internal: Add lints for promises (#3733)
* Add lints for floating and misued promises * Add logging async errors in main * Add async error catch in test-utils * Change any to unknown * Trap promise errors and ignore more await warnings * Add more ignores and toSync helper * Fix more lint warnings * Add more ignores and fixes * Add more reject reporting * Add accepting arbitrary parameters to toSync() * Fix more lints * Revert unintentional change to non-arrow function * Revert unintentional change to use arrow function * Fix new warnings in main with auto updater * Fix formatting * Change lints to error This is what the recommended type checked rules do. * Fix to properly report promise rejections * Fix formatting * Fix formatting * Remove unused import * Remove unused convenience function * Move type helpers * Fix to not return promise when caller doesn't expect it * Add ignores to lsp code
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@ -26,6 +26,7 @@ import useHotkeyWrapper from 'lib/hotkeyWrapper'
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import Gizmo from 'components/Gizmo'
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import { CoreDumpManager } from 'lib/coredump'
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import { UnitsMenu } from 'components/UnitsMenu'
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import { reportRejection } from 'lib/trap'
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export function App() {
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const { project, file } = useLoaderData() as IndexLoaderData
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@ -80,7 +81,7 @@ export function App() {
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useEngineConnectionSubscriptions()
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const debounceSocketSend = throttle<EngineCommand>((message) => {
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engineCommandManager.sendSceneCommand(message)
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engineCommandManager.sendSceneCommand(message).catch(reportRejection)
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}, 1000 / 15)
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const handleMouseMove: MouseEventHandler<HTMLDivElement> = (e) => {
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if (state.matches('Sketch')) {
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