionEvents.PingPongChanged,
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onPingPongChange as EventListener
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)
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engineConnection.addEventListener(
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EngineConnectionEvents.ConnectionStateChanged,
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onConnectionStateChange as EventListener
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)
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}
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.EngineAvailable,
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onEngineAvailable as EventListener
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)
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return () => {
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.EngineAvailable,
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onEngineAvailable as EventListener
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)
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// When the component is unmounted these should be assigned, but it's possible
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// the component mounts and unmounts before engine is available.
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engineCommandManager.engineConnection?.addEventListener(
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EngineConnectionEvents.PingPongChanged,
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onPingPongChange as EventListener
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)
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engineCommandManager.engineConnection?.addEventListener(
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EngineConnectionEvents.ConnectionStateChanged,
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onConnectionStateChange as EventListener
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)
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}
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}, [])
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return {
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@ -269,7 +192,6 @@ export function useNetworkStatus() {
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error,
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setHasCopied,
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hasCopied,
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pingPongHealth,
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}
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}
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@ -334,18 +256,18 @@ export const NetworkHealthIndicator = () => {
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size="lg"
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icon={
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hasIssueToIcon[
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String(issues[name as ConnectingTypeGroup])
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issues[name as ConnectingTypeGroup].toString()
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]
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}
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iconClassName={
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hasIssueToIconColors[
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String(issues[name as ConnectingTypeGroup])
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issues[name as ConnectingTypeGroup].toString()
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].icon
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}
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bgClassName={
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'rounded-sm ' +
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hasIssueToIconColors[
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String(issues[name as ConnectingTypeGroup])
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issues[name as ConnectingTypeGroup].toString()
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].bg
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}
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/>
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@ -32,7 +32,6 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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const { state } = useModelingContext()
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const { isExecuting } = useKclContext()
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const { overallState } = useNetworkStatus()
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const isNetworkOkay = overallState === NetworkHealthState.Ok
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useEffect(() => {
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|
@ -1,5 +1,5 @@
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import { PathToNode, Program, SourceRange } from 'lang/wasm'
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import { VITE_KC_API_WS_MODELING_URL } from 'env'
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import { VITE_KC_API_WS_MODELING_URL, VITE_KC_CONNECTION_TIMEOUT_MS } from 'env'
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import { Models } from '@kittycad/lib'
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import { exportSave } from 'lib/exportSave'
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import { v4 as uuidv4 } from 'uuid'
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@ -8,9 +8,6 @@ import { sceneInfra } from 'clientSideScene/sceneInfra'
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let lastMessage = ''
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// TODO(paultag): This ought to be tweakable.
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const pingIntervalMs = 10000
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interface CommandInfo {
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commandType: CommandTypes
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range: SourceRange
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@ -40,6 +37,11 @@ export interface ArtifactMap {
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[key: string]: ResultCommand | PendingCommand | FailedCommand
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}
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interface NewTrackArgs {
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conn: EngineConnection
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mediaStream: MediaStream
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}
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// This looks funny, I know. This is needed because node and the browser
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// disagree as to the type. In a browser it's a number, but in node it's a
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// "Timeout".
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@ -156,28 +158,10 @@ export type EngineConnectionState =
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| State<EngineConnectionStateType.Disconnecting, DisconnectingValue>
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| State<EngineConnectionStateType.Disconnected, void>
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export type PingPongState = 'OK' | 'BAD'
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export enum EngineConnectionEvents {
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// Fires for each ping-pong success or failure.
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PingPongChanged = 'ping-pong-changed', // (state: PingPongState) => void
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// For now, this is only used by the NetworkHealthIndicator.
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// We can eventually use it for more, but one step at a time.
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ConnectionStateChanged = 'connection-state-changed', // (state: EngineConnectionState) => void
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// These are used for the EngineCommandManager and were created
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// before onConnectionStateChange existed.
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ConnectionStarted = 'connection-started', // (engineConnection: EngineConnection) => void
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Opened = 'opened', // (engineConnection: EngineConnection) => void
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Closed = 'closed', // (engineConnection: EngineConnection) => void
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NewTrack = 'new-track', // (track: NewTrackArgs) => void
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}
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// EngineConnection encapsulates the connection(s) to the Engine
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// for the EngineCommandManager; namely, the underlying WebSocket
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// and WebRTC connections.
