Add a right-click (or "context") menu to file tree and gizmo (#2628)

* Basic context menu components

* Working context menu!

* Show keyboard shortcuts in file tree context menu

* Add context menu to Gizmo

* Little polish on components

* Add a test for the gizmo, firm up other gizmo tests

* Updated Cargo lock

* Updated Cargo.lock
This commit is contained in:
Frank Noirot
2024-06-06 19:56:46 -04:00
committed by GitHub
parent 8011594e24
commit 24f4bf160f
6 changed files with 475 additions and 95 deletions

View File

@ -19,6 +19,12 @@ import {
Intersection,
Object3D,
} from 'three'
import {
ContextMenu,
ContextMenuDivider,
ContextMenuItem,
ContextMenuItemRefresh,
} from './ContextMenu'
const CANVAS_SIZE = 80
const FRUSTUM_SIZE = 0.5
@ -38,8 +44,17 @@ enum AxisNames {
NEG_Y = '-y',
NEG_Z = '-z',
}
const axisNamesSemantic: Record<AxisNames, string> = {
[AxisNames.X]: 'Right',
[AxisNames.Y]: 'Back',
[AxisNames.Z]: 'Top',
[AxisNames.NEG_X]: 'Left',
[AxisNames.NEG_Y]: 'Front',
[AxisNames.NEG_Z]: 'Bottom',
}
export default function Gizmo() {
const wrapperRef = useRef<HTMLDivElement | null>(null)
const canvasRef = useRef<HTMLCanvasElement | null>(null)
const raycasterIntersect = useRef<Intersection<Object3D> | null>(null)
const cameraPassiveUpdateTimer = useRef(0)
@ -100,9 +115,43 @@ export default function Gizmo() {
}, [])
return (
<div className="grid place-content-center rounded-full overflow-hidden border border-solid border-primary/50 pointer-events-none">
<canvas ref={canvasRef} />
</div>
<>
<div
ref={wrapperRef}
aria-label="View orientation gizmo"
className="grid place-content-center rounded-full overflow-hidden border border-solid border-primary/50 pointer-events-auto"
>
<canvas ref={canvasRef} />
<ContextMenu
menuTargetElement={wrapperRef}
items={[
...Object.entries(axisNamesSemantic).map(
([axisName, axisSemantic]) => (
<ContextMenuItem
key={axisName}
onClick={() => {
sceneInfra.camControls.updateCameraToAxis(
axisName as AxisNames
)
}}
>
{axisSemantic} view
</ContextMenuItem>
)
),
<ContextMenuItem
onClick={() => {
sceneInfra.camControls.resetCameraPosition()
}}
>
Reset view
</ContextMenuItem>,
<ContextMenuDivider />,
<ContextMenuItemRefresh />,
]}
/>
</div>
</>
)
}