More types stuff (#5901)

* parse union and fancy array types

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* type aliases

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Treat Helix and Face as primitive types

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* code motion: factor our execution::types module

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Tests for type coercion and subtyping

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Add Point2D/3D to std

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Rebasing and fixes

Signed-off-by: Nick Cameron <nrc@ncameron.org>

---------

Signed-off-by: Nick Cameron <nrc@ncameron.org>
This commit is contained in:
Nick Cameron
2025-03-21 10:56:55 +13:00
committed by GitHub
parent 9da8574103
commit 1d550da40b
47 changed files with 1773 additions and 1050 deletions

View File

@ -223,6 +223,26 @@ export type Sketch
@(impl = std_rust)
export type Solid
/// A face.
@(impl = std_rust)
export type Face
/// A helix.
@(impl = std_rust)
export type Helix
/// A point in two dimensional space.
///
/// `Point2d` is an alias for a two-element array of [number](/docs/kcl/types/number)s. To write a value
/// with type `Point2d`, use an array, e.g., `[0, 0]` or `[5.0, 3.14]`.
export type Point2d = [number; 2]
/// A point in three dimensional space.
///
/// `Point3d` is an alias for a three-element array of [number](/docs/kcl/types/number)s. To write a value
/// with type `Point3d`, use an array, e.g., `[0, 0, 0]` or `[5.0, 3.14, 6.8]`.
export type Point3d = [number; 3]
export ZERO = 0
export QUARTER_TURN = 90deg
export HALF_TURN = 180deg