fix: Needed to support the bad request flow, the toast will hang forever, the return control flows don't dismiss a forever toast
This commit is contained in:
26
docs/kcl-src/known-issues.md
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26
docs/kcl-src/known-issues.md
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@ -0,0 +1,26 @@
|
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---
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||||
title: "KCL Known Issues"
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excerpt: "Known issues with the KCL standard library for the Zoo Design Studio."
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layout: manual
|
||||
---
|
||||
|
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The following are bugs that are not in modeling-app or kcl itself. These bugs
|
||||
once fixed in engine will just start working here with no language changes.
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- **Sketch on Face**: If your sketch is outside the edges of the face (on which you
|
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are sketching) you will get multiple models returned instead of one single
|
||||
model for that sketch and its underlying 3D object.
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If you see a red line around your model, it means this is happening.
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|
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- **Import**: Right now you can import a file, even if that file has brep data
|
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you cannot edit it, after v1, the engine will account for this.
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|
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- **Fillets**: Fillets cannot intersect, you will get an error. Only simple fillet
|
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cases work currently.
|
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|
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- **Chamfers**: Chamfers cannot intersect, you will get an error. Only simple
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chamfer cases work currently.
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- **Appearance**: Changing the appearance on a loft does not work.
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|
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- **CSG Booleans**: Coplanar (bodies that share a plane) unions, subtractions, and intersections are not currently supported.
|
365
docs/kcl-src/modules.md
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365
docs/kcl-src/modules.md
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||||
---
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title: "KCL Modules"
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excerpt: "Documentation of modules for the KCL language for the Zoo Design Studio."
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layout: manual
|
||||
---
|
||||
|
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`KCL` allows splitting code up into multiple files. Each file is somewhat
|
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isolated from other files as a separate module.
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When you define a function, you can use `export` before it to make it available
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to other modules.
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|
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```kcl
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// util.kcl
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export fn increment(@x) {
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return x + 1
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}
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```
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|
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Other files in the project can now import functions that have been exported.
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This makes them available to use in another file.
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|
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```norun
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// main.kcl
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import increment from "util.kcl"
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answer = increment(41)
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```
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|
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Imported files _must_ be in the same project so that units are uniform across
|
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modules. This means that it must be in the same directory.
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|
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Import statements must be at the top-level of a file. It is not allowed to have
|
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an `import` statement inside a function or in the body of an if‑else.
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|
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Multiple functions can be exported in a file.
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|
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```kcl
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// util.kcl
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export fn increment(@x) {
|
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return x + 1
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}
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|
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export fn decrement(@x) {
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return x - 1
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}
|
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```
|
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|
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When importing, you can import multiple functions at once.
|
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|
||||
```norun
|
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import increment, decrement from "util.kcl"
|
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```
|
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|
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Imported symbols can be renamed for convenience or to avoid name collisions.
|
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|
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```norun
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import increment as inc, decrement as dec from "util.kcl"
|
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```
|
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|
||||
---
|
||||
|
||||
## Functions vs `clone`
|
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|
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There are two common patterns for re‑using geometry:
|
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|
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1. **Wrap the construction in a function** – flexible and fully parametric.
|
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2. **Duplicate an existing object with `clone`** – lightning‑fast, but an exact
|
||||
duplicate.
|
||||
|
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### Parametric function example
|
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|
||||
```kcl
|
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fn cube(center) {
|
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return startSketchOn(XY)
|
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|> startProfile(at = [center[0] - 10, center[1] - 10])
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|> line(endAbsolute = [center[0] + 10, center[1] - 10])
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|> line(endAbsolute = [center[0] + 10, center[1] + 10])
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|> line(endAbsolute = [center[0] - 10, center[1] + 10])
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|> close()
|
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|> extrude(length = 10)
|
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}
|
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|
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myCube = cube(center = [0, 0])
|
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```
|
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|
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*Pros*
|
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- Any argument can be a parameter – size, position, appearance, etc.
|
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- Works great inside loops, arrays, or optimisation sweeps.
|
||||
|
||||
*Cons*
|
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- Every invocation rebuilds the entire feature tree.
