Add offset plane point-and-click user flow (#4552)

* Add a code mod for offset plane

* Add support for default plane selections to our `otherSelections` object

* Make availableVars work without a selection range
(because default planes don't have one)

* Make default planes selectable in cmdbar even if AST is empty

* Add offset plane command and activate in toolbar

* Avoid unnecessary error when sketching on offset plane by returning early

* Add supporting test features for offset plane E2E test

* Add WIP E2E test for offset plane
Struggling to get local electron test suite running properly

* Typos

* Lints

* Fix test by making it a web-based one:
I couldn't use the cmdBar fixture with an electron test for some reason.

* Update src/lib/commandBarConfigs/modelingCommandConfig.ts

* Update src/machines/modelingMachine.ts

* Revert changes to `homePageFixture`, as they were unused

* @Irev-Dev feedback: convert action to actor, fix machine layout

* Update plane icon to be not dashed, follow conventions closer
This commit is contained in:
Frank Noirot
2024-11-26 11:36:14 -05:00
committed by GitHub
parent 1d45bed649
commit 4423ae16dc
17 changed files with 389 additions and 83 deletions

View File

@ -17,6 +17,7 @@ import {
import { useRouteLoaderData } from 'react-router-dom'
import { PATHS } from 'lib/paths'
import { IndexLoaderData } from 'lib/types'
import { useCommandsContext } from 'hooks/useCommandsContext'
enum StreamState {
Playing = 'playing',
@ -30,6 +31,7 @@ export const Stream = () => {
const videoRef = useRef<HTMLVideoElement>(null)
const { settings } = useSettingsAuthContext()
const { state, send } = useModelingContext()
const { commandBarState } = useCommandsContext()
const { mediaStream } = useAppStream()
const { overallState, immediateState } = useNetworkContext()
const [streamState, setStreamState] = useState(StreamState.Unset)
@ -260,7 +262,15 @@ export const Stream = () => {
if (!videoRef.current) return
// If we're in sketch mode, don't send a engine-side select event
if (state.matches('Sketch')) return
if (state.matches({ idle: 'showPlanes' })) return
// Only respect default plane selection if we're on a selection command argument
if (
state.matches({ idle: 'showPlanes' }) &&
!(
commandBarState.matches('Gathering arguments') &&
commandBarState.context.currentArgument?.inputType === 'selection'
)
)
return
// If we're mousing up from a camera drag, don't send a select event
if (sceneInfra.camControls.wasDragging === true) return