both edit and move in one PR (#566)
* get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
This commit is contained in:
@ -21,6 +21,10 @@ import {
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} from 'lang/std/sketch'
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import { getNodeFromPath } from 'lang/queryAst'
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import { Program, VariableDeclarator } from 'lang/abstractSyntaxTreeTypes'
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import { modify_ast_for_sketch } from '../wasm-lib/pkg/wasm_lib'
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import { KCLError } from 'lang/errors'
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import { KclError as RustKclError } from '../wasm-lib/kcl/bindings/KclError'
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import { rangeTypeFix } from 'lang/abstractSyntaxTree'
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export const Stream = ({ className = '' }) => {
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const [isLoading, setIsLoading] = useState(true)
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@ -211,14 +215,9 @@ export const Stream = ({ className = '' }) => {
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}
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}
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engineCommandManager?.sendSceneCommand(command).then(async (resp) => {
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if (command?.cmd?.type !== 'mouse_click' || !ast) return
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if (
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!(
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guiMode.mode === 'sketch' &&
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guiMode.sketchMode === ('sketch_line' as any as 'line')
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)
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)
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return
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if (!(guiMode.mode === 'sketch')) return
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if (guiMode.sketchMode === 'selectFace') return
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// Check if the sketch group already exists.
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const varDec = getNodeFromPath<VariableDeclarator>(
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@ -230,6 +229,56 @@ export const Stream = ({ className = '' }) => {
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const sketchGroup = programMemory.root[variableName]
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const isEditingExistingSketch =
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sketchGroup?.type === 'SketchGroup' && sketchGroup.value.length
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let sketchGroupId = ''
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if (sketchGroup && sketchGroup.type === 'SketchGroup') {
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sketchGroupId = sketchGroup.id
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}
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if (
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guiMode.sketchMode === ('move' as any as 'line') &&
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command.cmd.type === 'handle_mouse_drag_end'
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) {
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// Let's get the updated ast.
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if (sketchGroupId === '') return
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console.log('guiMode.pathId', guiMode.pathId)
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// We have a problem if we do not have an id for the sketch group.
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if (
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guiMode.pathId === undefined ||
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guiMode.pathId === null ||
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guiMode.pathId === ''
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)
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return
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let engineId = guiMode.pathId
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try {
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const updatedAst: Program = await modify_ast_for_sketch(
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engineCommandManager,
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JSON.stringify(ast),
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variableName,
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engineId
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)
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updateAst(updatedAst, false)
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} catch (e: any) {
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const parsed: RustKclError = JSON.parse(e.toString())
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const kclError = new KCLError(
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parsed.kind,
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parsed.msg,
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rangeTypeFix(parsed.sourceRanges)
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)
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console.log(kclError)
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throw kclError
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}
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return
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}
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if (command?.cmd?.type !== 'mouse_click' || !ast) return
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if (!(guiMode.sketchMode === ('sketch_line' as any as 'line'))) return
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if (
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resp?.data?.data?.entities_modified?.length &&
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@ -257,6 +306,16 @@ export const Stream = ({ className = '' }) => {
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const _modifiedAst = _addStartSketch.modifiedAst
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const _pathToNode = _addStartSketch.pathToNode
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// We need to update the guiMode with the right pathId so that we can
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// move lines later and send the right sketch id to the engine.
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for (const [id, artifact] of Object.entries(
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engineCommandManager.artifactMap
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)) {
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if (artifact.commandType === 'start_path') {
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guiMode.pathId = id
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}
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}
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setGuiMode({
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...guiMode,
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pathToNode: _pathToNode,
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@ -315,9 +374,12 @@ export const Stream = ({ className = '' }) => {
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engineCommandManager?.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'sketch_mode_disable',
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},
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cmd: { type: 'edit_mode_exit' },
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})
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engineCommandManager?.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: { type: 'default_camera_disable_sketch_mode' },
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})
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updateAst(_modifiedAst, true)
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}
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Reference in New Issue
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