Clear the diagnostics before processing (#3118)
clear diagnostics when we update the text Signed-off-by: Paul R. Tagliamonte <paul@zoo.dev>
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@ -1511,6 +1511,8 @@ test.describe('Can create sketches on all planes and their back sides', () => {
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})
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test.describe('Copilot ghost text', () => {
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test.skip(true, 'Needs to get covered again')
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test('completes code in empty file', async ({ page }) => {
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const u = await getUtils(page)
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// const PUR = 400 / 37.5 //pixeltoUnitRatio
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@ -17,6 +17,7 @@ import type {
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PluginSpec,
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ViewPlugin,
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} from '@codemirror/view'
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import { setDiagnosticsEffect } from '@codemirror/lint'
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import { EditorView, Tooltip } from '@codemirror/view'
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import type { PublishDiagnosticsParams } from 'vscode-languageserver-protocol'
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@ -214,6 +215,21 @@ export class LanguageServerPlugin implements PluginValue {
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}
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if (!this.client.ready) return
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// TODO(paultag): This is the *wrong* place for this to live.
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//
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// We need to clear diagnostics before updating the code, because
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// if the code shrinks, the errors/diagnostics can go out of range
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// of the source code, which cause an exception, breaking all the
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// things.
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//
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// We need some sort of clear diagnostics boolean on the editor
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// and we can drop this.
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this.view.dispatch({
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effects: [setDiagnosticsEffect.of([])],
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annotations: [],
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})
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try {
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// Update the state (not the editor) with the new code.
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this.client.textDocumentDidChange({
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@ -190,11 +190,6 @@ export class KclManager {
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const currentExecutionId = executionId || Date.now()
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this._cancelTokens.set(currentExecutionId, false)
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// here we're going to clear diagnostics since we're the first
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// one in. We're the only location where diagnostics are cleared;
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// everything from here on out should be *appending*.
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editorManager.clearDiagnostics()
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this.isExecuting = true
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await this.ensureWasmInit()
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const { logs, errors, programMemory } = await executeAst({
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@ -272,11 +267,6 @@ export class KclManager {
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await this?.engineCommandManager?.waitForReady
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this._ast = { ...newAst }
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// here we're going to clear diagnostics since we're the first
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// one in. We're the only location where diagnostics are cleared;
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// everything from here on out should be *appending*.
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editorManager.clearDiagnostics()
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const { logs, errors, programMemory } = await executeAst({
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ast: newAst,
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engineCommandManager: this.engineCommandManager,
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@ -223,7 +223,8 @@ impl Backend {
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#[cfg(not(test))]
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let mut completion_list = vec![];
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if self.dev_mode {
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// if self.dev_mode
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if false {
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completion_list.push(
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r#"fn cube = (pos, scale) => {
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const sg = startSketchOn('XY')
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