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class EngineConnection extends EventTarget {
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class EngineConnection {
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websocket?: WebSocket
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pc?: RTCPeerConnection
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unreliableDataChannel?: RTCDataChannel
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@ -211,12 +195,7 @@ class EngineConnection extends EventTarget {
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}
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}
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this._state = next
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this.dispatchEvent(
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new CustomEvent(EngineConnectionEvents.ConnectionStateChanged, {
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detail: this._state,
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})
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)
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this.onConnectionStateChange(this._state)
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}
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private failedConnTimeout: Timeout | null
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@ -224,39 +203,74 @@ class EngineConnection extends EventTarget {
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readonly url: string
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private readonly token?: string
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// For now, this is only used by the NetworkHealthIndicator.
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// We can eventually use it for more, but one step at a time.
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private onConnectionStateChange: (state: EngineConnectionState) => void
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// These are used for the EngineCommandManager and were created
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// before onConnectionStateChange existed.
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private onEngineConnectionOpen: (engineConnection: EngineConnection) => void
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private onConnectionStarted: (engineConnection: EngineConnection) => void
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private onClose: (engineConnection: EngineConnection) => void
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private onNewTrack: (track: NewTrackArgs) => void
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// TODO: actual type is ClientMetrics
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private webrtcStatsCollector?: () => Promise<ClientMetrics>
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private pingPongSpan: { ping?: Date; pong?: Date }
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constructor({ url, token }: { url: string; token?: string }) {
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super()
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constructor({
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url,
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token,
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onConnectionStateChange = () => {},
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onNewTrack = () => {},
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onEngineConnectionOpen = () => {},
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onConnectionStarted = () => {},
|
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onClose = () => {},
|
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}: {
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url: string
|
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token?: string
|
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onConnectionStateChange?: (state: EngineConnectionState) => void
|
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onEngineConnectionOpen?: (engineConnection: EngineConnection) => void
|
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onConnectionStarted?: (engineConnection: EngineConnection) => void
|
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onClose?: (engineConnection: EngineConnection) => void
|
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onNewTrack?: (track: NewTrackArgs) => void
|
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}) {
|
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this.url = url
|
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this.token = token
|
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this.failedConnTimeout = null
|
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this.onConnectionStateChange = onConnectionStateChange
|
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this.onEngineConnectionOpen = onEngineConnectionOpen
|
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this.onConnectionStarted = onConnectionStarted
|
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|
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this.pingPongSpan = { ping: undefined, pong: undefined }
|
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this.onClose = onClose
|
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this.onNewTrack = onNewTrack
|
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|
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// TODO(paultag): This ought to be tweakable.
|
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const pingIntervalMs = 10000
|
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|
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// Without an interval ping, our connection will timeout.
|
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setInterval(() => {
|
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let pingInterval = setInterval(() => {
|
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switch (this.state.type as EngineConnectionStateType) {
|
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case EngineConnectionStateType.ConnectionEstablished:
|
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this.send({ type: 'ping' })
|
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this.pingPongSpan.ping = new Date()
|
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break
|
||||
case EngineConnectionStateType.Disconnecting:
|
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case EngineConnectionStateType.Disconnected:
|
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// Reconnect if we have disconnected.
|
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if (!this.isConnecting()) this.connect()
|
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clearInterval(pingInterval)
|
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break
|
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default:
|
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if (this.isConnecting()) break
|
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// Means we never could do an initial connection. Reconnect everything.
|
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if (!this.pingPongSpan.ping) this.connect()
|
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break
|
||||
}
|
||||
}, pingIntervalMs)
|
||||
|
||||
const connectionTimeoutMs = VITE_KC_CONNECTION_TIMEOUT_MS
|
||||
let connectRetryInterval = setInterval(() => {
|
||||
if (this.state.type !== EngineConnectionStateType.Disconnected) return
|
||||
|
||||
// Only try reconnecting when completely disconnected.
|
||||
clearInterval(connectRetryInterval)
|
||||
console.log('Trying to reconnect')
|
||||
this.connect()
|
||||
}, connectionTimeoutMs)
|
||||
}
|
||||
|
||||
isConnecting() {
|
||||
@ -338,11 +352,7 @@ class EngineConnection extends EventTarget {
|
||||
// dance is it safest to connect the video tracks / stream
|
||||
case 'connected':
|
||||
// Let the browser attach to the video stream now
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.NewTrack, {
|
||||
detail: { conn: this, mediaStream: this.mediaStream! },
|
||||
})
|
||||
)
|
||||
this.onNewTrack({ conn: this, mediaStream: this.mediaStream! })
|
||||
break
|
||||
case 'failed':
|
||||
this.disconnectAll()
|
||||
@ -458,9 +468,7 @@ class EngineConnection extends EventTarget {
|
||||
// Everything is now connected.
