Selections Refactor (#4381)

* selection stuff

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* fix bugs

* some edge cut stuff

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* fix sketch mode issues

* fix more tests, selection in sketch related

* more test fixing

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger ci

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger ci

* more sketch mode selection fixes

* fix unit tests

* rename function

* remove .only

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* lint

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* fix bad pathToNode issue

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* fix sketch on face

* migrate a more selections types

* migrate a more selections types

* fix code selection of fillets

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* fix bad path to node, looks like a race

* migrate a more selections types

* migrate a more selections types

* fix cmd bar selections

* fix cmd bar selections

* fix display issues

* migrate a more selections types

* Revert "migrate a more selections types"

This reverts commit 0d0e453bbb.

* migrate a more selections types

* clean up1

* clean up 2

* fix types after main merge

* review tweaks

* fix wall selection bug

* Update src/lang/std/engineConnection.ts

Co-authored-by: Jonathan Tran <jonnytran@gmail.com>

* add franks TODO comment

* fix type after main merge, plus a touch of clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
This commit is contained in:
Kurt Hutten
2024-11-21 15:04:30 +11:00
committed by GitHub
parent c17cb1067f
commit 59e0df7879
49 changed files with 885 additions and 763 deletions

View File

@ -1,4 +1,4 @@
import { Program, SourceRange } from 'lang/wasm'
import { SourceRange } from 'lang/wasm'
import { VITE_KC_API_WS_MODELING_URL, VITE_KC_DEV_TOKEN } from 'env'
import { Models } from '@kittycad/lib'
import { exportSave } from 'lib/exportSave'
@ -1398,11 +1398,6 @@ export class EngineCommandManager extends EventTarget {
this._camControlsCameraChange = cb
}
private getAst: () => Program = () =>
({ start: 0, end: 0, body: [], nonCodeMeta: {} } as any)
set getAstCb(cb: () => Program) {
this.getAst = cb
}
private makeDefaultPlanes: () => Promise<DefaultPlanes> | null = () => null
private modifyGrid: (hidden: boolean) => Promise<void> | null = () => null
@ -2125,18 +2120,30 @@ export class EngineCommandManager extends EventTarget {
* When an execution takes place we want to wait until we've got replies for all of the commands
* When this is done when we build the artifact map synchronously.
*/
async waitForAllCommands() {
async waitForAllCommands(useFakeExecutor = false) {
await Promise.all(Object.values(this.pendingCommands).map((a) => a.promise))
this.artifactGraph = createArtifactGraph({
orderedCommands: this.orderedCommands,
responseMap: this.responseMap,
ast: this.getAst(),
setTimeout(() => {
// the ast is wrong without this one tick timeout.
// an example is `Solids should be select and deletable` e2e test will fail
// because the out of date ast messes with selections
// TODO: race condition
if (!this?.kclManager) return
this.artifactGraph = createArtifactGraph({
orderedCommands: this.orderedCommands,
responseMap: this.responseMap,
ast: this.kclManager.ast,
})
if (useFakeExecutor) {
// mock executions don't produce an artifactGraph, so this will always be empty
// skipping the below logic to wait for the next real execution
return
}
if (this.artifactGraph.size) {
this.deferredArtifactEmptied(null)
} else {
this.deferredArtifactPopulated(null)
}
})
if (this.artifactGraph.size) {
this.deferredArtifactEmptied(null)
} else {
this.deferredArtifactPopulated(null)
}
}
/**