snap to profile start (#1616)
* fix camera set from debug panel * add snap to for closing sketch * clean up file that shouldn't have been committed
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@ -209,6 +209,7 @@ export class CameraControls {
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this.camera.zoom = camProps.zoom || 1
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}
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this.camera.updateProjectionMatrix()
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console.log('doing this thing', camProps)
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this.update(true)
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}
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@ -569,7 +570,7 @@ export class CameraControls {
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update = (forceUpdate = false) => {
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// If there are any changes that need to be applied to the camera, apply them here.
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let didChange = forceUpdate
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let didChange = false
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if (this.pendingRotation) {
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this.rotateCamera(this.pendingRotation.x, this.pendingRotation.y)
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this.pendingRotation = null // Clear the pending rotation after applying it
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@ -621,8 +622,8 @@ export class CameraControls {
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// Update the camera's matrices
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this.camera.updateMatrixWorld()
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if (didChange) {
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this.onCameraChange()
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if (didChange || forceUpdate) {
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this.onCameraChange(forceUpdate)
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}
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// damping would be implemented here in update if we choose to add it.
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@ -898,7 +899,7 @@ export class CameraControls {
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this.reactCameraPropertiesCallback(a)
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}, 200)
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onCameraChange = () => {
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onCameraChange = (forceUpdate = false) => {
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const distance = this.target.distanceTo(this.camera.position)
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if (this.camera.far / 2.1 < distance || this.camera.far / 1.9 > distance) {
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this.camera.far = distance * 2
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@ -906,7 +907,7 @@ export class CameraControls {
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this.camera.updateProjectionMatrix()
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}
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if (this.syncDirection === 'clientToEngine')
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if (this.syncDirection === 'clientToEngine' || forceUpdate)
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throttledUpdateEngineCamera({
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quaternion: this.camera.quaternion,
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position: this.camera.position,
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