|
||||
- **Slower** than a straight duplicate – each call is its own render job.
|
||||
|
||||
### `clone` example
|
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|
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```kcl
|
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sketch001 = startSketchOn(-XZ)
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||||
|> circle(center = [0, 0], radius = 10)
|
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|> extrude(length = 5)
|
||||
|> appearance(color = "#ff0000", metalness = 90, roughness = 90)
|
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|
||||
sketch002 = clone(sketch001) // ✓ instant copy
|
||||
```
|
||||
|
||||
*Pros*
|
||||
- Roughly an O(1) operation – we just duplicate the underlying engine handle.
|
||||
- Perfect when you need ten identical bolts or two copies of the same imported STEP file.
|
||||
|
||||
*Cons*
|
||||
- **Not parametric** – the clone is exactly the same shape as the source.
|
||||
- If you need to tweak dimensions per‑instance, you’re back to a function.
|
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|
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> **Rule of thumb** – Reach for `clone` when the geometry is already what you want. Reach for a function when you need customisation.
|
||||
|
||||
---
|
||||
|
||||
## Module‑level parallelism
|
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|
||||
Under the hood, the Design Studio runs **every module in parallel** where it can. This means:
|
||||
|
||||
- The top‑level code of `foo.kcl`, `bar.kcl`, and `baz.kcl` all start executing immediately and concurrently.
|
||||
- Imports that read foreign files (STEP/OBJ/…) overlap their I/O and background render.
|
||||
- CPU‑bound calculations in separate modules get their own worker threads.
|
||||
|
||||
### Why modules beat one‑big‑file
|
||||
|
||||
If you shoe‑horn everything into `main.kcl`, each statement runs sequentially:
|
||||
|
||||
```norun
|
||||
import "big.step" as gizmo // blocks main while reading
|
||||
|
||||
gizmo |> translate(x=50) // blocks again while waiting for render
|
||||
```
|
||||
|
||||
Split `gizmo` into its own file and the read/render can overlap whatever else `main.kcl` is doing.
|
||||
|
||||
```norun
|
||||
// gizmo.kcl (worker A)
|
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import "big.step"
|
||||
|
||||
// main.kcl (worker B)
|
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import "gizmo.kcl" as gizmo // non‑blocking
|
||||
|
||||
// ... other setup ...
|
||||
|
||||
gizmo |> translate(x=50) // only blocks here
|
||||
```
|
||||
|
||||
### Gotcha: defining but **not** calling functions
|
||||
|
||||
Defining a function inside a module is instantaneous – we just record the byte‑code. The heavy lifting happens when the function is **called**. So:
|
||||
|
||||
```norun
|
||||
// util.kcl
|
||||
export fn makeBolt(size) { /* … expensive CAD … */ }
|
||||
```
|
||||
|
||||
If `main.kcl` waits until the very end to call `makeBolt`, *none* of that work was parallelised – you’ve pushed the cost back onto the serial tail of your script.
|
||||
|
||||
**Better:** call it early or move the invocation into another module.
|
||||
|
||||
```norun
|
||||
// bolt_instance.kcl
|
||||
import makeBolt from "util.kcl"
|
||||
bolt = makeBolt(5) // executed in parallel
|
||||
bolt
|
||||
```
|
||||
|
||||
Now `main.kcl` can `import "bolt_instance.kcl" as bolt` and get the result that was rendered while it was busy doing other things.
|
||||
|
||||
---
|
||||
|
||||
## Whole module import
|
||||
|
||||
You can also import the whole module. This is useful if you want to use the
|
||||
result of a module as a variable, like a part.
|
||||
|
||||
```norun
|
||||
import "tests/inputs/cube.kcl" as cube
|
||||
cube
|
||||
|> translate(x=10)
|
||||
```
|
||||
|
||||
This imports the whole module and makes it available as `cube`. You can then
|
||||
use it like any other object. The `cube` variable is now a reference to the
|
||||
result of the module. This means that if you change the module, the `cube`
|
||||
variable will change as well.
