* Fix error of not showing errors when reopening KCL code pane * add test for errors not shown after reopening code pane * rename test * typo in e2e/playwright/editor-tests.spec.ts Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * lint * fmt * fix test: Opening and closing the code pane will consistently show error diagnostics * PR feedback: use catch(reportRejection) for safeParse * no need for lint rule --------- Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
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@ -78,11 +78,10 @@ extrude001 = extrude(sketch001, length = 5)`
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// Delete a character to break the KCL
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await editor.openPane()
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await editor.scrollToText('bracketLeg1Sketch, length = thickness)')
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await page
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.getByText('extrude(bracketLeg1Sketch, length = thickness)')
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.click()
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await page.keyboard.press('Backspace')
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await editor.scrollToText('extrude(%, length = width)')
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await page.getByText('extrude(%, length = width)').click()
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await page.keyboard.press(')')
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// Ensure that a badge appears on the button
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await expect(codePaneButtonHolder).toContainText('notification')
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@ -99,16 +98,11 @@ extrude001 = extrude(sketch001, length = 5)`
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await page.waitForTimeout(500)
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// Ensure that a badge appears on the button
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await expect(codePaneButtonHolder).toContainText('notification')
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// Ensure we have no errors in the gutter.
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await expect(page.locator('.cm-lint-marker-error')).not.toBeVisible()
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// Open the code pane
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await editor.openPane()
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// Go to our problematic code again (missing closing paren!)
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await editor.scrollToText('extrude(bracketLeg1Sketch, length = thickness')
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// Go to our problematic code again
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await editor.scrollToText('extrude(%, length = w')
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// Ensure that a badge appears on the button
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await expect(codePaneButtonHolder).toContainText('notification')
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