deterministic id generator per module (#5811)
* deterministic id generator per module Signed-off-by: Jess Frazelle <github@jessfraz.com> * non Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * do not remake the planes if they are alreaady made; Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * do not remake the planes if they are alreaady made; Signed-off-by: Jess Frazelle <github@jessfraz.com> * clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
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@ -164,7 +164,7 @@ async fn snapshot_endpoint(body: Bytes, ctxt: ExecutorContext) -> Response<Body>
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};
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eprintln!("Executing {test_name}");
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let mut exec_state = ExecState::new(&ctxt.settings);
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let mut exec_state = ExecState::new(&ctxt);
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// This is a shitty source range, I don't know what else to use for it though.
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// There's no actual KCL associated with this reset_scene call.
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if let Err(e) = ctxt
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