|
||||
|
||||
In `cube.kcl`, you cannot have multiple objects. It has to be a single part. If
|
||||
you have multiple objects, you will get an error. This is because the module is
|
||||
expected to return a single object that can be used as a variable.
|
||||
|
||||
The last expression or variable definition becomes the module's return value.
|
||||
The module is expected to return a single object that can be used as a variable
|
||||
by whatever imports it.
|
||||
|
||||
So for example, this is allowed:
|
||||
|
||||
```norun
|
||||
... a bunch of code to create cube and cube2 ...
|
||||
|
||||
myUnion = union([cube, cube2])
|
||||
```
|
||||
|
||||
You can also do this:
|
||||
|
||||
```norun
|
||||
... a bunch of code to create cube and cube2 ...
|
||||
|
||||
union([cube, cube2])
|
||||
```
|
||||
|
||||
Either way, the last line will return the union of the two objects.
|
||||
|
||||
Or what you could do instead is:
|
||||
|
||||
```norun
|
||||
... a bunch of code to create cube and cube2 ...
|
||||
|
||||
myUnion = union([cube, cube2])
|
||||
myUnion
|
||||
```
|
||||
|
||||
This will assign the union of the two objects to a variable, and then return it
|
||||
on the last statement. It's simply another way of doing the same thing.
|
||||
|
||||
The final statement is what's important because it's the return value of the
|
||||
entire module. The module is expected to return a single object that can be used
|
||||
as a variable by the file that imports it.
|
||||
|
||||
---
|
||||
|
||||
## Multiple instances of the same import
|
||||
|
||||
Whether you are importing a file from another CAD system or a KCL file, that
|
||||
file represents object(s) in memory. If you import the same file multiple times,
|
||||
it will only be rendered once.
|
||||
|
||||
If you want to have multiple instances of the same object, you can use the
|
||||
[`clone`](/docs/kcl/clone) function. This will render a new instance of the object in memory.
|
||||
|
||||
```norun
|
||||
import cube from "tests/inputs/cube.kcl"
|
||||
|
||||
cube
|
||||
|> translate(x=10)
|
||||
clone(cube)
|
||||
|> translate(x=20)
|
||||
```
|
||||
|
||||
In the sample above, the `cube` object is imported from a KCL file. The first
|
||||
instance is translated 10 units in the x direction. The second instance is
|
||||
cloned and translated 20 units in the x direction. The two instances are now
|
||||
separate objects in memory, and can be manipulated independently.
|
||||
|
||||
Here is an example with a file from another CAD system:
|
||||
|
||||
```kcl
|
||||
import "tests/inputs/cube.step" as cube
|
||||
|
||||
cube
|
||||
|> translate(x=10)
|
||||
clone(cube)
|
||||
|> translate(x=20)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Importing files from other CAD systems
|
||||
|
||||
`import` can also be used to import files from other CAD systems. The format of the statement is the
|
||||
same as for KCL files. You can only import the whole file, not items from it. E.g.,
|
||||
|
||||
```norun
|
||||
import "tests/inputs/cube.obj"
|
||||
|
||||
// Use `cube` just like a KCL object.
|
||||
```
|
||||
|
||||
```kcl
|
||||
import "tests/inputs/cube.sldprt" as cube
|
||||
|
||||
// Use `cube` just like a KCL object.
|
||||
```
|
||||
|
||||
For formats lacking unit data (such as STL, OBJ, or PLY files), the default
|
||||
unit of measurement is millimeters. Alternatively you may specify the unit
|
||||
by using an attribute. Likewise, you can also specify a coordinate system. E.g.,
|
||||
|
||||
```kcl
|
||||
@(lengthUnit = ft, coords = opengl)
|
||||
import "tests/inputs/cube.obj"
|
||||
```
|
||||
|
||||
When importing a GLTF file, the bin file will be imported as well.
|
||||
|
||||
Import paths are relative to the current project directory. Imports currently only work when
|
||||
using the native Design Studio, not in the browser.
|
||||
|
||||
### Supported values
|
||||
|
||||
File formats: `fbx`, `gltf`/`glb`, `obj`+, `ply`+, `sldprt`, `step`/`stp`, `stl`+. (Those marked with a
|
||||
'+' support customising the length unit and coordinate system).
