Cam fix (#2448)
* Revert "sketch dies on exit XY sketch (#2397)"
This reverts commit 75c6ae6e66
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* cam fix
* fmt
This commit is contained in:
@ -1220,7 +1220,6 @@ test('Selections work on fresh and edited sketch', async ({ page }) => {
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// wait for execution done
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await u.expectCmdLog('[data-message-type="execution-done"]')
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await u.updateCamPosition([0, -1378.01, 0.06])
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await u.closeDebugPanel()
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// select a line
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@ -1497,7 +1496,6 @@ test('Can add multiple sketches', async ({ page }) => {
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await u.clearCommandLogs()
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await page.getByRole('button', { name: 'Start Sketch' }).click()
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await page.waitForTimeout(400)
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await u.updateCamPosition([583, 2000, 370])
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await page.mouse.click(650, 450)
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await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
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@ -1511,7 +1509,8 @@ test('Can add multiple sketches', async ({ page }) => {
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await page.waitForTimeout(100)
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await page.mouse.click(startXPx + PUR * 10, 500 - PUR * 10)
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const startAt2 = '[22.65, -30.57]'
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const startAt2 =
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process.platform === 'darwin' ? '[9.75, -13.16]' : '[0.93, -1.25]'
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await expect(
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(await page.locator('.cm-content').innerText()).replace(/\s/g, '')
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).toBe(
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@ -1525,7 +1524,7 @@ const part002 = startSketchOn('${plane}')
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await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 10)
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await page.waitForTimeout(100)
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const num2 = 22.87
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const num2 = process.platform === 'darwin' ? 9.84 : 0.94
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await expect(
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(await page.locator('.cm-content').innerText()).replace(/\s/g, '')
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).toBe(
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@ -1543,7 +1542,9 @@ const part002 = startSketchOn('${plane}')
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const part002 = startSketchOn('${plane}')
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|> startProfileAt(${startAt2}, %)
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|> line([${num2}, 0], %)
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|> line([0, ${roundOff(num2)}], %)`.replace(/\s/g, '')
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|> line([0, ${roundOff(
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num2 + (process.platform === 'darwin' ? 0.01 : -0.01)
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)}], %)`.replace(/\s/g, '')
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)
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await page.waitForTimeout(100)
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await page.mouse.click(startXPx, 500 - PUR * 20)
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@ -1554,8 +1555,13 @@ const part002 = startSketchOn('${plane}')
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const part002 = startSketchOn('${plane}')
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|> startProfileAt(${startAt2}, %)
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|> line([${num2}, 0], %)
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|> line([0, ${roundOff(num2)}], %)
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|> line([-45.52, 0], %)`.replace(/\s/g, '')
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|> line([0, ${roundOff(
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num2 + (process.platform === 'darwin' ? 0.01 : -0.01)
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)}], %)
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|> line([-${process.platform === 'darwin' ? 19.59 : 1.87}, 0], %)`.replace(
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/\s/g,
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''
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)
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)
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})
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@ -890,6 +890,7 @@ export const modelingMachine = createMachine(
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})
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.then(async () => {
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// there doesn't appear to be an animation, but if there was one we could add a wait here
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await engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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@ -898,6 +899,31 @@ export const modelingMachine = createMachine(
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},
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})
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sceneInfra.camControls.syncDirection = 'engineToClient'
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await engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'default_camera_set_perspective',
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},
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})
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const center = { x: 0, y: 0, z: 0 }
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const camPos = sceneInfra.camControls.camera.position
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if (camPos.x === 0 && camPos.y === 0) {
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// looking straight up or down is going to cause issues with the engine
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// tweaking the center to be a little off center
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// TODO come up with a proper fix
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center.y = 0.05
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}
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await engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'default_camera_look_at',
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center,
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vantage: sceneInfra.camControls.camera.position,
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up: { x: 0, y: 0, z: 1 },
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},
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})
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await engineCommandManager.sendSceneCommand({
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// CameraControls subscribes to default_camera_get_settings response events
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// firing this at connection ensure the camera's are synced initially
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