Add a user-level projection setting, command, and toggle (#3983)
* Add cameraProjection setting * Add UI to toggle the user-level projection setting. * Make cameraProjection setting respected at startup * Add an E2E test for the perspective toggle * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest) * Don't force user back into perspective when exiting sketch * Make the projection setting more searchable * Make `current` label apply to the default option if not set * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * Re-run CI * Ohh *cargo fmt* * @lf94 feedback, fix found toggling bug, make command bar instantly toggle setting * Roll back the instant toggling behavior, it breaks the tests * Make ortho the default, keep tests using perspective * Move projection below camera controls setting * Fix up gizmo tests, which broke because the gizmo moved * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * Look at this (photo)Graph *in the voice of Nickelback* --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: 49fl <ircsurfer33@gmail.com>
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@ -104,7 +104,12 @@ export const ModelingMachineProvider = ({
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settings: {
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context: {
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app: { theme, enableSSAO },
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modeling: { defaultUnit, highlightEdges, showScaleGrid },
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modeling: {
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defaultUnit,
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cameraProjection,
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highlightEdges,
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showScaleGrid,
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},
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},
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},
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} = useSettingsAuthContext()
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@ -145,7 +150,9 @@ export const ModelingMachineProvider = ({
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;(async () => {
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sceneInfra.camControls.syncDirection = 'clientToEngine'
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await sceneInfra.camControls.snapToPerspectiveBeforeHandingBackControlToEngine()
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if (cameraProjection.current === 'perspective') {
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await sceneInfra.camControls.snapToPerspectiveBeforeHandingBackControlToEngine()
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}
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sceneInfra.camControls.syncDirection = 'engineToClient'
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@ -974,6 +981,7 @@ export const ModelingMachineProvider = ({
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highlightEdges: highlightEdges.current,
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enableSSAO: enableSSAO.current,
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showScaleGrid: showScaleGrid.current,
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cameraProjection: cameraProjection.current,
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},
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token
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)
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