project global origin for sketches and use engine animations (#2113)
* use engine animations for sketch on face, but not default planes * massage things * fix type issue * small problem in playwright test< * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * some tests fixes * more test tweaks * more test tweaks * clean up * more tidy * tests are a pain * more test stuff * test stuff again * fix micro think axes in sketch mode * more test shit * more test shit more * more test tweaks * more test tweaks * more test stuff * trigger ci * clean up --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -20,3 +20,15 @@ export const sceneEntitiesManager = new SceneEntities(engineCommandManager)
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// This needs to be after sceneInfra and engineCommandManager are is created.
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export const editorManager = new EditorManager()
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if (typeof window !== 'undefined') {
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;(window as any).engineCommandManager = engineCommandManager
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;(window as any).kclManager = kclManager
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;(window as any).sceneInfra = sceneInfra
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;(window as any).sceneEntitiesManager = sceneEntitiesManager
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;(window as any).editorManager = editorManager
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;(window as any).enableMousePositionLogs = () =>
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document.addEventListener('mousemove', (e) =>
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console.log(`await page.mouse.click(${e.clientX}, ${e.clientY})`)
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)
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}
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