Fix the black screen of death (#7238)
* Fix the black screen of death * fmt * make check * Clean up * Fix up zoom to fit * Change how emulateNetworkConditions work * Do NOT use browser's offline/online mechanisms * Fix test
This commit is contained in:
@ -61,7 +61,7 @@ test.describe('Test network related behaviors', () => {
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})
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// Expect the network to be down
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await expect(networkToggle).toContainText('Problem')
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await expect(networkToggle).toContainText('Network health (Offline)')
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// Click the network widget
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await networkWidget.click()
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@ -156,7 +156,8 @@ test.describe('Test network related behaviors', () => {
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// Expect the network to be down
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await networkToggle.hover()
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await expect(networkToggle).toContainText('Problem')
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await expect(networkToggle).toContainText('Network health (Offline)')
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// Ensure we are not in sketch mode
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await expect(
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@ -364,11 +364,6 @@ export async function getUtils(page: Page, test_?: typeof test) {
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)
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}
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// Chrome devtools protocol session only works in Chromium
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const browserType = page.context().browser()?.browserType().name()
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const cdpSession =
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browserType !== 'chromium' ? null : await page.context().newCDPSession(page)
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const util = {
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waitForAuthSkipAppStart: () => waitForAuthAndLsp(page),
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waitForPageLoad: () => waitForPageLoad(page),
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@ -489,15 +484,9 @@ export async function getUtils(page: Page, test_?: typeof test) {
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emulateNetworkConditions: async (
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networkOptions: Protocol.Network.emulateNetworkConditionsParameters
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) => {
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if (cdpSession === null) {
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// Use a fail safe if we can't simulate disconnect (on Safari)
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return page.evaluate('window.engineCommandManager.tearDown()')
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}
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return cdpSession?.send(
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'Network.emulateNetworkConditions',
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networkOptions
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)
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return networkOptions.offline
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? page.evaluate('window.engineCommandManager.offline()')
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: page.evaluate('window.engineCommandManager.online()')
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},
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toNormalizedCode(text: string) {
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@ -114,6 +114,9 @@ export function App() {
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// by the Projects view.
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billingActor.send({ type: BillingTransition.Update, apiToken: authToken })
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// Tell engineStream to wait for dependencies to start streaming.
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engineStreamActor.send({ type: EngineStreamTransition.WaitForDependencies })
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// When leaving the modeling scene, cut the engine stream.
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return () => {
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// When leaving the modeling scene, cut the engine stream.
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@ -3584,7 +3584,8 @@ export class SceneEntities {
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})
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if (!resp) {
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return Promise.reject('no response')
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console.warn('No response')
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return {} as Models['GetSketchModePlane_type']
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}
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if (isArray(resp)) {
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@ -1,4 +1,3 @@
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import { isPlaywright } from '@src/lib/isPlaywright'
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import { useAppState } from '@src/AppState'
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import { ClientSideScene } from '@src/clientSideScene/ClientSideSceneComp'
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import { ViewControlContextMenu } from '@src/components/ViewControlMenu'
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@ -52,8 +51,10 @@ export const EngineStream = (props: {
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const last = useRef<number>(Date.now())
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const [firstPlay, setFirstPlay] = useState(true)
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const [isRestartRequestStarting, setIsRestartRequestStarting] =
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useState(false)
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const [goRestart, setGoRestart] = useState(false)
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const [timeoutId, setTimeoutId] = useState<
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ReturnType<typeof setTimeout> | undefined
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>(undefined)
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const [attemptTimes, setAttemptTimes] = useState<[number, number]>([
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0,
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TIME_1_SECOND,
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@ -85,18 +86,21 @@ export const EngineStream = (props: {
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const streamIdleMode = settings.app.streamIdleMode.current
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useEffect(() => {
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// Will cause a useEffect loop if not checked for.
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if (engineStreamState.context.videoRef.current !== null) return
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engineStreamActor.send({
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type: EngineStreamTransition.SetVideoRef,
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videoRef: { current: videoRef.current },
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})
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}, [videoRef.current])
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}, [videoRef.current, engineStreamState])
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useEffect(() => {
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if (engineStreamState.context.canvasRef.current !== null) return
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engineStreamActor.send({
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type: EngineStreamTransition.SetCanvasRef,
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canvasRef: { current: canvasRef.current },
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})
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}, [canvasRef.current])
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}, [canvasRef.current, engineStreamState])
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useEffect(() => {
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engineStreamActor.send({
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@ -131,24 +135,6 @@ export const EngineStream = (props: {
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})
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}
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useEffect(() => {
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// Only try to start the stream if we're stopped or think we're done
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// waiting for dependencies.
