Add offset plane point-and-click user flow (#4552)
* Add a code mod for offset plane * Add support for default plane selections to our `otherSelections` object * Make availableVars work without a selection range (because default planes don't have one) * Make default planes selectable in cmdbar even if AST is empty * Add offset plane command and activate in toolbar * Avoid unnecessary error when sketching on offset plane by returning early * Add supporting test features for offset plane E2E test * Add WIP E2E test for offset plane Struggling to get local electron test suite running properly * Typos * Lints * Fix test by making it a web-based one: I couldn't use the cmdBar fixture with an electron test for some reason. * Update src/lib/commandBarConfigs/modelingCommandConfig.ts * Update src/machines/modelingMachine.ts * Revert changes to `homePageFixture`, as they were unused * @Irev-Dev feedback: convert action to actor, fix machine layout * Update plane icon to be not dashed, follow conventions closer
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@ -17,6 +17,7 @@ import {
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import { useRouteLoaderData } from 'react-router-dom'
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import { PATHS } from 'lib/paths'
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import { IndexLoaderData } from 'lib/types'
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import { useCommandsContext } from 'hooks/useCommandsContext'
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enum StreamState {
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Playing = 'playing',
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@ -30,6 +31,7 @@ export const Stream = () => {
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const videoRef = useRef<HTMLVideoElement>(null)
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const { settings } = useSettingsAuthContext()
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const { state, send } = useModelingContext()
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const { commandBarState } = useCommandsContext()
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const { mediaStream } = useAppStream()
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const { overallState, immediateState } = useNetworkContext()
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const [streamState, setStreamState] = useState(StreamState.Unset)
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@ -260,7 +262,15 @@ export const Stream = () => {
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if (!videoRef.current) return
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// If we're in sketch mode, don't send a engine-side select event
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if (state.matches('Sketch')) return
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if (state.matches({ idle: 'showPlanes' })) return
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// Only respect default plane selection if we're on a selection command argument
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if (
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state.matches({ idle: 'showPlanes' }) &&
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!(
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commandBarState.matches('Gathering arguments') &&
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commandBarState.context.currentArgument?.inputType === 'selection'
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)
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)
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return
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// If we're mousing up from a camera drag, don't send a select event
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if (sceneInfra.camControls.wasDragging === true) return
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