Add a console.error when ICE fails (#1067)
This is purely cosmetic right now, but I want to try and make it easier to tell when the browser is unable to communicate with the ICE server by writing it to the console. I want to add some Sentry logging in the future, but for now, when we see a stream failing to start, we can at least see what I suspect is the most common trigger in the console. Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
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@ -216,6 +216,26 @@ export class EngineConnection {
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}
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})
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this.pc.addEventListener('icecandidateerror', (_event) => {
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const event = _event as RTCPeerConnectionIceErrorEvent
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console.error(
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`ICE candidate returned an error: ${event.errorCode}: ${event.errorText} for ${event.url}`
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)
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})
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this.pc.addEventListener('connectionstatechange', (event) => {
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if (this.pc?.iceConnectionState === 'connected') {
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if (this.shouldTrace()) {
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iceSpan.resolve?.()
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}
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} else if (this.pc?.iceConnectionState === 'failed') {
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// failed is a terminal state; let's explicitly kill the
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// connection to the server at this point.
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console.log('failed to negotiate ice connection; restarting')
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this.close()
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}
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})
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this.websocket.addEventListener('open', (event) => {
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if (this.shouldTrace()) {
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websocketSpan.resolve?.()
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@ -351,19 +371,6 @@ export class EngineConnection {
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// until the end of this function is setup of our end of the
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// PeerConnection and waiting for events to fire our callbacks.
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this.pc.addEventListener('connectionstatechange', (event) => {
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if (this.pc?.iceConnectionState === 'connected') {
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if (this.shouldTrace()) {
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iceSpan.resolve?.()
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}
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} else if (this.pc?.iceConnectionState === 'failed') {
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// failed is a terminal state; let's explicitly kill the
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// connection to the server at this point.
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console.log('failed to negotiate ice connection; restarting')
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this.close()
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}
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})
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this.pc.addEventListener('icecandidate', (event) => {
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if (!this.pc || !this.websocket) return
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if (event.candidate !== null) {
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