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if (
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!(
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engineStreamState.value === EngineStreamState.WaitingForDependencies ||
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engineStreamState.value === EngineStreamState.Stopped
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)
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)
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return
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// Don't bother trying to connect if the auth token is empty.
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// We have the checks in the machine but this can cause a hot loop.
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if (!engineStreamState.context.authToken) return
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startOrReconfigureEngine()
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}, [engineStreamState, setAppState])
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// I would inline this but it needs to be a function for removeEventListener.
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const play = () => {
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engineStreamActor.send({
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@ -174,12 +160,13 @@ export const EngineStream = (props: {
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console.log('scene is ready, execute kcl')
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const kmp = kclManager.executeCode().catch(trap)
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if (!firstPlay) return
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setFirstPlay(false)
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// Reset the restart timeouts
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setAttemptTimes([0, TIME_1_SECOND])
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console.log(firstPlay)
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if (!firstPlay) return
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setFirstPlay(false)
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console.log('firstPlay true, zoom to fit')
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kmp
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.then(async () => {
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@ -211,51 +198,76 @@ export const EngineStream = (props: {
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// We do a back-off restart, using a fibonacci sequence, since it
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// has a nice retry time curve (somewhat quick then exponential)
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const attemptRestartIfNecessary = () => {
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if (isRestartRequestStarting) return
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setIsRestartRequestStarting(true)
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setTimeout(() => {
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engineStreamState.context.videoRef.current?.pause()
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engineCommandManager.tearDown()
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startOrReconfigureEngine()
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setFirstPlay(false)
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setIsRestartRequestStarting(false)
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}, attemptTimes[0] + attemptTimes[1])
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// Timeout already set.
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if (timeoutId) return
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setTimeoutId(
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setTimeout(() => {
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engineStreamState.context.videoRef.current?.pause()
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engineCommandManager.tearDown()
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startOrReconfigureEngine()
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setFirstPlay(true)
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setTimeoutId(undefined)
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setGoRestart(false)
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}, attemptTimes[0] + attemptTimes[1])
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)
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setAttemptTimes([attemptTimes[1], attemptTimes[0] + attemptTimes[1]])
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}
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// Poll that we're connected. If not, send a reset signal.
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// Do not restart if we're in idle mode.
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const connectionCheckIntervalId = setInterval(() => {
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// SKIP DURING TESTS BECAUSE IT WILL MESS WITH REUSING THE
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// ELECTRON INSTANCE.
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if (isPlaywright()) {
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const onOffline = () => {
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if (
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!(
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EngineConnectionStateType.Disconnected ===
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engineCommandManager.engineConnection?.state.type ||
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EngineConnectionStateType.Disconnecting ===
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engineCommandManager.engineConnection?.state.type
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)
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) {
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return
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}
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// Don't try try to restart if we're already connected!
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const hasEngineConnectionInst = engineCommandManager.engineConnection
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const isDisconnected =
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engineCommandManager.engineConnection?.state.type ===
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EngineConnectionStateType.Disconnected
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const inIdleMode = engineStreamState.value === EngineStreamState.Paused
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if ((hasEngineConnectionInst && !isDisconnected) || inIdleMode) return
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engineStreamActor.send({ type: EngineStreamTransition.Stop })
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attemptRestartIfNecessary()
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}, TIME_1_SECOND)
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}
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if (
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!goRestart &&
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engineStreamState.value === EngineStreamState.WaitingForDependencies
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) {
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setGoRestart(true)
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}
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if (goRestart && !timeoutId) {
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attemptRestartIfNecessary()
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}
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.EngineRestartRequest,
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attemptRestartIfNecessary
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)
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return () => {
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clearInterval(connectionCheckIntervalId)
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.Offline,
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onOffline
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)
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return () => {
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.EngineRestartRequest,
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attemptRestartIfNecessary
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)
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.Offline,
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onOffline
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)
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}
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}, [engineStreamState, attemptTimes, isRestartRequestStarting])
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}, [
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engineStreamState,
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attemptTimes,
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goRestart,
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timeoutId,
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engineCommandManager.engineConnection?.state.type,
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])
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useEffect(() => {
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// If engineStreamMachine is already reconfiguring, bail.
