Refactor source ranges into a generic node type (#4350)

* WIP

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Fix formatting

* Fix yarn build:wasm

* Fix ts_rs bindings

* Fix tsc errors

* Fix wasm TS types

* Add minimal failing test

* Rename field to avoid name collisions

* Remove node wrapper around NonCodeMeta

Trying to fix TS unit test errors deserializing JSON AST in Rust.

* Rename Node to BoxNode

* Fix lints

* Fix lint by boxing literals

* Rename UnboxedNode to Node

* Look at this (photo)Graph *in the voice of Nickelback*

* Update docs

* Update snapshots

* initial trait

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update docs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* gross hack for TagNode

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* extend gross hack

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix EnvRef bullshit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Fix to fail parsing when a tag declarator matches a stdlib function name

* Fix test errors after merging main

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* Confirm

* Change to use simpler map_err

* Add comment

---------

Signed-off-by: Nick Cameron <nrc@ncameron.org>
Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Nick Cameron <nrc@ncameron.org>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
This commit is contained in:
Jonathan Tran
2024-10-30 16:52:17 -04:00
committed by GitHub
parent 0c6c646fe7
commit 43bec115c0
148 changed files with 12935 additions and 13924 deletions

View File

@ -36,6 +36,7 @@ import {
getWallCodeRef,
ArtifactId,
} from 'lang/std/artifactGraph'
import { Node } from 'wasm-lib/kcl/bindings/Node'
export const X_AXIS_UUID = 'ad792545-7fd3-482a-a602-a93924e3055b'
export const Y_AXIS_UUID = '680fd157-266f-4b8a-984f-cdf46b8bdf01'
@ -244,7 +245,7 @@ export function getEventForSegmentSelection(
const updatedAst = parse(codeManager.code)
if (err(updatedAst)) return null
const nodeMeta = getNodeFromPath<CallExpression>(
const nodeMeta = getNodeFromPath<Node<CallExpression>>(
updatedAst,
pathToNode,
'CallExpression'
@ -362,7 +363,7 @@ function updateSceneObjectColors(codeBasedSelections: Selection[]) {
Object.values(sceneEntitiesManager.activeSegments).forEach((segmentGroup) => {
if (!SEGMENT_BODIES_PLUS_PROFILE_START.includes(segmentGroup?.name)) return
const nodeMeta = getNodeFromPath<CallExpression>(
const nodeMeta = getNodeFromPath<Node<CallExpression>>(
updated,
segmentGroup.userData.pathToNode,
'CallExpression'