project global origin for sketches and use engine animations (#2113)

* use engine animations for sketch on face, but not default planes

* massage things

* fix type issue

* small problem in playwright test<

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* some tests fixes

* more test tweaks

* more test tweaks

* clean up

* more tidy

* tests are a pain

* more test stuff

* test stuff again

* fix micro think axes in sketch mode

* more test shit

* more test shit more

* more test tweaks

* more test tweaks

* more test stuff

* trigger ci

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Kurt Hutten
2024-04-22 20:14:06 +10:00
committed by GitHub
parent 0b235dc1cd
commit 3d73b82c23
11 changed files with 341 additions and 114 deletions

View File

@ -54,10 +54,9 @@ import { exportFromEngine } from 'lib/exportFromEngine'
import { Models } from '@kittycad/lib/dist/types/src'
import toast from 'react-hot-toast'
import { EditorSelection } from '@uiw/react-codemirror'
import { Vector3 } from 'three'
import { quaternionFromUpNForward } from 'clientSideScene/helpers'
import { CoreDumpManager } from 'lib/coredump'
import { useHotkeys } from 'react-hotkeys-hook'
import { letEngineAnimateAndSyncCamAfter } from 'clientSideScene/CameraControls'
type MachineContext<T extends AnyStateMachine> = {
state: StateFrom<T>
@ -319,16 +318,9 @@ export const ModelingMachineProvider = ({
)
await kclManager.executeAstMock(modifiedAst)
const forward = new Vector3(...data.zAxis)
const up = new Vector3(...data.yAxis)
let target = new Vector3(...data.position).multiplyScalar(
sceneInfra._baseUnitMultiplier
)
const quaternion = quaternionFromUpNForward(up, forward)
await sceneInfra.camControls.tweenCameraToQuaternion(
quaternion,
target
await letEngineAnimateAndSyncCamAfter(
engineCommandManager,
data.faceId
)
return {
@ -343,6 +335,7 @@ export const ModelingMachineProvider = ({
data.plane
)
await kclManager.updateAst(modifiedAst, false)
sceneInfra.camControls.syncDirection = 'clientToEngine'
const quat = await getSketchQuaternion(pathToNode, data.zAxis)
await sceneInfra.camControls.tweenCameraToQuaternion(quat)
return {
@ -359,9 +352,9 @@ export const ModelingMachineProvider = ({
sourceRange
)
const info = await getSketchOrientationDetails(sketchPathToNode || [])
await sceneInfra.camControls.tweenCameraToQuaternion(
info.quat,
new Vector3(...info.sketchDetails.origin)
await letEngineAnimateAndSyncCamAfter(
engineCommandManager,
info?.sketchDetails?.faceId || ''
)
return {
sketchPathToNode: sketchPathToNode || [],