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@ -269,7 +281,7 @@ export const EngineStream = (props: {
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const canvas = engineStreamState.context.canvasRef?.current
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if (!canvas) return
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new ResizeObserver(() => {
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const observer = new ResizeObserver(() => {
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// Prevents:
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// `Uncaught ResizeObserver loop completed with undelivered notifications`
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window.requestAnimationFrame(() => {
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@ -280,13 +292,19 @@ export const EngineStream = (props: {
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if (
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(Math.abs(video.width - window.innerWidth) > 4 ||
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Math.abs(video.height - window.innerHeight) > 4) &&
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!engineStreamState.matches(EngineStreamState.WaitingToPlay)
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engineStreamState.matches(EngineStreamState.Playing)
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) {
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timeoutStart.current = Date.now()
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startOrReconfigureEngine()
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}
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})
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}).observe(document.body)
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})
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observer.observe(document.body)
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return () => {
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observer.disconnect()
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}
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}, [engineStreamState.value])
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/**
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@ -345,8 +363,21 @@ export const EngineStream = (props: {
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timeoutStart.current = null
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} else if (timeoutStart.current) {
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const elapsed = Date.now() - timeoutStart.current
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if (elapsed >= IDLE_TIME_MS) {
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// Don't pause if we're already disconnected.
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if (
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// It's unnecessary to once again setup an event listener for
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// offline/online to capture this state, when this state already
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// exists on the window.navigator object. In hindsight it makes
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// me (lee) regret we set React state variables such as
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// isInternetConnected in other files when we could check this
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// object instead.
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engineCommandManager.engineConnection?.state.type ===
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EngineConnectionStateType.ConnectionEstablished &&
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elapsed >= IDLE_TIME_MS &&
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engineStreamState.value === EngineStreamState.Playing
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) {
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timeoutStart.current = null
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console.log('PAUSING')
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engineStreamActor.send({ type: EngineStreamTransition.Pause })
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}
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}
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@ -357,7 +388,7 @@ export const EngineStream = (props: {
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return () => {
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window.cancelAnimationFrame(frameId)
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}
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}, [modelingMachineState])
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}, [modelingMachineState, engineStreamState.value])
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useEffect(() => {
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if (!streamIdleMode) return
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@ -370,9 +401,18 @@ export const EngineStream = (props: {
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return
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}
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if (engineStreamState.value === EngineStreamState.Paused) {
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startOrReconfigureEngine()
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}
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engineStreamActor.send({
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type: EngineStreamTransition.Resume,
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modelingMachineActorSend,
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settings: settingsEngine,
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setAppState,
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onMediaStream(mediaStream: MediaStream) {
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engineStreamActor.send({
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type: EngineStreamTransition.SetMediaStream,
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mediaStream,
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})
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},
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})
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timeoutStart.current = Date.now()
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}
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@ -471,7 +511,11 @@ export const EngineStream = (props: {
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}
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sendSelectEventToEngine(e)
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.then(({ entity_id }) => {
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.then((result) => {
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if (!result) {
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return
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}
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const { entity_id } = result
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if (!entity_id) {
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// No entity selected. This is benign
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return
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|
@ -78,18 +78,19 @@ export function useNetworkStatus() {
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}, [hasIssues, internetConnected, ping])
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useEffect(() => {
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const onlineCallback = () => {
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setInternetConnected(true)
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}
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const offlineCallback = () => {
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setInternetConnected(false)
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setSteps(structuredClone(initialConnectingTypeGroupState))
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}
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window.addEventListener('online', onlineCallback)
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window.addEventListener('offline', offlineCallback)
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.Offline,
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offlineCallback
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)
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return () => {
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window.removeEventListener('online', onlineCallback)
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window.removeEventListener('offline', offlineCallback)
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.Offline,
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offlineCallback
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)
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}
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}, [])
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@ -139,6 +140,8 @@ export function useNetworkStatus() {
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if (
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engineConnectionState.type === EngineConnectionStateType.Connecting
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) {
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setInternetConnected(true)
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const groups = Object.values(nextSteps)
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for (let group of groups) {
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for (let step of group) {
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@ -168,6 +171,10 @@ export function useNetworkStatus() {
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if (engineConnectionState.value.type === DisconnectingType.Error) {
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setError(engineConnectionState.value.value)
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} else if (
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engineConnectionState.value.type === DisconnectingType.Quit
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) {
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return structuredClone(initialConnectingTypeGroupState)
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}
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}
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}
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|
@ -1,4 +1,3 @@
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import { TEST } from '@src/env'
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import type { Models } from '@kittycad/lib'
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import { VITE_KC_API_WS_MODELING_URL, VITE_KC_DEV_TOKEN } from '@src/env'
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import { jsAppSettings } from '@src/lib/settings/settingsUtils'
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@ -83,6 +82,9 @@ export enum ConnectionError {
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TooManyConnections,
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Outage,
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// Observed to happen on a local network outage.
