Backoff Reconnect (#6358)
* Add a Stop command that does a bit of cleanup in the engineStateMachine * Major network code startup refactor; backoff reconnect; many more logs for us * Save camera state after every user interaction in case of disconnection and restoral * Translate basic WebSocket error numbers into useful text * Add a RestartRequest event to the engineCommandManager * Adjust for a rebase * Add E2E test for stream pause behavior * Fix snapshot test * fmt, lint * small issue * Fix tests * Fix up idle test * One last fix * fixes * Remove circ dep * fix test * use a const for time * TEST -> isPlaywright instead * whoops
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@ -74,6 +74,7 @@ editorManager.kclManager = kclManager
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// TODO: proper dependency injection.
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engineCommandManager.kclManager = kclManager
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engineCommandManager.codeManager = codeManager
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engineCommandManager.sceneInfra = sceneInfra
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engineCommandManager.rustContext = rustContext
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kclManager.sceneInfraBaseUnitMultiplierSetter = (unit: BaseUnit) => {
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