|
||||
|
||||
Length units: `mm` (the default), `cm`, `m`, `inch`, `ft`, `yd`.
|
||||
|
||||
Coordinate systems:
|
||||
|
||||
- `zoo` (the default), forward: -Y, up: +Z, handedness: right
|
||||
- `opengl`, forward: +Z, up: +Y, handedness: right
|
||||
- `vulkan`, forward: +Z, up: -Y, handedness: left
|
||||
|
||||
---
|
||||
|
||||
## Performance deep‑dive for foreign‑file imports
|
||||
|
||||
Parallelized foreign‑file imports now let you overlap file reads, initialization,
|
||||
and rendering. To maximize throughput, you need to understand the three distinct
|
||||
stages—reading, initializing (background render start), and invocation (blocking)
|
||||
—and structure your code to defer blocking operations until the end.
|
||||
|
||||
### Foreign import execution stages
|
||||
|
||||
1. **Import (Read / Initialization) Stage**
|
||||
```kcl
|
||||
import "tests/inputs/cube.step" as cube
|
||||
```
|
||||
- Reads the file from disk and makes its API available.
|
||||
- Starts engine rendering but **does not block** your script.
|
||||
- This kick‑starts the render pipeline while you keep executing other code.
|
||||
|
||||
2. **Invocation (Blocking) Stage**
|
||||
```kcl
|
||||
import "tests/inputs/cube.step" as cube
|
||||
|
||||
cube
|
||||
|> translate(z=10) // ← blocks here only
|
||||
```
|
||||
- Any method call (e.g., `translate`, `scale`, `rotate`) waits for the background render to finish before applying transformations.
|
||||
|
||||
### Best practices
|
||||
|
||||
#### 1. Defer blocking calls
|
||||
|
||||
```kcl
|
||||
import "tests/inputs/cube.step" as cube // 1) Read / Background render starts
|
||||
|
||||
|
||||
// --- perform other operations and calculations here ---
|
||||
|
||||
|
||||
cube
|
||||
|> translate(z=10) // 2) Blocks only here
|
||||
```
|
||||
|
||||
#### 2. Split heavy work into separate modules
|
||||
|
||||
Place computationally expensive or IO‑heavy work into its own module so it can render in parallel while `main.kcl` continues.
|
||||
|
||||
#### Future improvements
|
||||
|
||||
Upcoming releases will auto‑analyse dependencies and only block when truly necessary. Until then, explicit deferral will give you the best performance.
|
||||
|
||||
|
45
docs/kcl-src/settings.md
Normal file
45
docs/kcl-src/settings.md
Normal file
@ -0,0 +1,45 @@
|
||||
---
|
||||
title: "KCL Settings"
|
||||
excerpt: "Documentation of settings for the KCL language and Zoo Design Studio."
|
||||
layout: manual
|
||||
---
|
||||
|
||||
# KCL Settings
|
||||
|
||||
There are three levels of settings available in Zoo Design Studio:
|
||||
|
||||
1. [User Settings](/docs/kcl/settings-user): Global settings that apply to all projects, stored in `user.toml`
|
||||
2. [Project Settings](/docs/kcl/settings-project): Settings specific to a project, stored in `project.toml`
|
||||
3. Per-file Settings: Settings that apply to a single KCL file, specified using the `@settings` attribute
|
||||
|
||||
## Configuration Files
|
||||
|
||||
Zoo Design Studio uses TOML files for configuration:
|
||||
|
||||
* **User Settings**: `user.toml` - See [complete documentation](/docs/kcl/settings-user)
|
||||
* **Project Settings**: `project.toml` - See [complete documentation](/docs/kcl/settings-project)
|
||||
|
||||
## Per-file settings
|
||||
|
||||
Settings which affect a single file are configured using the settings attribute.
|
||||
This must be at the top of the KCL file (comments before the attribute are permitted).
|
||||
For example:
|
||||
|
||||
```kcl
|
||||
// The settings attribute.