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PeerConnectionRemoteDisconnected,
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// An unknown error is the most severe because it has not been classified
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// or encountered before.
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Unknown,
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@ -107,6 +109,8 @@ export const CONNECTION_ERROR_TEXT: Record<ConnectionError, string> = {
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'There are too many open engine connections associated with your account.',
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[ConnectionError.Outage]:
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'We seem to be experiencing an outage. Please visit [status.zoo.dev](https://status.zoo.dev) for updates.',
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[ConnectionError.PeerConnectionRemoteDisconnected]:
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'The remote end has disconnected.',
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[ConnectionError.Unknown]:
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'An unexpected error occurred. Please report this to us.',
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}
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@ -226,6 +230,9 @@ export enum EngineConnectionEvents {
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Opened = 'opened', // (engineConnection: EngineConnection) => void
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Closed = 'closed', // (engineConnection: EngineConnection) => void
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NewTrack = 'new-track', // (track: NewTrackArgs) => void
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// A general offline state.
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Offline = 'offline',
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}
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function toRTCSessionDescriptionInit(
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@ -674,9 +681,20 @@ class EngineConnection extends EventTarget {
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|
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// The remote end broke up with us! :(
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case 'disconnected':
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this.state = {
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type: EngineConnectionStateType.Disconnecting,
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value: {
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type: DisconnectingType.Error,
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value: {
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error: ConnectionError.PeerConnectionRemoteDisconnected,
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context: event,
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},
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},
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}
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this.dispatchEvent(
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new CustomEvent(EngineConnectionEvents.RestartRequest, {})
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new CustomEvent(EngineConnectionEvents.Offline, {})
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)
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this.disconnectAll()
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break
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case 'closed':
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this.pc?.removeEventListener('icecandidate', this.onIceCandidate)
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@ -847,7 +865,6 @@ class EngineConnection extends EventTarget {
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'message',
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this.onDataChannelMessage
|
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)
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this.disconnectAll()
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}
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this.unreliableDataChannel?.addEventListener(
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@ -866,7 +883,6 @@ class EngineConnection extends EventTarget {
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},
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},
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}
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this.disconnectAll()
|
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}
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this.unreliableDataChannel?.addEventListener(
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'error',
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@ -956,6 +972,9 @@ class EngineConnection extends EventTarget {
|
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this.onNetworkStatusReady
|
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)
|
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|
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this.dispatchEvent(
|
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new CustomEvent(EngineConnectionEvents.Offline, {})
|
||||
)
|
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this.disconnectAll()
|
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}
|
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this.websocket.addEventListener('close', this.onWebSocketClose)
|
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@ -974,8 +993,6 @@ class EngineConnection extends EventTarget {
|
||||
},
|
||||
}
|
||||
}
|
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|
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this.disconnectAll()
|
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}
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||||
this.websocket.addEventListener('error', this.onWebSocketError)
|
||||
|
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@ -1331,6 +1348,9 @@ export enum EngineCommandManagerEvents {
|
||||
|
||||
// the whole scene is ready (settings loaded)
|
||||
SceneReady = 'scene-ready',
|
||||
|
||||
// we're offline
|
||||
Offline = 'offline',
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1380,6 +1400,7 @@ export class EngineCommandManager extends EventTarget {
|
||||
* This is compared to the {@link outSequence} number to determine if we should ignore
|
||||
* any out-of-order late responses in the unreliable channel.
