Refactor getNodePathFromSourceRange (#5139)

* Refactor getNodePathFromSourceRange

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
max
2025-01-27 14:24:28 +01:00
committed by GitHub
parent e7203b9e7a
commit 4585671a5d
22 changed files with 349 additions and 342 deletions

View File

@ -17,7 +17,8 @@ import {
} from 'lang/std/artifactGraph'
import { err, reportRejection } from 'lib/trap'
import { DefaultPlaneStr, getFaceDetails } from 'clientSideScene/sceneEntities'
import { getNodeFromPath, getNodePathFromSourceRange } from 'lang/queryAst'
import { getNodeFromPath } from 'lang/queryAst'
import { getNodePathFromSourceRange } from 'lang/queryAstNodePathUtils'
import { CallExpression, defaultSourceRange } from 'lang/wasm'
import { EdgeCutInfo, ExtrudeFacePlane } from 'machines/modelingMachine'