More consistent error handling in modelingMachine codemods (#6910)

* First pass at consistency in modelingMachine codemods

* Add 'no kcl errors' guard instead of if check for all the existing ones

* Add more commands and improve consistency

* Add comments

* Fix test with old kcl that was showcasing the very behavior we're trying to fix
https://kittycadworkspace.slack.com/archives/C07A80B83FS/p1747231832870739?thread_ts=1747231178.515289&cid=C07A80B83FS

* Add test for sketch and helix

* Remove guard use and move hasErrors check closer to updateAst calls

* Revert "Remove guard use and move hasErrors check closer to updateAst calls"

This reverts commit 868ea4b605.

* Remove toasts from guards

* Remove some scene.settled calls

* Lint

* More shaky fixes

* Clean up and more test fixes

---------

Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
This commit is contained in:
Pierre Jacquier
2025-05-15 12:26:20 -04:00
committed by GitHub
parent 3f00e7186c
commit 21e967ea7f
9 changed files with 492 additions and 311 deletions

View File

@ -134,8 +134,6 @@ extrude001 = extrude(sketch001, length = 5)`
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
await page.waitForTimeout(1000)
// Ensure badge is present
const codePaneButtonHolder = page.locator('#code-button-holder')
await expect(codePaneButtonHolder).toContainText('notification', {
@ -183,7 +181,7 @@ extrude001 = extrude(sketch001, length = 5)`
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
await scene.settled(cmdBar)
// await scene.settled(cmdBar)
// Ensure badge is present
const codePaneButtonHolder = page.locator('#code-button-holder')