start of cache: don't re-execute on whitespace / top level code comment changes (#4663)

* start

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working for whitespace

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pull thru

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fix wasm

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pull thru to js start

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actually use the cache in ts

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rust owns clearing the scene

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fixes

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empty

stupid log

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updates

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* updates

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fix tests

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updatez

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updates

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save the state

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save the state

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updates

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use the old memory

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cleanup to use the old exec state

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fices

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updates;

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fixes

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fmt

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updates

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fixes

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updates

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cleanup

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fixes

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* rebase and compile

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* Look at this (photo)Graph *in the voice of Nickelback*

* fix the lsp to use the cache

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* add comment

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* use a global static instead;

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* fix rust test

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* cleanup more

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* cleanups

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* cleanup the api even more

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* updates

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* updates

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* Look at this (photo)Graph *in the voice of Nickelback*

* bust the cache on unit changes

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* updates

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* updates

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* updates

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* Look at this (photo)Graph *in the voice of Nickelback*

* stupid codespell

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jess Frazelle
2024-12-05 19:51:06 -08:00
committed by GitHub
parent 9e57034873
commit 441d957228
45 changed files with 741 additions and 189 deletions

View File

@ -68,8 +68,8 @@ function AppLogoLink({
data-testid="app-logo"
onClick={() => {
onProjectClose(file || null, project?.path || null, false)
// Clear the scene and end the session.
engineCommandManager.endSession()
// Clear the scene.
engineCommandManager.clearScene()
}}
to={PATHS.HOME}
className={wrapperClassName + ' hover:before:brightness-110'}
@ -190,8 +190,8 @@ function ProjectMenuPopover({
className: !isDesktop() ? 'hidden' : '',
onClick: () => {
onProjectClose(file || null, project?.path || null, true)
// Clear the scene and end the session.
engineCommandManager.endSession()
// Clear the scene.
engineCommandManager.clearScene()
},
},
].filter(