Persist theme - Reload everything on a disconnect (#3250)

* Reload everything on a disconnect

* fix unit-integration tests

* Further improvements to connection manager; persist theme across reconnects

* Fix up artifactGraph.test

* Actually pass the callback

* Kurt hmmm (#3308)

* kurts attempts

* we're almost sane

* get tests working, praise be

---------

Co-authored-by: 49lf <ircsurfer33@gmail.com>

* typo

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
This commit is contained in:
49fl
2024-08-07 03:11:57 -04:00
committed by GitHub
parent e1c45bdb33
commit 3f082c8222
15 changed files with 1006 additions and 732 deletions

View File

@ -1,5 +1,8 @@
import { Program, ProgramMemory, _executor, SourceRange } from '../lang/wasm'
import { EngineCommandManager } from 'lang/std/engineConnection'
import {
EngineCommandManager,
EngineCommandManagerEvents,
} from 'lang/std/engineConnection'
import { EngineCommand } from 'lang/std/artifactGraph'
import { Models } from '@kittycad/lib'
import { v4 as uuidv4 } from 'uuid'
@ -82,7 +85,6 @@ export async function enginelessExecutor(
setIsStreamReady: () => {},
setMediaStream: () => {},
}) as any as EngineCommandManager
await mockEngineCommandManager.waitForReady
mockEngineCommandManager.startNewSession()
const programMemory = await _executor(ast, pm, mockEngineCommandManager, true)
await mockEngineCommandManager.waitForAllCommands()
@ -99,7 +101,6 @@ export async function executor(
setMediaStream: () => {},
width: 0,
height: 0,
executeCode: () => {},
makeDefaultPlanes: () => {
return new Promise((resolve) => resolve(defaultPlanes))
},
@ -107,9 +108,21 @@ export async function executor(
return new Promise((resolve) => resolve())
},
})
await engineCommandManager.waitForReady
engineCommandManager.startNewSession()
const programMemory = await _executor(ast, pm, engineCommandManager, false)
await engineCommandManager.waitForAllCommands()
return programMemory
return new Promise((resolve) => {
engineCommandManager.addEventListener(
EngineCommandManagerEvents.SceneReady,
async () => {
engineCommandManager.startNewSession()
const programMemory = await _executor(
ast,
pm,
engineCommandManager,
false
)
await engineCommandManager.waitForAllCommands()
Promise.resolve(programMemory)
}
)
})
}