multi-profile follow up. (#4802)
* multi-profile work * fix enter sketch on cap * fix coderef problem for walls and caps * allow sketch mode entry from circle * clean up * update snapshot * Look at this (photo)Graph *in the voice of Nickelback* * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * add test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * fix how expression index is corrected, to make compatible with offset planes * another test * tweak test * more test tweaks * break up test to fix it hopfully * fix onboarding test * remove bad comment --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -1776,8 +1776,7 @@ export class SceneEntities {
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structuredClone(pathToNode)
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nodePathWithCorrectedIndexForTruncatedAst[1][0] =
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Number(nodePathWithCorrectedIndexForTruncatedAst[1][0]) -
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Number(planeNodePath[1][0]) -
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1
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Number(sketchNodePaths[0][1][0])
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const _node = getNodeFromPath<Node<CallExpression>>(
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modifiedAst,
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