|
||||
this.state = { type: EngineConnectionStateType.ConnectionEstablished }
|
||||
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.Opened, { detail: this })
|
||||
)
|
||||
this.onEngineConnectionOpen(this)
|
||||
})
|
||||
|
||||
this.unreliableDataChannel.addEventListener('close', (event) => {
|
||||
@ -502,10 +510,6 @@ class EngineConnection extends EventTarget {
|
||||
},
|
||||
}
|
||||
|
||||
// Send an initial ping
|
||||
this.send({ type: 'ping' })
|
||||
this.pingPongSpan.ping = new Date()
|
||||
|
||||
// This is required for when KCMA is running stand-alone / within Tauri.
|
||||
// Otherwise when run in a browser, the token is sent implicitly via
|
||||
// the Cookie header.
|
||||
@ -571,34 +575,12 @@ failed cmd type was ${artifactThatFailed?.commandType}`
|
||||
let resp = message.resp
|
||||
|
||||
// If there's no body to the response, we can bail here.
|
||||
// !resp.type is usually "pong" response for our "ping"
|
||||
if (!resp || !resp.type) {
|
||||
return
|
||||
}
|
||||
|
||||
switch (resp.type) {
|
||||
case 'pong':
|
||||
this.pingPongSpan.pong = new Date()
|
||||
if (this.pingPongSpan.ping && this.pingPongSpan.pong) {
|
||||
if (
|
||||
Math.abs(
|
||||
this.pingPongSpan.pong.valueOf() -
|
||||
this.pingPongSpan.ping.valueOf()
|
||||
) >= pingIntervalMs
|
||||
) {
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
|
||||
detail: 'BAD',
|
||||
})
|
||||
)
|
||||
} else {
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
|
||||
detail: 'OK',
|
||||
})
|
||||
)
|
||||
}
|
||||
}
|
||||
break
|
||||
case 'ice_server_info':
|
||||
let ice_servers = resp.data?.ice_servers
|
||||
|
||||
@ -745,11 +727,27 @@ failed cmd type was ${artifactThatFailed?.commandType}`
|
||||
}
|
||||
})
|
||||
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.ConnectionStarted, {
|
||||
detail: this,
|
||||
})
|
||||
)
|
||||
const connectionTimeoutMs = VITE_KC_CONNECTION_TIMEOUT_MS
|
||||
if (this.failedConnTimeout) {
|
||||
clearTimeout(this.failedConnTimeout)
|
||||
this.failedConnTimeout = null
|
||||
}
|
||||
this.failedConnTimeout = setTimeout(() => {
|
||||
if (this.isReady()) {
|
||||
return
|
||||
}
|
||||
this.failedConnTimeout = null
|
||||
this.state = {
|
||||
type: EngineConnectionStateType.Disconnecting,
|
||||
value: {
|
||||
type: DisconnectingType.Timeout,
|
||||
},
|
||||
}
|
||||
this.disconnectAll()
|
||||
this.finalizeIfAllConnectionsClosed()
|
||||
}, connectionTimeoutMs)
|
||||
|
||||
this.onConnectionStarted(this)
|
||||
}
|
||||
unreliableSend(message: object | string) {
|
||||
// TODO(paultag): Add in logic to determine the connection state and
|
||||
@ -798,8 +796,6 @@ interface UnreliableSubscription<T extends UnreliableResponses['type']> {
|
||||
callback: (data: Extract<UnreliableResponses, { type: T }>) => void
|
||||
}
|
||||
|
||||
// TODO: Should eventually be replaced with native EventTarget event system,
|
||||
// as it manages events in a more familiar way to other developers.
|
||||
export interface Subscription<T extends ModelTypes> {
|
||||
event: T
|
||||
callback: (
|
||||
@ -827,11 +823,7 @@ export type CommandLog =
|
||||
data: null
|
||||
}
|
||||
|
||||
export enum EngineCommandManagerEvents {
|
||||
EngineAvailable = 'engine-available',
|
||||
}
|
||||
|
||||
export class EngineCommandManager extends EventTarget {
|
||||
export class EngineCommandManager {
|
||||
artifactMap: ArtifactMap = {}
|
||||
lastArtifactMap: ArtifactMap = {}
|
||||
sceneCommandArtifacts: ArtifactMap = {}
|
||||
@ -865,9 +857,10 @@ export class EngineCommandManager extends EventTarget {
|
||||
}
|
||||
} = {} as any
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
callbacksEngineStateConnection: ((state: EngineConnectionState) => void)[] =
|
||||
[]
|
||||
|
||||
constructor() {
|
||||
this.engineConnection = undefined
|
||||
;(async () => {
|
||||
// circular dependency needs one to be lazy loaded
|
||||
@ -908,17 +901,12 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.engineConnection = new EngineConnection({
|
||||
url,
|
||||
token,
|
||||
})
|
||||
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineCommandManagerEvents.EngineAvailable, {
|
||||
detail: this.engineConnection,
|
||||
})
|
||||
)
|
||||
|
||||
this.engineConnection.addEventListener(
|
||||
EngineConnectionEvents.Opened,
|
||||
() => {
|
||||
onConnectionStateChange: (state: EngineConnectionState) => {
|
||||
for (let cb of this.callbacksEngineStateConnection) {
|
||||
cb(state)
|
||||
}
|
||||
},
|
||||
onEngineConnectionOpen: () => {
|
||||
// Make the axis gizmo.
