Fix: stable E2E tests on ubuntu localhost (#5269)
* fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -10,6 +10,7 @@ test.describe('Code pane and errors', { tag: ['@skipWin'] }, () => {
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test('Typing KCL errors induces a badge on the code pane button', async ({
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page,
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homePage,
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scene,
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}) => {
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const u = await getUtils(page)
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@ -30,11 +31,7 @@ test.describe('Code pane and errors', { tag: ['@skipWin'] }, () => {
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await page.setBodyDimensions({ width: 1200, height: 500 })
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await homePage.goToModelingScene()
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// wait for execution done
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await u.openDebugPanel()
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await u.expectCmdLog('[data-message-type="execution-done"]')
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await u.closeDebugPanel()
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await scene.waitForExecutionDone()
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// Ensure no badge is present
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const codePaneButtonHolder = page.locator('#code-button-holder')
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@ -175,7 +172,9 @@ test.describe('Code pane and errors', { tag: ['@skipWin'] }, () => {
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await page.setBodyDimensions({ width: 1200, height: 500 })
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await homePage.goToModelingScene()
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await page.waitForTimeout(1000)
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// FIXME: await scene.waitForExecutionDone() does not work. It still fails.
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// I needed to increase this timeout to get this to pass.
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await page.waitForTimeout(10000)
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// Ensure badge is present
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const codePaneButtonHolder = page.locator('#code-button-holder')
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@ -187,7 +186,7 @@ test.describe('Code pane and errors', { tag: ['@skipWin'] }, () => {
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// click in the editor to focus it
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await page.locator('.cm-content').click()
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await page.waitForTimeout(500)
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await page.waitForTimeout(2000)
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// go to the start of the editor and enter more text which will trigger
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// a lint error.
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@ -204,8 +203,9 @@ test.describe('Code pane and errors', { tag: ['@skipWin'] }, () => {
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await page.keyboard.press('ArrowUp')
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await page.keyboard.press('Home')
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await page.keyboard.type('foo_bar = 1')
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await page.waitForTimeout(500)
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await page.waitForTimeout(2000)
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await page.keyboard.press('Enter')
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await page.waitForTimeout(2000)
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// ensure we have a lint error
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await expect(page.locator('.cm-lint-marker-info').first()).toBeVisible()
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