circular dependencies refactor (#1863)
* circular dependencies refactor * clean up
This commit is contained in:
@ -19,7 +19,7 @@ import {
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import {
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EngineCommand,
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Subscription,
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engineCommandManager,
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EngineCommandManager,
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} from 'lang/std/engineConnection'
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import { v4 as uuidv4 } from 'uuid'
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import { deg2Rad } from 'lib/utils2d'
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@ -34,10 +34,6 @@ const tempQuaternion = new Quaternion() // just used for maths
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type interactionType = 'pan' | 'rotate' | 'zoom'
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const throttledEngCmd = throttle((cmd: EngineCommand) => {
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engineCommandManager.sendSceneCommand(cmd)
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}, 1000 / 30)
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interface ThreeCamValues {
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position: Vector3
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quaternion: Quaternion
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@ -62,68 +58,8 @@ export type ReactCameraProperties =
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const lastCmdDelay = 50
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const throttledUpdateEngineCamera = throttle((threeValues: ThreeCamValues) => {
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const cmd: EngineCommand = {
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'default_camera_look_at',
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...convertThreeCamValuesToEngineCam(threeValues),
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},
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}
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engineCommandManager.sendSceneCommand(cmd)
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}, 1000 / 15)
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let lastPerspectiveCmd: EngineCommand | null = null
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let lastPerspectiveCmdTime: number = Date.now()
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let lastPerspectiveCmdTimeoutId: number | null = null
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const sendLastPerspectiveReliableChannel = () => {
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if (
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lastPerspectiveCmd &&
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Date.now() - lastPerspectiveCmdTime >= lastCmdDelay
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) {
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engineCommandManager.sendSceneCommand(lastPerspectiveCmd, true)
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lastPerspectiveCmdTime = Date.now()
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}
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}
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const throttledUpdateEngineFov = throttle(
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(vals: {
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position: Vector3
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quaternion: Quaternion
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zoom: number
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fov: number
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target: Vector3
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}) => {
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const cmd: EngineCommand = {
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'default_camera_perspective_settings',
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...convertThreeCamValuesToEngineCam({
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...vals,
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isPerspective: true,
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}),
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fov_y: vals.fov,
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...calculateNearFarFromFOV(vals.fov),
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},
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}
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engineCommandManager.sendSceneCommand(cmd)
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lastPerspectiveCmd = cmd
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lastPerspectiveCmdTime = Date.now()
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if (lastPerspectiveCmdTimeoutId !== null) {
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clearTimeout(lastPerspectiveCmdTimeoutId)
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}
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lastPerspectiveCmdTimeoutId = setTimeout(
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sendLastPerspectiveReliableChannel,
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lastCmdDelay
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) as any as number
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},
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1000 / 30
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)
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export class CameraControls {
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engineCommandManager: EngineCommandManager
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syncDirection: 'clientToEngine' | 'engineToClient' = 'engineToClient'
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camera: PerspectiveCamera | OrthographicCamera
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target: Vector3
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@ -213,7 +149,77 @@ export class CameraControls {
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this.update(true)
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}
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constructor(isOrtho = false, domElement: HTMLCanvasElement) {
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throttledEngCmd = throttle((cmd: EngineCommand) => {
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this.engineCommandManager.sendSceneCommand(cmd)
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}, 1000 / 30)
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throttledUpdateEngineCamera = throttle((threeValues: ThreeCamValues) => {
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const cmd: EngineCommand = {
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'default_camera_look_at',
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...convertThreeCamValuesToEngineCam(threeValues),
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},
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}
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this.engineCommandManager.sendSceneCommand(cmd)
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}, 1000 / 15)
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lastPerspectiveCmd: EngineCommand | null = null
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lastPerspectiveCmdTime: number = Date.now()
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lastPerspectiveCmdTimeoutId: number | null = null
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sendLastPerspectiveReliableChannel = () => {
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if (
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this.lastPerspectiveCmd &&
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Date.now() - this.lastPerspectiveCmdTime >= lastCmdDelay
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) {
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this.engineCommandManager.sendSceneCommand(this.lastPerspectiveCmd, true)
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this.lastPerspectiveCmdTime = Date.now()
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}
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}
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throttledUpdateEngineFov = throttle(
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(vals: {
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position: Vector3
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quaternion: Quaternion
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zoom: number
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fov: number
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target: Vector3
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}) => {
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const cmd: EngineCommand = {
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'default_camera_perspective_settings',
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...convertThreeCamValuesToEngineCam({
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...vals,
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isPerspective: true,
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}),
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fov_y: vals.fov,
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...calculateNearFarFromFOV(vals.fov),
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},
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}
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this.engineCommandManager.sendSceneCommand(cmd)
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this.lastPerspectiveCmd = cmd
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this.lastPerspectiveCmdTime = Date.now()
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if (this.lastPerspectiveCmdTimeoutId !== null) {
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clearTimeout(this.lastPerspectiveCmdTimeoutId)
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}
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this.lastPerspectiveCmdTimeoutId = setTimeout(
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this.sendLastPerspectiveReliableChannel,
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lastCmdDelay
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) as any as number
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},
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1000 / 30
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)
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constructor(
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isOrtho = false,
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domElement: HTMLCanvasElement,
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engineCommandManager: EngineCommandManager
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) {
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this.engineCommandManager = engineCommandManager
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this.camera = isOrtho ? new OrthographicCamera() : new PerspectiveCamera()
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this.camera.up.set(0, 0, 1)
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this.camera.far = 20000
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@ -310,7 +316,7 @@ export class CameraControls {
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this.handleStart()
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if (this.syncDirection === 'engineToClient') {
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void engineCommandManager.sendSceneCommand({
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void this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd: {
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type: 'camera_drag_start',
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@ -334,7 +340,7 @@ export class CameraControls {
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if (interaction === 'none') return
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if (this.syncDirection === 'engineToClient') {
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throttledEngCmd({
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this.throttledEngCmd({
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type: 'modeling_cmd_req',
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cmd: {
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type: 'camera_drag_move',
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@ -377,7 +383,7 @@ export class CameraControls {
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if (this.syncDirection === 'engineToClient') {
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const interaction = this.getInteractionType(event)
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if (interaction === 'none') return
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void engineCommandManager.sendSceneCommand({
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void this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd: {
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type: 'camera_drag_end',
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@ -401,7 +407,7 @@ export class CameraControls {
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this.handleEnd()
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return
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}
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throttledEngCmd({
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this.throttledEngCmd({
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type: 'modeling_cmd_req',
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cmd: {
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type: 'default_camera_zoom',
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@ -449,7 +455,7 @@ export class CameraControls {
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this.camera.quaternion.set(qx, qy, qz, qw)
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this.camera.updateProjectionMatrix()
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engineCommandManager.sendSceneCommand({
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this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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@ -493,7 +499,7 @@ export class CameraControls {
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}
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usePerspectiveCamera = () => {
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this._usePerspectiveCamera()
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engineCommandManager.sendSceneCommand({
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this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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@ -561,7 +567,7 @@ export class CameraControls {
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this.camera.near = z_near
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this.camera.far = z_far
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throttledUpdateEngineFov({
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this.throttledUpdateEngineFov({
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fov: newFov,
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position: newPosition,
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quaternion: this.camera.quaternion,
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@ -924,7 +930,7 @@ export class CameraControls {
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}
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if (this.syncDirection === 'clientToEngine' || forceUpdate)
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throttledUpdateEngineCamera({
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this.throttledUpdateEngineCamera({
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quaternion: this.camera.quaternion,
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position: this.camera.position,
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zoom: this.camera.zoom,
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