|
||||
@settings(defaultLengthUnit = in)
|
||||
|
||||
// The rest of your KCL code goes below...
|
||||
|
||||
x = 42 // Represents 42 inches.
|
||||
```
|
||||
|
||||
The settings attribute may contain multiple properties separated by commas.
|
||||
Valid properties are:
|
||||
|
||||
- `defaultLengthUnit`: the default length unit to use for numbers declared in this file.
|
||||
- Accepted values: `mm`, `cm`, `m`, `in` (inches), `ft` (feet), `yd` (yards).
|
||||
- `defaultAngleUnit`: the default angle unit to use for numbers declared in this file.
|
||||
- Accepted values: `deg` (degrees), `rad` (radians).
|
||||
|
||||
These settings override any project-wide settings (configured in project.toml or via the UI).
|
299
docs/kcl-src/types.md
Normal file
299
docs/kcl-src/types.md
Normal file
@ -0,0 +1,299 @@
|
||||
---
|
||||
title: "KCL Types"
|
||||
excerpt: "Documentation of types for the KCL standard library for the Zoo Design Studio."
|
||||
layout: manual
|
||||
---
|
||||
|
||||
`KCL` defines the following types and keywords the language.
|
||||
|
||||
All these types can be nested in various forms where nesting applies. Like
|
||||
arrays can hold objects and vice versa.
|
||||
|
||||
## Constant declaration
|
||||
|
||||
Constants are defined with a name and a value, like so:
|
||||
|
||||
```
|
||||
myBool = false
|
||||
```
|
||||
|
||||
Currently you cannot redeclare a constant.
|
||||
|
||||
## Arrays
|
||||
|
||||
An array is defined with `[]` braces. What is inside the brackets can
|
||||
be of any type. For example, the following is completely valid:
|
||||
|
||||
```
|
||||
myArray = ["thing", 2, false]
|
||||
```
|
||||
|
||||
If you want to get a value from an array you can use the index like so:
|
||||
`myArray[0]`.
|
||||
|
||||
|
||||
## Objects
|
||||
|
||||
An object is defined with `{}` braces. Here is an example object:
|
||||
|
||||
```
|
||||
myObj = { a = 0, b = "thing" }
|
||||
```
|
||||
|
||||
We support two different ways of getting properties from objects, you can call
|
||||
`myObj.a` or `myObj["a"]` both work.
|
||||
|
||||
## `ImportedGeometry`
|
||||
|
||||
Using `import` you can import geometry defined using other CAD software. In KCL,
|
||||
these objects have type `ImportedGeometry` and can mostly be treated like any
|
||||
other solid (they can be rotated, scaled, etc.), although there is no access to
|
||||
their internal components. See the [modules and imports docs](modules) for more
|
||||
detail on importing geometry.
|
||||
|
||||
|
||||
## Binary expressions
|
||||
|
||||
You can also do math! Let's show an example below:
|
||||
|
||||
```
|
||||
myMathExpression = 3 + 1 * 2 / 3 - 7
|
||||
```
|
||||
|
||||
You can nest expressions in parenthesis as well:
|
||||
|
||||
```
|
||||
myMathExpression = 3 + (1 * 2 / (3 - 7))
|
||||
```
|
||||
|
||||
## Functions
|
||||
|
||||
We also have support for defining your own functions. Functions can take in any
|
||||
type of argument. Below is an example of the syntax:
|
||||
|
||||
```
|
||||
fn myFn(x) {
|
||||
return x
|
||||
}
|
||||
```
|
||||
|
||||
As you can see above `myFn` just returns whatever it is given.
|
||||
|
||||
KCL's early drafts used positional arguments, but we now use keyword arguments:
|
||||
|
||||
```
|
||||
// If you declare a function like this
|
||||
fn add(left, right) {
|
||||
return left + right
|
||||
}
|
||||
|
||||
// You can call it like this:
|
||||
total = add(left = 1, right = 2)
|
||||
```
|
||||
|
||||
Functions can also declare one *unlabeled* arg. If you do want to declare an unlabeled arg, it must
|
||||
be the first arg declared.