|
||||
*/
|
||||
keepForcefulOffline = false
|
||||
inSequence = 1
|
||||
engineConnection?: EngineConnection
|
||||
commandLogs: CommandLog[] = []
|
||||
@ -1453,13 +1474,8 @@ export class EngineCommandManager extends EventTarget {
|
||||
)
|
||||
}
|
||||
|
||||
private onOffline = () => {
|
||||
console.log('Browser reported network is offline')
|
||||
if (TEST) {
|
||||
console.warn('DURING TESTS ENGINECONNECTION.ONOFFLINE WILL DO NOTHING.')
|
||||
return
|
||||
}
|
||||
this.onEngineConnectionRestartRequest()
|
||||
private onEngineOffline = () => {
|
||||
this.dispatchEvent(new CustomEvent(EngineCommandManagerEvents.Offline, {}))
|
||||
}
|
||||
|
||||
idleMode: boolean = false
|
||||
@ -1494,6 +1510,11 @@ export class EngineCommandManager extends EventTarget {
|
||||
if (settings) {
|
||||
this.settings = settings
|
||||
}
|
||||
|
||||
if (this.keepForcefulOffline) {
|
||||
return
|
||||
}
|
||||
|
||||
if (width === 0 || height === 0) {
|
||||
return
|
||||
}
|
||||
@ -1509,8 +1530,6 @@ export class EngineCommandManager extends EventTarget {
|
||||
return
|
||||
}
|
||||
|
||||
window.addEventListener('offline', this.onOffline)
|
||||
|
||||
let additionalSettings = this.settings.enableSSAO ? '&post_effect=ssao' : ''
|
||||
additionalSettings +=
|
||||
'&show_grid=' + (this.settings.showScaleGrid ? 'true' : 'false')
|
||||
@ -1537,6 +1556,11 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.onEngineConnectionRestartRequest as EventListener
|
||||
)
|
||||
|
||||
this.engineConnection.addEventListener(
|
||||
EngineConnectionEvents.Offline,
|
||||
this.onEngineOffline as EventListener
|
||||
)
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-misused-promises
|
||||
this.onEngineConnectionOpened = async () => {
|
||||
console.log('onEngineConnectionOpened')
|
||||
@ -1552,9 +1576,9 @@ export class EngineCommandManager extends EventTarget {
|
||||
// Let's restart.
|
||||
console.warn("shit's gone south")
|
||||
console.warn(e)
|
||||
this.engineConnection?.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.RestartRequest, {})
|
||||
)
|
||||
// this.engineConnection?.dispatchEvent(
|
||||
// new CustomEvent(EngineConnectionEvents.RestartRequest, {})
|
||||
// )
|
||||
return
|
||||
}
|
||||
|
||||
@ -1597,23 +1621,7 @@ export class EngineCommandManager extends EventTarget {
|
||||
console.log('camControlsCameraChange')
|
||||
this._camControlsCameraChange()
|
||||
|
||||
// We should eventually only have 1 restoral call.
|
||||
if (this.idleMode) {
|
||||
await this.sceneInfra?.camControls.restoreRemoteCameraStateAndTriggerSync()
|
||||
} else {
|
||||
// NOTE: This code is old. It uses the old hack to restore camera.
|
||||
console.log('call default_camera_get_settings')
|
||||
// eslint-disable-next-line @typescript-eslint/no-floating-promises
|
||||
await this.sendSceneCommand({
|
||||
// CameraControls subscribes to default_camera_get_settings response events
|
||||
// firing this at connection ensure the camera's are synced initially
|
||||
type: 'modeling_cmd_req',
|
||||
cmd_id: uuidv4(),
|
||||
cmd: {
|
||||
type: 'default_camera_get_settings',
|
||||
},
|
||||
})
|
||||
}
|
||||
await this.sceneInfra?.camControls.restoreRemoteCameraStateAndTriggerSync()
|
||||
|
||||
setIsStreamReady(true)
|
||||
|
||||
@ -1877,8 +1885,6 @@ export class EngineCommandManager extends EventTarget {
|
||||
tearDown(opts?: { idleMode: boolean }) {
|
||||
this.idleMode = opts?.idleMode ?? false
|
||||
|
||||
window.removeEventListener('offline', this.onOffline)
|
||||
|
||||
if (this.engineConnection) {
|
||||
for (const [cmdId, pending] of Object.entries(this.pendingCommands)) {
|
||||
pending.reject([
|
||||
@ -1928,7 +1934,26 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.engineCommandManager.engineConnection = null
|
||||
}
|
||||
this.engineConnection = undefined
|
||||
|
||||
// It is possible all connections never even started, but we still want
|
||||
// to signal to the whole application we are "offline".
