Nadro/adhoc/system io machine (#6352)
* chore: saving off skeleton * fix: saving skeleton * chore: skeleton for loading projects from project directory path * chore: cleaning up useless state transition to be an on event direct to action state * fix: new structure for web vs desktop vs react machine provider code * chore: saving off skeleton * fix: skeleton logic for react? going to move it from a string to obj.string * fix: trying to prevent error element unmount on global react components. This is bricking JS state * fix: we are so back * chore: implemented navigating to specfic KCL file * chore: implementing renaming project * chore: deleting project * fix: auto fixes * fix: old debug/testing file oops * chore: generic create new file * chore: skeleton for web create file provide * chore: basic machine vitest... need to figure out how to get window.electron implemented in vitest? * chore: save off progress before deleting other project implementation, a few missing features still * chore: trying a different init skeleton? most likely will migrate * chore: first attempt of purging projects context provider * chore: enabling toast for some machine state * chore: enabling more toast success and error * chore: writing read write state to the system io based on the project path * fix: tsc fixes * fix: use file system watcher, navigate to project after creation via the requestProjectName * chore: open project command, hooks vs snapshot context helpers * chore: implemented open and create project for e2e testing. They are hard coded in poor spot for now. * fix: codespell fixes * chore: implementing more project commands * chore: PR improvements for root.tsx * chore: leaving comment about new Router.tsx layout * fix: removing debugging code * fix: rewriting component for readability * fix: improving web initialization * chore: implementing import file from url which is not actually that? * fix: clearing search params on import file from url * fix: fixed two e2e tests, forgot needsReview when making new command * fix: fixing some import from url business logic to pass e2e tests * chore: script for diffing circular deps +/- * fix: formatting * fix: massive fix for circular depsga! * fix: trying to fix some errors and auto fmt * fix: updating deps * fix: removing debugging code * fix: big clean up * fix: more deletion * fix: tsc cleanup * fix: TSC TSC TSC TSC! * fix: typo fix * fix: clear query params on web only, desktop not required * fix: removing unused code * fmt * Bring back `trap` removed in merge * Use explicit types instead of `any`s on arg configs * Add project commands directly to command palette * fix: deleting debugging code, from PR review * fix: this got added back(?) * fix: using referred type * fix: more PR clean up * fix: big block comment for xstate architecture decision * fix: more pr comment fixes * fix: merge conflict just added them back why dude * fix: more PR comments * fix: big ciruclar deps fix, commandBarActor in appActor --------- Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
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@ -1,4 +1,15 @@
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import type { FileEntry, Project } from '@src/lib/project'
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import type CodeManager from '@src/lang/codeManager'
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import type { EngineCommandManager } from '@src/lang/std/engineConnection'
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import type { KclManager } from '@src/lang/KclSingleton'
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import type { SceneInfra } from '@src/clientSideScene/sceneInfra'
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import type { SceneEntities } from '@src/clientSideScene/sceneEntities'
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import type { engineStreamMachine } from '@src/machines/engineStreamMachine'
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import type { authMachine } from '@src/machines/authMachine'
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import type { settingsMachine } from '@src/machines/settingsMachine'
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import type { systemIOMachine } from '@src/machines/systemIO/systemIOMachine'
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import type { ActorRefFrom } from 'xstate'
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import type { commandBarMachine } from '@src/machines/commandBarMachine'
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export type IndexLoaderData = {
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code: string | null
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@ -111,3 +122,16 @@ export type AsyncFn<F extends (...args: any[]) => any> = WithReturnType<
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F,
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Promise<unknown>
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>
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export type AppMachineContext = {
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codeManager: CodeManager
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kclManager: KclManager
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engineCommandManager: EngineCommandManager
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sceneInfra: SceneInfra
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sceneEntitiesManager: SceneEntities
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authActor?: ActorRefFrom<typeof authMachine>
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settingsActor?: ActorRefFrom<typeof settingsMachine>
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systemIOActor?: ActorRefFrom<typeof systemIOMachine>
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engineStreamActor?: ActorRefFrom<typeof engineStreamMachine>
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commandBarActor?: ActorRefFrom<typeof commandBarMachine>
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}
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