|
||||
|
||||
```
|
||||
// The @ indicates an argument can be used without a label.
|
||||
// Note that only the first argument can use @.
|
||||
fn increment(@x) {
|
||||
return x + 1
|
||||
}
|
||||
|
||||
fn add(@x, delta) {
|
||||
return x + delta
|
||||
}
|
||||
|
||||
two = increment(1)
|
||||
three = add(1, delta = 2)
|
||||
```
|
||||
|
||||
## Pipelines
|
||||
|
||||
It can be hard to read repeated function calls, because of all the nested brackets.
|
||||
|
||||
```norun
|
||||
i = 1
|
||||
x = h(g(f(i)))
|
||||
```
|
||||
|
||||
You can make this easier to read by breaking it into many declarations, but that is a bit annoying.
|
||||
|
||||
```norun
|
||||
i = 1
|
||||
x0 = f(i)
|
||||
x1 = g(x0)
|
||||
x = h(x1)
|
||||
```
|
||||
|
||||
Instead, you can use the pipeline operator (`|>`) to simplify this.
|
||||
|
||||
Basically, `x |> f(%)` is a shorthand for `f(x)`. The left-hand side of the `|>` gets put into
|
||||
the `%` in the right-hand side.
|
||||
|
||||
So, this means `x |> f(%) |> g(%)` is shorthand for `g(f(x))`. The code example above, with its
|
||||
somewhat-clunky `x0` and `x1` constants could be rewritten as
|
||||
|
||||
```norun
|
||||
i = 1
|
||||
x = i
|
||||
|> f(%)
|
||||
|> g(%)
|
||||
|> h(%)
|
||||
```
|
||||
|
||||
This helps keep your code neat and avoid unnecessary declarations.
|
||||
|
||||
## Pipelines and keyword arguments
|
||||
|
||||
Say you have a long pipeline of sketch functions, like this:
|
||||
|
||||
```norun
|
||||
startSketchOn(XZ)
|
||||
|> line(%, end = [3, 4])
|
||||
|> line(%, end = [10, 10])
|
||||
|> line(%, end = [-13, -14])
|
||||
|> close(%)
|
||||
```
|
||||
|
||||
In this example, each function call outputs a sketch, and it gets put into the next function call via
|
||||
the `%`, into the first (unlabeled) argument.
|
||||
|
||||
If a function call uses an unlabeled first parameter, it will default to `%` if it's not given. This
|
||||
means that `|> line(%, end = [3, 4])` and `|> line(end = [3, 4])` are equivalent! So the above
|
||||
could be rewritten as
|
||||
|
||||
```norun
|
||||
startSketchOn(XZ)
|
||||
|> line(end = [3, 4])
|
||||
|> line(end = [10, 10])
|
||||
|> line(end = [-13, -14])
|
||||
|> close()
|
||||
```
|
||||
|
||||
Note that we are still in the process of migrating KCL's standard library to use keyword arguments. So some
|
||||
functions are still unfortunately using positional arguments. We're moving them over, so keep checking back.
|
||||
Some functions are still using the old positional argument syntax.
|
||||
Check the docs page for each function and look at its examples to see.
|
||||
|
||||
## Tags
|
||||
|
||||
Tags are used to give a name (tag) to a specific path.
|
||||
|
||||
### `TagDeclarator`
|
||||
|
||||
The syntax for declaring a tag is `$myTag` you would use it in the following
|
||||
way:
|
||||
|
||||
```norun
|
||||
startSketchOn(XZ)
|
||||
|> startProfile(at = origin)
|
||||
|> angledLine(angle = 0, length = 191.26, tag = $rectangleSegmentA001)
|
||||
|> angledLine(
|
||||
angle = segAng(rectangleSegmentA001) - 90,
|
||||
length = 196.99,
|
||||
tag = $rectangleSegmentB001,
|
||||
)
|
||||
|> angledLine(
|
||||
angle = segAng(rectangleSegmentA001),
|
||||
length = -segLen(rectangleSegmentA001),
|
||||
tag = $rectangleSegmentC001,
|
||||
)
|
||||
|> line(endAbsolute = [profileStartX(%), profileStartY(%)])
|
||||
|> close()
|
||||
```
|
||||
|
||||
### `TagIdentifier`
|
||||
|
||||
As per the example above you can use the tag identifier to get a reference to the
|
||||
tagged object. The syntax for this is `myTag`.