|
||||
this.dispatchEvent(new CustomEvent(EngineCommandManagerEvents.Offline, {}))
|
||||
}
|
||||
|
||||
offline() {
|
||||
this.keepForcefulOffline = true
|
||||
this.tearDown()
|
||||
console.log('offline')
|
||||
}
|
||||
|
||||
online() {
|
||||
this.keepForcefulOffline = false
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineCommandManagerEvents.EngineRestartRequest, {})
|
||||
)
|
||||
console.log('online')
|
||||
}
|
||||
|
||||
async startNewSession() {
|
||||
this.responseMap = {}
|
||||
}
|
||||
|
@ -703,7 +703,8 @@ export async function sendSelectEventToEngine(
|
||||
cmd_id: uuidv4(),
|
||||
})
|
||||
if (!res) {
|
||||
return Promise.reject('no response')
|
||||
console.warn('No response')
|
||||
return undefined
|
||||
}
|
||||
|
||||
if (isArray(res)) {
|
||||
|
@ -70,7 +70,6 @@ export async function holdOntoVideoFrameInCanvas(
|
||||
video: HTMLVideoElement,
|
||||
canvas: HTMLCanvasElement
|
||||
) {
|
||||
video.pause()
|
||||
canvas.width = video.videoWidth
|
||||
canvas.height = video.videoHeight
|
||||
canvas.style.width = video.videoWidth + 'px'
|
||||
@ -220,11 +219,14 @@ export const engineStreamMachine = setup({
|
||||
if (context.videoRef.current && context.canvasRef.current) {
|
||||
await context.videoRef.current.pause()
|
||||
|
||||
await holdOntoVideoFrameInCanvas(
|
||||
context.videoRef.current,
|
||||
context.canvasRef.current
|
||||
)
|
||||
context.videoRef.current.style.display = 'none'
|
||||
// It's possible we've already frozen the frame due to a disconnect.
|
||||
if (context.videoRef.current.style.display !== 'none') {
|
||||
await holdOntoVideoFrameInCanvas(
|
||||
context.videoRef.current,
|
||||
context.canvasRef.current
|
||||
)
|
||||
context.videoRef.current.style.display = 'none'
|
||||
}
|
||||
}
|
||||
|
||||
await rootContext.sceneInfra.camControls.saveRemoteCameraState()
|
||||
@ -365,9 +367,12 @@ export const engineStreamMachine = setup({
|
||||
}),
|
||||
},
|
||||
on: {
|
||||
[EngineStreamTransition.StartOrReconfigureEngine]: {
|
||||
[EngineStreamTransition.Resume]: {
|
||||
target: EngineStreamState.Resuming,
|
||||
},
|
||||
[EngineStreamTransition.Stop]: {
|
||||
target: EngineStreamState.Stopped,
|
||||
},
|
||||
},
|
||||
},
|
||||
[EngineStreamState.Stopped]: {
|
||||
@ -398,12 +403,23 @@ export const engineStreamMachine = setup({
|
||||
rootContext: args.self.system.get('root').getSnapshot().context,
|
||||
event: args.event,
|
||||
}),
|
||||
// Usually only fails if there was a disconnection mid-way.
|
||||
onError: [
|
||||
{
|
||||
target: EngineStreamState.WaitingForDependencies,
|
||||
reenter: true,
|
||||
},
|
||||
],
|
||||
},
|
||||
on: {
|
||||
// The stream can be paused as it's resuming.
|
||||
[EngineStreamTransition.Pause]: {
|
||||
target: EngineStreamState.Paused,
|
||||
},
|
||||
// The stream can be stopped as it's resuming.
|
||||
[EngineStreamTransition.Stop]: {
|
||||
target: EngineStreamState.Stopped,
|
||||
},
|
||||
[EngineStreamTransition.SetMediaStream]: {
|
||||
target: EngineStreamState.Playing,
|
||||
actions: [
|
||||
|
Reference in New Issue
Block a user