make close segment visually distinct (#1620)
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@ -135,8 +135,8 @@ test('Basic sketch', async ({ page }) => {
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|> angledLine([180, segLen('seg01', %)], %)`)
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})
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test.skip(process.platform === 'darwin', 'Can moving camera')
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test('Can moving camera', async ({ page, context }) => {
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test.skip(process.platform === 'darwin', 'Can moving camera')
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const u = getUtils(page)
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await page.setViewportSize({ width: 1200, height: 500 })
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await page.goto('/')
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@ -342,6 +342,11 @@ class SceneEntities {
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const isDraftSegment =
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draftSegment && index === sketchGroup.value.length - 1
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let seg
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const callExpName = getNodeFromPath<CallExpression>(
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kclManager.ast,
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segPathToNode,
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'CallExpression'
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)?.node?.callee?.name
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if (segment.type === 'TangentialArcTo') {
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seg = tangentialArcToSegment({
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prevSegment: sketchGroup.value[index - 1],
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@ -360,6 +365,7 @@ class SceneEntities {
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pathToNode: segPathToNode,
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isDraftSegment,
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scale: factor,
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callExpName,
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})
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}
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seg.layers.set(SKETCH_LAYER)
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@ -739,6 +745,7 @@ class SceneEntities {
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shape.lineTo(0, 0.08 * scale) // The width of the line
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const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
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if (arrowGroup) {
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arrowGroup.position.set(to[0], to[1], 0)
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const dir = new Vector3()
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@ -749,6 +756,7 @@ class SceneEntities {
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.normalize()
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arrowGroup.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
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arrowGroup.scale.set(scale, scale, scale)
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}
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const straightSegmentBody = group.children.find(
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(child) => child.userData.type === STRAIGHT_SEGMENT_BODY
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@ -1117,7 +1125,10 @@ function mouseEnterLeaveCallbacks() {
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PROFILE_START,
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])
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const isSelected = parent?.userData?.isSelected
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colorSegment(selected, isSelected ? 0x0000ff : 0xffffff)
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colorSegment(
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selected,
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isSelected ? 0x0000ff : parent?.userData?.baseColor || 0xffffff
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)
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if ([X_AXIS, Y_AXIS].includes(selected?.userData?.type)) {
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const obj = selected as Mesh
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const mat = obj.material as MeshBasicMaterial
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@ -70,6 +70,7 @@ export function straightSegment({
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pathToNode,
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isDraftSegment,
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scale = 1,
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callExpName,
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}: {
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from: Coords2d
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to: Coords2d
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@ -77,6 +78,7 @@ export function straightSegment({
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pathToNode: PathToNode
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isDraftSegment?: boolean
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scale?: number
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callExpName: string
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}): Group {
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const group = new Group()
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@ -100,7 +102,8 @@ export function straightSegment({
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})
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}
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const body = new MeshBasicMaterial({ color: 0xffffff })
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const baseColor = callExpName === 'close' ? 0x444444 : 0xffffff
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const body = new MeshBasicMaterial({ color: baseColor })
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const mesh = new Mesh(geometry, body)
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mesh.userData.type = isDraftSegment
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? STRAIGHT_SEGMENT_DASH
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@ -114,6 +117,8 @@ export function straightSegment({
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to,
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pathToNode,
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isSelected: false,
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callExpName,
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baseColor,
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}
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group.name = STRAIGHT_SEGMENT
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@ -124,7 +129,8 @@ export function straightSegment({
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.normalize()
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arrowGroup.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
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group.add(mesh, arrowGroup)
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group.add(mesh)
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if (callExpName !== 'close') group.add(arrowGroup)
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return group
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}
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@ -425,7 +425,9 @@ function updateSceneObjectColors(codeBasedSelections: Selection[]) {
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const groupHasCursor = codeBasedSelections.some((selection) => {
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return isOverlap(selection.range, [node.start, node.end])
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})
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const color = groupHasCursor ? 0x0000ff : 0xffffff
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const color = groupHasCursor
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? 0x0000ff
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: segmentGroup?.userData?.baseColor || 0xffffff
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segmentGroup.traverse(
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(child) => child instanceof Mesh && child.material.color.set(color)
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)
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