|
||||
|
||||
In the example above we use the tag identifier to get the angle of the segment
|
||||
`segAng(rectangleSegmentA001, %)`.
|
||||
|
||||
### `Start`
|
||||
|
||||
There is a special tag, `START` (with type `Start`, although under the cover, it's a string)
|
||||
for identifying the face of a solid which was the start of an extrusion (i.e., the surface which
|
||||
is extruded).
|
||||
|
||||
### `End`
|
||||
|
||||
There is a special tag, `END` (with type `End`, although under the cover, it's a string)
|
||||
for identifying the face of a solid which was finishes an extrusion.
|
||||
|
||||
### Tag Scope
|
||||
|
||||
Tags are scoped globally if in the root context meaning in this example you can
|
||||
use the tag `rectangleSegmentA001` in any function or expression in the file.
|
||||
|
||||
However if the code was written like this:
|
||||
|
||||
```norun
|
||||
fn rect(origin) {
|
||||
return startSketchOn(XZ)
|
||||
|> startProfile(at = origin)
|
||||
|> angledLine(angle = 0, length = 191.26, tag = $rectangleSegmentA001)
|
||||
|> angledLine(
|
||||
angle = segAng(rectangleSegmentA001) - 90,
|
||||
length = 196.99,
|
||||
tag = $rectangleSegmentB001,
|
||||
)
|
||||
|> angledLine(
|
||||
angle = segAng(rectangleSegmentA001),
|
||||
length = -segLen(rectangleSegmentA001),
|
||||
tag = $rectangleSegmentC001,
|
||||
)
|
||||
|> line(endAbsolute = [profileStartX(%), profileStartY(%)])
|
||||
|> close()
|
||||
}
|
||||
|
||||
rect(origin = [0, 0])
|
||||
rect(origin = [20, 0])
|
||||
```
|
||||
|
||||
Those tags would only be available in the `rect` function and not globally.
|
||||
|
||||
However you likely want to use those tags somewhere outside the `rect` function.
|
||||
|
||||
Tags are accessible through the sketch group they are declared in.
|
||||
For example the following code works.
|
||||
|
||||
```norun
|
||||
fn rect(origin) {
|
||||
return startSketchOn(XZ)
|
||||
|> startProfile(at = origin)
|
||||
|> angledLine(angle = 0, length = 191.26, tag = $rectangleSegmentA001)
|
||||
|> angledLine(
|
||||
angle = segAng(rectangleSegmentA001) - 90,
|
||||
length = 196.99,
|
||||
tag = $rectangleSegmentB001,
|
||||
)
|
||||
|> angledLine(
|
||||
angle = segAng(rectangleSegmentA001),
|
||||
length = -segLen(rectangleSegmentA001),
|
||||
tag = $rectangleSegmentC001,
|
||||
)
|
||||
|> line(endAbsolute = [profileStartX(%), profileStartY(%)])
|
||||
|> close()
|
||||
}
|
||||
|
||||
rect(origin = [0, 0])
|
||||
myRect = rect(origin = [20, 0])
|
||||
|
||||
myRect
|
||||
|> extrude(length = 10)
|
||||
|> fillet(radius = 0.5, tags = [myRect.tags.rectangleSegmentA001])
|
||||
```
|
||||
|
||||
See how we use the tag `rectangleSegmentA001` in the `fillet` function outside
|
||||
the `rect` function. This is because the `rect` function is returning the
|
||||
sketch group that contains the tags.
|
||||
|
||||
|
||||
---
|
||||
|
||||
If you find any issues using any of the above expressions or syntax,
|
||||
please file an issue with the `ast` label on the [modeling-app
|
||||
repo](https://github.com/KittyCAD/modeling-app/issues/new).
|
Reference in New Issue
Block a user