|
||||
// We do this after the connection opened to avoid a race condition.
|
||||
// Connected opened is the last thing that happens when the stream
|
||||
@ -953,27 +941,15 @@ export class EngineCommandManager extends EventTarget {
|
||||
setIsStreamReady(true)
|
||||
executeCode(undefined, true)
|
||||
})
|
||||
}
|
||||
)
|
||||
|
||||
this.engineConnection.addEventListener(
|
||||
EngineConnectionEvents.Closed,
|
||||
() => {
|
||||
},
|
||||
onClose: () => {
|
||||
setIsStreamReady(false)
|
||||
}
|
||||
)
|
||||
|
||||
this.engineConnection.addEventListener(
|
||||
EngineConnectionEvents.ConnectionStarted,
|
||||
(({ detail: engineConnection }: CustomEvent) => {
|
||||
engineConnection?.pc?.addEventListener(
|
||||
'datachannel',
|
||||
(event: RTCDataChannelEvent) => {
|
||||
},
|
||||
onConnectionStarted: (engineConnection) => {
|
||||
engineConnection?.pc?.addEventListener('datachannel', (event) => {
|
||||
let unreliableDataChannel = event.channel
|
||||
|
||||
unreliableDataChannel.addEventListener(
|
||||
'message',
|
||||
(event: MessageEvent) => {
|
||||
unreliableDataChannel.addEventListener('message', (event) => {
|
||||
const result: UnreliableResponses = JSON.parse(event.data)
|
||||
Object.values(
|
||||
this.unreliableSubscriptions[result.type] || {}
|
||||
@ -993,16 +969,12 @@ export class EngineCommandManager extends EventTarget {
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
)
|
||||
}
|
||||
)
|
||||
})
|
||||
})
|
||||
|
||||
// When the EngineConnection starts a connection, we want to register
|
||||
// callbacks into the WebSocket/PeerConnection.
|
||||
engineConnection.websocket?.addEventListener(
|
||||
'message',
|
||||
(event: MessageEvent) => {
|
||||
engineConnection.websocket?.addEventListener('message', (event) => {
|
||||
if (event.data instanceof ArrayBuffer) {
|
||||
// If the data is an ArrayBuffer, it's the result of an export command,
|
||||
// because in all other cases we send JSON strings. But in the case of
|
||||
@ -1027,14 +999,9 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.handleFailedModelingCommand(message)
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
}) as EventListener
|
||||
)
|
||||
|
||||
this.engineConnection.addEventListener(EngineConnectionEvents.NewTrack, (({
|
||||
detail: { mediaStream },
|
||||
}: CustomEvent) => {
|
||||
})
|
||||
},
|
||||
onNewTrack: ({ mediaStream }) => {
|
||||
console.log('received track', mediaStream)
|
||||
|
||||
mediaStream.getVideoTracks()[0].addEventListener('mute', () => {
|
||||
@ -1044,7 +1011,8 @@ export class EngineCommandManager extends EventTarget {
|
||||
})
|
||||
|
||||
setMediaStream(mediaStream)
|
||||
}) as EventListener)
|
||||
},
|
||||
})
|
||||
|
||||
this.engineConnection?.connect()
|
||||
}
|
||||
@ -1234,6 +1202,9 @@ export class EngineCommandManager extends EventTarget {
|
||||
) {
|
||||
delete this.unreliableSubscriptions[event][id]
|
||||
}
|
||||
onConnectionStateChange(callback: (state: EngineConnectionState) => void) {
|
||||
this.callbacksEngineStateConnection.push(callback)
|
||||
}
|
||||
endSession() {
|
||||
// TODO: instead of sending a single command with `object_ids: Object.keys(this.artifactMap)`
|
||||
// we need to loop over them each individually because if the engine doesn't recognise a single
|
||||
|
Reference in New Issue
Block a user