Refactor getNodePathFromSourceRange (#5139)
* Refactor getNodePathFromSourceRange * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -17,7 +17,8 @@ import {
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} from 'lang/std/artifactGraph'
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import { err, reportRejection } from 'lib/trap'
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import { DefaultPlaneStr, getFaceDetails } from 'clientSideScene/sceneEntities'
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import { getNodeFromPath, getNodePathFromSourceRange } from 'lang/queryAst'
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import { getNodeFromPath } from 'lang/queryAst'
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import { getNodePathFromSourceRange } from 'lang/queryAstNodePathUtils'
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import { CallExpression, defaultSourceRange } from 'lang/wasm'
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import { EdgeCutInfo, ExtrudeFacePlane } from 'machines/modelingMachine'
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