Move engineStreamMachine as a global actor; tons of more work
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@ -841,7 +841,9 @@ class EngineConnection extends EventTarget {
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// Bust the cache before anything
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;(async () => {
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await clearSceneAndBustCache(kclManager.engineCommandManager)
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await rustContext.clearSceneAndBustCache(
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kclManager.engineCommandManager.settings
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)
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})().catch(reportRejection)
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this.dispatchEvent(
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@ -1395,8 +1397,6 @@ export class EngineCommandManager extends EventTarget {
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height: 1337,
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}
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elVideo: HTMLVideoElement | null = null
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_commandLogCallBack: (command: CommandLog[]) => void = () => {}
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subscriptions: {
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